NBA 2K16 Gameplay Blog With Da_Czar

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  • Da_Czar
    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
    • Jul 2002
    • 5408

    #181
    Re: NBA 2K16 Gameplay Blog With Da_Czar

    Originally posted by rjohns23
    Man this is great! It's really going to fill like a chess match especially on hall-of-fame...

    The one question I have is in regard to module magic, pnr module, and the attack module. This is awesome news that 2k has implemented this AI knowledge. I wonder if the CPU, especially in the pick and roll situation, will shoot more pull-up 3s. For example, Deron Williams (in real life)will come off the pick and will "look" to shoot the 3 especally if the defender will ice.

    That was the one thing missing from 2k15 was the lack of pull up 3s off the dribble. It seemed like the only way the CPU will shoot a pull up 3 is if you play way off or you would have to butcher the roster and sliders. Hopefully, theses modules will address that. I would love to play against Curry, and he just pulls up in my face from just little separation. That would be awesome !

    Another thing I noticed in the blog was how the new AI will recognize shot blockers. I wonder will this be used for contested layups as well. For example, as a user I would always change my shot in mid air to avoid shot blockers but I rarely if ever see the CPU do this. Derrick Rose , for example does this a lot in real life. Hopefully, I pray this is implemented this year for the AI.
    They definitely will in pick and roll. Before you never really had to worry about the AI if you went under the screen. This year we made sure to address that.

    I think most will find it jarring because it never really happened before so I was in a habit of always going under the screens. Adds a nice bit of flavor to the offensive side of the ball.

    To be clear though it won't always make the correct read. We still need to develop that more but they do look to shoot those now.
    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

    Comment

    • Da_Czar
      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
      • Jul 2002
      • 5408

      #182
      Re: NBA 2K16 Gameplay Blog With Da_Czar

      Originally posted by cthurt
      Melo doing work was more like Melo shooting bricks, but the movement was a thing of beauty
      SEE. If I show him making everything it's this game has no defense. #SimNation
      Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

      Comment

      • Vni
        Hall Of Fame
        • Sep 2011
        • 14833

        #183
        Re: NBA 2K16 Gameplay Blog With Da_Czar

        I've noticed that we haven't seen the ball go through the net in any of theses clips. Is that something they want to show later because of the new net physics ?

        Comment

        • Da_Czar
          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
          • Jul 2002
          • 5408

          #184
          Re: NBA 2K16 Gameplay Blog With Da_Czar

          Originally posted by MarkWilliam
          Blogs with small snippets of gameplay (ESPECIALLY with broadcast cam!!!) beats the HELL out of leaked phone vids..... haha! (Obviously).....

          Seeing the game for the first time in small snippets of how it SHOULD be played is a nice change.....

          It's great.

          I am just curious, if I start a season with the Bulls and say, they fire their coach and their whole system changes, I know the game will update that progressively. But will it only be for NBA Today (quick games) or will my SEASON update (mid-season)? Or will I have to scrap my season and start again?

          P.S: Nets court colour looks TERRIFIC!
          Unfortunately we do not currently have a solution to this Mark. . That is obviously the issue when you start updating things along with the season.

          The other part of that is what about the guy who simmed 2 years in future by the time that coach was fired.

          Yea we have to put all the big brain boov's on that one.
          Last edited by Da_Czar; 09-06-2015, 08:36 AM.
          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

          Comment

          • Da_Czar
            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
            • Jul 2002
            • 5408

            #185
            Re: NBA 2K16 Gameplay Blog With Da_Czar

            Originally posted by rafaelpaolo84
            Has anyone read or heard if practice plays will be available inside MyLeague, so I can practice with my personnel?
            I don't think so. This is something you want to make sure you let Leftos and that team know you want access to inside of that mode. MyLeague has scrimmage and freestyle.
            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

            Comment

            • jfsolo
              Live Action, please?
              • May 2003
              • 12965

              #186
              Re: NBA 2K16 Gameplay Blog With Da_Czar

              Originally posted by Da_Czar
              I love playing vs the AI so as long as I am here you can expect improvements in this area every year. My goal is to one day have those guys are prefer to play vs humans actually enjoy going head up with the AI.

