NBA 2K16 Gameplay Blog With Da_Czar

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  • madmax52277
    Banned
    • Nov 2014
    • 435

    #211
    Re: NBA 2K16 Gameplay Blog With Da_Czar

    This new vibration features of the controller on offense, when the offensive player is being pressured let's say from the left side it vibrates on the left side on the controller meaning that the left side is being blocked off. The question I wanna ask to you, is there a way to push off from the left side with your hands or dribble moves..In other words is there a way to encounter that pressure.

    Some people are a little bit skeptical about the AI defense being advance over the offense. But I find that to be false...the offense will always have the advantage over defense because of (schemes), (plays) (ball movement)...just one little adjustment could change the outcomes of games.

    I'm playing basketball this year..thanks man.
    Last edited by madmax52277; 09-06-2015, 11:56 AM.

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    • Crunky
      MVP
      • May 2009
      • 1170

      #212
      Re: NBA 2K16 Gameplay Blog With Da_Czar

      Czar I've got a NBA 2k17 wishlist done with 100 ideas for Gameplay/Presentation/Living Worlds/Little Things and Misc? I don't know if I should post it or pm you. I'm dedicated to help you guys continue to blur the lines of fiction from reality.

      Comment

      • Boilerbuzz
        D* B**rs!
        • Jul 2002
        • 5154

        #213
        NBA 2K16 Gameplay Blog With Da_Czar

        Originally posted by Mickeyknoxx
        Hey Czar, really nice job.

        Can you talk a little about Fouls and Turnovers ? I mean, Are we going to get good sim numbers next to real life numbers ? More offensive fouls, traveling calls, more fouls off ball ? Reading about the new AI, are we going to get more animations of bad passes, errors of communication. I mean, the guy passes and the receiver goes first and the balls goes out of bounds, you know, some bad timing. I know we had this on 2k15, but they seen random and not so organic.

        Thanks a lot for your effort and all the dev team. Talking form Brasil. Pre Order made today for PC.
        .

        Maybe ask Mike in the thread of his blog?

        Sent from my iPad using Tapatalk
        Last edited by Boilerbuzz; 09-06-2015, 11:32 AM.

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        • Eman5805
          MVP
          • Mar 2009
          • 3545

          #214
          Re: NBA 2K16 Gameplay Blog With Da_Czar

          So if I understand things right, you'll be able to alter things like the Pelicans offense, which no one fully knows how it will operate, it will dynamically update through the season?

          Comment

          • vannwolfhawk
            MVP
            • Jun 2009
            • 3412

            #215
            Re: NBA 2K16 Gameplay Blog With Da_Czar

            Originally posted by Da_Czar
            There is a new setting turned on by default called coach AI adjustments. With this on ACE will handle offensive and defensive adjustments for you.
            So with this set the CPU ai for user will apply and play exactly as it would as a non user CPU ai team? Meaning they will adjust to game and players? Double post automatically on a mismatch etc? I'm cool with it either way just looking for clarification on how the CPU ai will auto play for me.
            Basketball Playbooks
            http://www.nextplayhoops.com

            Comment

            • ramziock
              Rookie
              • Oct 2012
              • 54

              #216
              Re: NBA 2K16 Gameplay Blog With Da_Czar

              Originally posted by Boilerbuzz
              .

              Maybe ask Mike in the thread of his blog?

              Sent from my iPad using Tapatalk
              why nobody from 2k want to talk about fouls. It´s an important part of basketball. I wait a long time for sim numbers of fouls(i hope at least with slider adjustment) . I talk to Da_Czar for this problem and he said its not a one year fix type of system. So what i expect is an improvement up to 2k15.

              Again big ups to Da Czar and the Scott OG for the AI improvements in 2k16 and the strong efforts to get the most sim experience in a basketball video game.

              Comment

              • LorenzoDC
                MVP
                • Sep 2010
                • 1857

                #217
                Re: NBA 2K16 Gameplay Blog With Da_Czar

                Originally posted by Da_Czar
                Still, I know you guys want to be able to assign this stuff. This year unfortunately I couldn't give up the engineer time I would have needed to do that. It's not a simple adjustment and involves a few diff area's.

                I hope to get that in soon. Right now ACE handles the distribution and going along with that.

                Currently the ACE game-plans are assigned to teams and not coaches. I know that is not ideal but it's just one of those time and resources things.

                So how it works is that I give ACE a selection of the freelances that a particular team should run. And he will switch between them when appropriate as part of the game plan.

                As a user you can manually switch to any of them at any time and the switch unlike last year should happen pretty quickly.

                There are times when you have to make a pass or two first but most times It happens immediately.

                I know the engineers have final say, but does your bolded comment above mean that maybe it could come in a patch this year?

                By the way, if I were you, I wouldn't answer that question. If you say no, there will be man tears (maybe a couple of them mine!). If you say yes or maybe, then everyone will expect it and you box yourself in.

