NBA 2K16 Gameplay Blog Wth Scott O'Gallagher - Operation Sports Forums

NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • getzmunney
    Rookie
    • Oct 2012
    • 154

    #391
    Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

    This might be a stupid question but.... Why is everyone so excited for the Jordan rules? Plus how will they be implemented if Jordan isn't on court? Are they excited for the bulls pistons 90s re-enactment?

    Comment

    • YungGun
      Pro
      • Aug 2011
      • 542

      #392
      Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

      Comment

      • OGSPORTS
        NBA 2K Gameplay Producer
        • Dec 2010
        • 170

        #393
        Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

        For those wondering, full court press or extending pressure is FAR from cheese. IMO it's more of risk this year. Delly and Patrick Bev are also PG's who come off the bench. Delly's full court pressure behavior only ties to him with his Cavs team.

        Just the other day I tried to play Delly most of the game with him pressuring the ball and I noticed his shooting take a significant hit.

        IMO, I don't think it's beneficial to your or I to put too much time into full court presses or zone defenses. Online players should use them as a change of pace and not think they are getting a Jim Boeheim 2-3.
        Twitter: @ScottOGallagher

        Comment

        • OGSPORTS
          NBA 2K Gameplay Producer
          • Dec 2010
          • 170

          #394
          Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

          Originally posted by 23
          I like the use of screens in the back court though myself and anti press offense.

          A team should be punished for overdoing it besides just getting tired
          excellent "Sim" call right there!
          Twitter: @ScottOGallagher

          Comment

          • CookNBA03
            Pro
            • Jul 2011
            • 679

            #395
            Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

            Originally posted by OGSPORTS
            For those wondering, full court press or extending pressure is FAR from cheese. IMO it's more of risk this year. Delly and Patrick Bev are also PG's who come off the bench. Delly's full court pressure behavior only ties to him with his Cavs team.

            Just the other day I tried to play Delly most of the game with him pressuring the ball and I noticed his shooting take a significant hit.

            IMO, I don't think it's beneficial to your or I to put too much time into full court presses or zone defenses. Online players should use them as a change of pace and not think they are getting a Jim Boeheim 2-3.
            When I used a 2-3 zone defense, I noticed that a lot of times guys would be out of place and I had to manually put them back. Will that be fixed? I also noticed that a big would post up one of my wings while I'm still in the zone and get stuck in the post animation while another offensive player gets the ball and nails a 3 while the defender is stuck in the post, is that fixed?

            Comment

            • OGSPORTS
              NBA 2K Gameplay Producer
              • Dec 2010
              • 170

              #396
              Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

              The engineer that I work with is a BIG sim head. He's one of the dopest in the industry! He's probably scanning these forum as well. Don't expect any patch to change our philosophy. If you play on the lower levels you can success.

              If a user is going for 30 a night, great! I know he's earning every bit of it. It's not going to hurt my feelings. I just want you and I to have a great and authentic experience.

              Like I've stated 100 times already... I'm really happy with how far we got in a year. We still have a LONG WAY TO GO to where we want to be. That's the scary part..
              Twitter: @ScottOGallagher

              Comment

              • tsbmolina
                MVP
                • Feb 2012
                • 1287

                #397
                Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                Originally posted by OGSPORTS
                The engineer that I work with is a BIG sim head. He's one of the dopest in the industry! He's probably scanning these forum as well. Don't expect any patch to change our philosophy. If you play on the lower levels you can success.

                If a user is going for 30 a night, great! I know he's earning every bit of it. It's not going to hurt my feelings. I just want you and I to have a great and authentic experience.

                Like I've stated 100 times already... I'm really happy with how far we got in a year. We still have a LONG WAY TO GO to where we want to be. That's the scary part..
                You and your team are the Michael Jordan of developers, GOAT! Love the always room for improvement mindset and philosophy even in a year where you all are so proud of the game. Speaks volumes for your passion, drive, and dedication for NBA 2K. We are all the beneficiaries. .
                Last edited by tsbmolina; 09-06-2015, 12:11 AM.

                Comment

                • OGSPORTS
                  NBA 2K Gameplay Producer
                  • Dec 2010
                  • 170

                  #398
                  Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                  Originally posted by CookNBA03
                  When I used a 2-3 zone defense, I noticed that a lot of times guys would be out of place and I had to manually put them back. Will that be fixed? I also noticed that a big would post up one of my wings while I'm still in the zone and get stuck in the post animation while another offensive player gets the ball and nails a 3 while the defender is stuck in the post, is that fixed?
                  There was not a lot done to the zone defenses this year, fam. We did some adjustment because teams like Dallas will be able to go from man to 2-3 on the first pass. Expect "some" improvements to your issues but some will still up as well. Don't plan to stay in a 2-3 for a significant amount of time versus a good player and win. NBA teams don't do it and you shouldn't either(I'm not assuming you do btw).
                  Twitter: @ScottOGallagher

                  Comment

                  • coolcras7
                    MVP
                    • Sep 2009
                    • 2338

                    #399
                    Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                    Originally posted by OGSPORTS
                    The engineer that I work with is a BIG sim head. He's one of the dopest in the industry! He's probably scanning these forum as well. Don't expect any patch to change our philosophy. If you play on the lower levels you can success.

