Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interaction

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • simfballcritic
    EA Game Changer
    • Jul 2009
    • 187

    #151
    This tuner update only addresses the Risk/Reward factor with DB/WR interactions, that's it. Just like the poster stated, keep this thread relative to the topic. I only say this because the Devs look at these post to gather feedback. Just trying to provide some feedback guys.
    Sim

    Comment

    • yankees028
      Pro
      • May 2011
      • 602

      #152
      Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

      I love it and the fact ea is finally basing a hand off real life. Not throw it up 8 times a game and catch it 8 times. In tried last night to Calvin Johnson I went 1/6 on deep jump balls and threw 1int. I will take those stats all day. People need to learn how to play real football. Not the Madden cheese football so many people have grown so used to
      Madden 20 Underrated Player Guide - 1st post has current updated players.
      https://forums.operationsports.com/f...yer-guide.html

      Former COD Pro / Streamer: xSiQx / CSn1pe

      Comment

      • Gorilla Glass
        MVP
        • Aug 2010
        • 1139

        #153
        Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

        lol at folks online.

        This update has spawned many quitters due to the inability of users being bailed out, using the aggressive catch.

        GG @ EA

        Comment

        • Brandwin
          Hall Of Fame
          • Jul 2002
          • 30621

          #154
          Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

          Originally posted by zrohman
          I've had AJ Green drop SEVERAL 1 on 1 passes in my connected franchise. I officially have NO deep game. You cannot win a lob 1 on 1 anymore. It ALWAYS gets tipped away. This is ridiculous.

          Where's the thread about this being UNDERPOWERED?

          People can't play with actual strategy so they complain.... You can't win anymore.
          Weird I don't see that issue at all.

          Comment

          • azdawgpound
            All Star
            • Nov 2009
            • 5533

            #155
            Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

            Played 3rd game this time against arod and pack... Arod went deep 4 times 2 times he got td's other 2 were int by me so I am seeing the risk reward.

            Before those 4 passes were prob 4 td's.


            Since the tuner it seems I'm getting more int's... 4 against Stafford 1 against borles and 2 against arod.


            I'm liking this tuner alot liked game before like it better now.

            Comment

            • UtahUtes32
              MVP
              • Jul 2007
              • 1782

              #156
              Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

              Originally posted by JoshC1977
              Beyond the "dice roll" for the DB/WR interactions (and improved safety play), I could swear that tackling feels better. Even at default, I am seeing far fewer "suction tackles" than before the tuner - which might explain why people think the run game is "easier". Tackles definitely feel more dynamic than they did before...and overall, the gameplay feels better. EA definitely did a good job with this one.
              I agree, tackling is much better.

              Comment

              • OhMrHanky
                MVP
                • Aug 2012
                • 1898

                #157
                Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Intera...

                Originally posted by zackebarsch10
                Julio made 11 catches with 25+ yards in 15 games last season. Only T.Y. Hilton had more than 16 last season (17). Maybe you aiming for the wrong numbers.


                Gesendet von iPhone mit Tapatalk

                Eh, that's prob true. And, while I am an absolute sim guy, I suppose this is 1 of a few areas that I lean slightly towards arcade, I guess. I'm controlling the plays, I'm controlling Matt Ryan, If im making the right reads every game, I still expect to hit Julio deep once and I expect that beast of a WR to go get it! Maybe, I just like Julio too much and the fan in me wants to see that every game as well. But, you're right, in real life, he doesn't make a great catch every game. Although, even with the Falcons poor play the last few seasons, it 'feels' like he makes at least one per game. The other aspects I lean slightly towards arcade are hit stick and stiff arm. I wouldn't mind seeing stronger stiff arm animations where lynch or a Steven Jackson just punch someone in the mouth (which they do in real life). And, I could go for a few more bone shattering hits. But, the more I play, the more I seem to more naturally be in a better position to lay the wood. So, that's working out alright.


                Sent from my iPhone using Tapatalk

                Comment

                • SportsGamer94
                  Banned
                  • Jul 2015
                  • 343

                  #158
                  Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                  Originally posted by JoshC1977
                  Beyond the "dice roll" for the DB/WR interactions (and improved safety play), I could swear that tackling feels better. Even at default, I am seeing far fewer "suction tackles" than before the tuner - which might explain why people think the run game is "easier". Tackles definitely feel more dynamic than they did before...and overall, the gameplay feels better. EA definitely did a good job with this one.
                  Suction does seem to be reduced UNTIL you start a juke, suction tackling during jukes is bad in this game, its like jukes are tackle magnets, I find it more effective not to juke, just make shark cuts with the left stick.