              It's going to take a lot of work but that is the game I want to play. LOL.
              Ironically, they will still wan't to play only humans, because the A.I. is going to be too good for them and will make them look foolish. They're going to just play Users who chuck, don't guard, and don't adjust.
              Jordan Mychal Lemos
              @crypticjordan

              Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

              Do the same thing tomorrow. And the next. Now do it forever.

              Comment

              • Da_Czar
                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                • Jul 2002
                • 5408

                #187
                Re: NBA 2K16 Gameplay Blog With Da_Czar

                Originally posted by Bremser_Rules
                My question is, will this new tech carry over to next gen so some of this groundwork is established right away? I know we are a few years yet but it seems like games somewhat start over when next gen arrives.
                You don't have 2k16 without building on the work of both 2k14 and 2k15, that process is how you build depth.

                When we build the now current gen we built it on a new engine as our users requested. 2k14 next gen was a brand new game.

                Where as 2k13 on previous gen was, similar to 2k16 built or iterated upon several years of development. You can't both build from scratch and also include every improvement made over the course of an entire generation.

                So to answer you question, it depends, plus who knows when that will be and what advancements will be made by then.

                If you have a historical eye and remember the transition from gen 2 to gen 3 regarding the 2k series, it makes a lot of sense.
                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                Comment

                • ataman5
                  MVP
                  • Jun 2007
                  • 2620

                  #188
                  Re: NBA 2K16 Gameplay Blog with Da_Czar

                  Originally posted by Da_Czar
                  We always TRY to design so that you don't need to understand it to benefit from it. In general your teammates should help you out more without you needing to do everything.

                  So as we add more granular stuff for the advanced guys we then try to use those tools to make the game simpler for those who may not be steeped in hoop knowledge.

                  One of the things about those freelances is you never "have" to run them correctly. Just kind of do your think and they attempt to work around you within a particular system.

                  However the more you actually know about them the easier it is to trigger things and you can start anticipating what your teams next move will be without taking time to call a play.
                  You know the saying "simple is the hardest" thank you man!

                  Comment

                  • Da_Czar
                    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                    • Jul 2002
                    • 5408

                    #189
                    Re: NBA 2K16 Gameplay Blog With Da_Czar

                    Originally posted by GSWarriors9
                    So Czar, does this mean we'll see the Warriors run this weave set that they ran a lot last season?

                    https://www.youtube.com/watch?v=qPWKBSko5uM
                    I believe I answered this on youtube but in case your not the same person... Yes, not as a part of their freelance however but it is in their playbooks.

                    Of course ours is hyper realistic because I give you options for if you miss a hand-off where as they almost always run their to the final screen.

                    IIRC they have 2 variations of the weave not sure if we included both. I think another team runs the other one. You have to forgive me there is so much play/ freelance content in this game that is is hard to remember each set on command.
                    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                    Comment

                    • stillfeelme
                      MVP
                      • Aug 2010
                      • 2407

                      #190
                      Re: NBA 2K16 Gameplay Blog With Da_Czar

                      Originally posted by Da_Czar
                      Still, I know you guys want to be able to assign this stuff. This year unfortunately I couldn't give up the engineer time I would have needed to do that. It's not a simple adjustment and involves a few diff area's.

                      I hope to get that in soon. Right now ACE handles the distribution and going along with that.

                      Currently the ACE game-plans are assigned to teams and not coaches. I know that is not ideal but it's just one of those time and resources things.

                      So how it works is that I give ACE a selection of the freelances that a particular team should run. And he will switch between them when appropriate as part of the game plan.

                      As a user you can manually switch to any of them at any time and the switch unlike last year should happen pretty quickly.

                      There are times when you have to make a pass or two first but most times It happens immediately.
                      Czar,

                      Thanks this was tied to the question I asked in the Simnation hangout about what happens when coaches get fired haha because I wanted to basically copy certain coaches strategy. I was either going to move them to my team or copy what they are doing.

