View Single Post
Old 09-05-2015, 11:43 PM   #144
DreSki
Rookie
 
DreSki's Arena
 
OVR: 2
Join Date: Nov 2006
Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

Quote:
Originally Posted by NDAlum
People might play one game see a one handed grab and run to their computer and post the catches are still out of control.

The nature of the Internet


Sent from my iPhone using Tapatalk
I think personally people just are basing their arguments about the tuner over 1 game, not seeing the result in that one game they were looking for and run back to the forums saying the tuner didnt do anything or that the run game is op now or that aggressive catches are still op. Its just not the case for me personally.

Also people need to understand that animations that trigger in the game are dice rolls and that a catch animation in the game is just that. A catch animation in the game. The game if i had to guess doesnt register if a WR has one or two hands on the ball when a animation triggers. The animation dice roll triggers an animation and its either a catch or it isnt based on WR and DB ratings and a dice roll. If someone dropped a video of a no name WR catching a deep ball with 2 hands over Revis they wouldnt like it but probably accept it. If said WR caught the same exact long ball for the same yards but it just so happened that a 1 handed catch animation played out the next time they instantly are up in arms about it saying the game caters to casuals. I dont understand the logic
DreSki is offline  
Reply With Quote