                  Comment

                  • Find_the_Door
                    Nogueira connoisseur
                    • Jan 2012
                    • 4051

                    #159
                    Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                    I'd still like to see the pass rush ramped up. Someone shouldn't be able to do a one step drop (slants) and allow the slant to run to the otherside of the field with no pressure.

                    Sent from my SM-N920P using Tapatalk
                    Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

                    Comment

                    • GOBLUE_08
                      Pro
                      • Aug 2008
                      • 833

                      #160
                      Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                      I'm definitely seeing DB's being more agressive, especially on comeback routes.

                      Sent from my VS985 4G using Tapatalk

                      Comment

                      • SolidSquid
                        MVP
                        • Aug 2014
                        • 3159

                        #161
                        Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                        Is there any technique to actually coming down with jump balls? My Wrs can get their hands on them but they are always getting punched out no matter who the defensive back is.

                        Comment

                        • DreSki
                          Rookie
                          • Nov 2006
                          • 258

                          #162
                          Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                          Originally posted by Find_The_Door
                          I'd still like to see the pass rush ramped up. Someone shouldn't be able to do a one step drop (slants) and allow the slant to run to the otherside of the field with no pressure.

                          Sent from my SM-N920P using Tapatalk
                          This is huge for me. The cpu does this constantly. Players online too. The slants will eventually cross each other and rub their corners off leading to wide open WRs. Definitely should not be a thing.

                          Comment

                          • FluffyTonka
                            MVP
                            • Feb 2006
                            • 1687

                            #163
                            Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                            i had a sweet sequence last night on mut (waiting for the final rosters to start an offline cfm) ...

                            Game was winding down, other team out of timeouts on their own 30 and down by 4.

                            Brock my cornerback (high man coverage and press, perfect for how i want to play).

                            Brock was on ty hilton, ty jumped up on a perfectly thrown flag route by Luck. hilton went up and got the ball, and as they hit the ground there was a really sweet animation of Brock batting the ball away from his hands.

                            They got a few first downs and moved to my 25. then in the final few plays of the game it was brock running back with the flight on a play he looked beaten on, turning his hips and making a play on their TE on another flag route and jarring the ball out.

                            then on the last play of the game out of hurry up offense, i got brock to jam ty at the line while i bought the house on a man blitz. it hurried luck out of the pocket and threw ty off his route and when the ball came out fast from Luck it was always a foot or two out in front of him.

                            some of the realism and strategy you can get out of this game is blowing my mind the more i play it.

                            post tuner it just seems heaps more fluid & realistic, imo. There's more penalties, better passing interactions and smarter DBs' ... The cpu in a mut challenge, tried to hurdle a stack with AP and D.Harris my ilb met him in mid air for a game ending fumble.

                            I've seen a kick return go for a td, more injuries and even more variety in play from the cpu.

                            i agree with whoever said the CPU runinngbacks could use more moves and be more dynamic and the cpu playcalling gets a little vanilla (not enough read options, reverses, counters & screens etc) ... but that's just splitting hairs on what is easily the best madden gameplay ever.


                            ea just needs to sort out the cfm with the progression, xp, schemes and drive assignments so that it's playable beyond 5 or 6 games and we're all sorted. lol

                            Comment

                            • FluffyTonka
                              MVP
                              • Feb 2006
                              • 1687

                              #164
                              Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                              Originally posted by DreSki
                              This is huge for me. The cpu does this constantly. Players online too. The slants will eventually cross each other and rub their corners off leading to wide open WRs. Definitely should not be a thing.

                              for me play calling can take this away.

                              on slants you can make line adjustments to the secondary to play inside or under their man, which takes that route away once they cross ... or blitz the qb and take the time away from him to wait for the play to develop (to the point where they cross on their routes.)

                              then again there's qb's and receivers in the league that are unstoppable on 80% of plays ...

                              against good offenses & qb's, i play heaps of bend, don't break defense. back off and play over the top of receivers and don't give up the big play, then as the field shrinks, apply zone blitzes and jam their wr's at the line and play under the man looking for the pick and hopefully stopping them so they settle for a fg at worst.

                              Comment

                              • booker21
                                MVP
                                • Jun 2003
                                • 4928

                                #165
                                Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                                To be honest. I'm not seeing any differences.


                                Sent from my iPhone using Tapatalk
                                English, is not my first language.

                                Comment

                                Working...