                Heh. But what the hell. I'm asking it anyway!

                Comment

                • J_Posse
                  Greatness Personified
                  • Jun 2005
                  • 11255

                  #218
                  Re: NBA 2K16 Gameplay Blog With Da_Czar

                  Czar, not sure if you answered already but has anyone asked about fastbreak AI? I found the CPU's ability to execute fastbreaks to be lacking last year.

                  They would constantly throw errant passes or pass to a trailer not in position to score/finish. They would also miss ample opportunities to throw lob passes on the break.

                  from Spurs Nation/Bills Backer HQ
                  Last edited by J_Posse; 09-06-2015, 12:36 PM.
                  San Antonio Spurs 5 - Time ('99, '03, '05, '07, '14) NBA Champions

                  Official OS Bills Backers Club Member

                  Comment

                  • stillfeelme
                    MVP
                    • Aug 2010
                    • 2407

                    #219
                    Re: NBA 2K16 Gameplay Blog With Da_Czar

                    Originally posted by LorenzoDC
                    I know the engineers have final say, but does your bolded comment above mean that maybe it could come in a patch this year?

                    By the way, if I were you, I wouldn't answer that question. If you say no, there will be man tears (maybe a couple of them mine!). If you say yes or maybe, then everyone will expect it and you box yourself in.

                    Heh. But what the hell. I'm asking it anyway!
                    I took soon as in high probability it is in for next year, and no chance this year due how long it would take to rewrite code and the fact that they will be trying to update playbooks during the season

                    Comment

                    • LorenzoDC
                      MVP
                      • Sep 2010
                      • 1857

                      #220
                      Re: NBA 2K16 Gameplay Blog With Da_Czar

                      Originally posted by J_Posse
                      Czar, not sure if you answered already but has anyone asked about fastbreak AI? I found the CPU's ability to execute fastbreaks to be lacking last year.

                      They would constantly throw errant passes or pass to a trailer not in position to score/finish. They would also miss ample opportunities to throw lob passes on the break.

                      from Spurs Nation/Bills Backer HQ
                      Asked and answered here.

                      I wish there were a way for mods to put these somewhere in the OP as links to added content.

                      Comment

                      • LorenzoDC
                        MVP
                        • Sep 2010
                        • 1857

                        #221
                        Re: NBA 2K16 Gameplay Blog With Da_Czar

                        Originally posted by stillfeelme
                        I took soon as in high probability it is in for next year, and no chance this year due how long it would take to rewrite code and the fact that they will be trying to update playbooks during the season

                        I only wonder because on SimHangout Czar said at the 1:19 mark:

                        "On offense the stuff is tied to the team right now. We're talking to the engineer hopefully trying to get that changed. I wouldn't put any money on that."
                        So that could mean he was hoping to get it in the game before it ships or maybe for a patch, or it could mean next year. Can't quite tell.
                        Last edited by LorenzoDC; 09-06-2015, 02:43 PM.

                        Comment

                        • tsbmolina
                          MVP
                          • Feb 2012
                          • 1291

                          #222
                          Re: NBA 2K16 Gameplay Blog With Da_Czar

                          Da_Czar why doesn't 2K publish a strategy guide for this deep game of basketball?

                          Comment

                          • stillfeelme
                            MVP
                            • Aug 2010
                            • 2407

                            #223
                            Re: NBA 2K16 Gameplay Blog With Da_Czar

                            Originally posted by LorenzoDC
                            I only wonder because on SimHangout Czar said at the 1:19 mark:



                            So that could mean he was hoping to get it in the game before it ships or maybe for a patch, or it could mean next year. Can't quote tell.

                            Haha yeah that was my question yeah could be either or. I agree they probably should just leave it open ended and surprise us.

                            Comment

                            • 2_headedmonster
                              MVP
                              • Oct 2011
                              • 2251

                              #224
                              Re: NBA 2K16 Gameplay Blog With Da_Czar

                              Originally posted by Da_Czar
                              There is a new setting turned on by default called coach AI adjustments. With this on ACE will handle offensive and defensive adjustments for you.
                              So we are not in control of any of these new adjustments at all?

                              Comment

                              • rjohns23
                                Pro
                                • Sep 2010
                                • 656

                                #225
                                Re: NBA 2K16 Gameplay Blog With Da_Czar

                                Originally posted by Da_Czar
                                Unfortunately we do not currently have a solution to this Mark. . That is obviously the issue when you start updating things along with the season.

                                The other part of that is what about the guy who simmed 2 years in future by the time that coach was fired.

                                Yea we have to put all the big brain boov's on that one.
                                As a 100% Myleague player, according to your response, for example, the LA Clippers will always play like the LA Clippers no matter the coach in regard to ACE? I know in previous games, the playbooks stay with the coach, I assuming that will still be the same this year.

                                and just to be clear are you saying that ACE is hard coded for each team? If I do 30 team control , can I change a teams ACE philosophy/scheme during my Myleague?

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