                    If a user is going for 30 a night, great! I know he's earning every bit of it. It's not going to hurt my feelings. I just want you and I to have a great and authentic experience.

                    Like I've stated 100 times already... I'm really happy with how far we got in a year. We still have a LONG WAY TO GO to where we want to be. That's the scary part..
                    Thanks for given us additional feed back OG, just curious how the difficult setting are going to affect the gameplay this year, is there a setting where a lot of these features truly kick in, do we have to play on allstar above before we truly see the beauty in the game ?
                    Last edited by coolcras7; 09-06-2015, 12:12 AM.
                    PSN=Coolcas7

                    Comment

                    • 23
                      yellow
                      • Sep 2002
                      • 66563

                      #400
                      Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                      Originally posted by OGSPORTS
                      The engineer that I work with is a BIG sim head. He's one of the dopest in the industry! He's probably scanning these forum as well. Don't expect any patch to change our philosophy. If you play on the lower levels you can success.

                      If a user is going for 30 a night, great! I know he's earning every bit of it. It's not going to hurt my feelings. I just want you and I to have a great and authentic experience.

                      Like I've stated 100 times already... I'm really happy with how far we got in a year. We still have a LONG WAY TO GO to where we want to be. That's the scary part..
                      Its very scary if you guys have more in mind you want to do. IMO this is the kind of stuff that makes 2k....2K!

                      I'm sure you also finally discussed not gimping the game via patch as a team so im fully confident this years game will beast!

                      Hope you guys can hurry and get some rest.

                      Somebody call September 24th and tell it to HURRY!

                      Comment

                      • OGSPORTS
                        NBA 2K Gameplay Producer
                        • Dec 2010
                        • 170

                        #401
                        Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                        Originally posted by coolcras7
                        Thanks for given up additional feed back OG, just curious how the difficult setting are going to affect the gameplay this year, is there a setting where a lot of these features truly kick in, do we have to play on allstar above before we truly see the beauty in the game ?
                        That's a tough one. There's adjustments at every level but I recommend playing on all star sim or superstar sim. That's most authentic experience you can get IMO.
                        Twitter: @ScottOGallagher

                        Comment

                        • CookNBA03
                          Pro
                          • Jul 2011
                          • 679

                          #402
                          Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                          Originally posted by OGSPORTS
                          There was not a lot done to the zone defenses this year, fam. We did some adjustment because teams like Dallas will be able to go from man to 2-3 on the first pass. Expect "some" improvements to your issues but some will still up as well. Don't plan to stay in a 2-3 for a significant amount of time versus a good player and win. NBA teams don't do it and you shouldn't either(I'm not assuming you do btw).
                          Sounds like I need to adjust defensively then, last year I could play 2-3 the entire game. I don't know what's going to stop me from playing 2K16 this year, truly amazing what you guys do and we're greatful for it.

                          Comment

                          • Checmate101
                            N.W.O. - NO WR OPEN
                            • Mar 2006
                            • 9955

                            #403
                            Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                            being a Wizards fan, that's John Wall size up into his jumpshot is right on the money
                            Washington Redskins
                            Washington Wizards
                            St.Louis Cardinals
                            Uconn Huskies
                            Miami Hurricanes

                            Comment

                            • Smirkin Dirk
                              All Star
                              • Oct 2008
                              • 5193

                              #404
                              Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                              It's getting to the stage where I have to really think about where the game can go. 2K15 felt amazing with the way animations and user control blended, but I woulnt say the AI felt 'smart'. If this AI intelligence comes as advertised, that's amazing.

                              I hope the 2K devs have considered whether this AI will become self-aware and lead to a Skynet judgement day scenario.
                              2022 'Plug and play' sim roster (XBX)

                              Comment

                              • OGSPORTS
                                NBA 2K Gameplay Producer
                                • Dec 2010
                                • 170

                                #405
                                Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                                Originally posted by 23
                                Its very scary if you guys have more in mind you want to do. IMO this is the kind of stuff that makes 2k....2K!

                                I'm sure you also finally discussed not gimping the game via patch as a team so im fully confident this years game will beast!

                                Hope you guys can hurry and get some rest.

                                Somebody call September 24th and tell it to HURRY!
                                I've got 10 years of work we could do. It's all about priorities. We have the talent in the building, that's for sure. I'm really excited on how this has been received and what's to come.
                                Twitter: @ScottOGallagher

                                Comment

                                Working...