                      Comment

                      • Da_Czar
                        NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                        • Jul 2002
                        • 5408

                        #191
                        Re: NBA 2K16 Gameplay Blog With Da_Czar

                        Originally posted by Toaster
                        So Czar if I understand correctly, teams will utilize the "Walk up the court" animations to force their preferred pace and allow lumbering bigs to join the offense without having to sprint like crazy every possession? Can I expect 90's east teams or the grizzlies for example to try and slow the game to a grind?
                        That would be awesome!

                        Seems like you really went ham this year, and I particularly appreciate the effort you go to in explaining the way you address the issues from a more technical point of view.

                        Bravo! we have really come a long looong way
                        We have a specific tempo setting called walk it up that is used in ACE. Slower teams use this to try and play to their tempo. They don't always literally walk up the floor but they do play at a reduced tempo. Of course this adjusts if they get behind.

                        Or some teams second unit plays faster then their first unit. Etc.

                        We tried to make tempo more apparent through the actual play style. I still think there is more ground to cover with it but it is better than it has ever been.

                        Just remember ACE adapts per possession so you may not seem them play slow every possession of every game.
                        Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                        Comment

                        • Da_Czar
                          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                          • Jul 2002
                          • 5408

                          #192
                          Re: NBA 2K16 Gameplay Blog With Da_Czar

                          Originally posted by siraulo234
                          the thing that annoyed me the most in nba 2k15 was extremely poor AI help defense, from watching the videos it appears it's still gonna be bad in nba 2k16
                          Did you read OG's defensive blog ? If not it might be worth your time. Defender have perceptions so they can be late or miss their assignments all together.

                          the core help defensive system is better than it has ever been.
                          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                          Comment

                          • Da_Czar
                            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                            • Jul 2002
                            • 5408

                            #193
                            Re: NBA 2K16 Gameplay Blog With Da_Czar

                            Originally posted by Sundown
                            Neat. This is something I've been curious for awhile, Da Czar.

                            Do you code? Or are 2K's tools so well developed that they allow a designer to craft complex basketball logic and court awareness without coding? Or do you direct an AI coder in crafting the behavior you want?
                            I know enough to be dangerous I read code much better than I write but my engineer is SUPER DOPE. So since I think like an engineer in some respects we have a nice middle ground where he develops the tools to give me as much creative freedom as possible and I am able to do some minor things in code so that he does not have to make everything super dummy proof and that saves him time.

                            That relationship is so critical to getting things correct because as you know the engineer has the final call. So sometimes, nay, MOST TIMES the most creative thing does not make for the most efficient code. LOL.

                            So he has to trust you and you have to trust him.
                            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                            Comment

                            • Toaster
                              Rookie
                              • Sep 2002
                              • 382

                              #194
                              Re: NBA 2K16 Gameplay Blog With Da_Czar

                              Originally posted by Da_Czar
                              We have a specific tempo setting called walk it up that is used in ACE. Slower teams use this to try and play to their tempo. They don't always literally walk up the floor but they do play at a reduced tempo. Of course this adjusts if they get behind

                              Or some teams second unit plays faster then their first unit. Etc.

                              PWAAAISE THE LAWD!!

                              Great news. obviously things will not be perfect, but it sounds like big strides are being made in almost every direction, and I know that the first time I see an A.I. PG walk it up will put a massive smile on my face. My hype-meter has gone through the roof these past two weeks.

                              Comment

                              • Da_Czar
                                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                                • Jul 2002
                                • 5408

                                #195
                                Re: NBA 2K16 Gameplay Blog With Da_Czar

                                Originally posted by stillfeelme
                                Czar,

                                Thanks this was tied to the question I asked in the Simnation hangout about what happens when coaches get fired haha because I wanted to basically copy certain coaches strategy. I was either going to move them to my team or copy what they are doing.
                                Yea man as we are working we still think like community guys so we know immediately what the next questions or desires are going to be.

                                If you recall what guys were asking for last year after the game shipped you should find a very high percentage of those things in these blogs.

                                We just have to do it step by step but as you know were always around and listening even if we are not responding.

                                Also apologies about the typos gents this treadmill is hell on my spelling. If you posted questions earlier I am making my way through the thread so just hang on. Will probably hop back on this evening/ afternoon as well.
                                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                                Comment

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