NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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  • 23
    yellow
    • Sep 2002
    • 66469

    #511
    Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

    Originally posted by OGSPORTS
    I think it's vastly improved. Off ball guys across the board are much better when it comes to being on their "man-ball" line.
    That works for me. I know you couldn't make it too cheesy so as long as I have a chance im good. I just think the AI was able to do things defensively in the past the user couldn't so if it's evened out more then great.


    I also noticed in that clip with Dwight and Anthony Davis that Ant contested the shot with both hands, the right on the pump then blocked it with the left.... is that a coincidence?

    Comment

    • vannwolfhawk
      MVP
      • Jun 2009
      • 3412

      #512
      Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

      Anything done about close outs? Didn't I read ball speed was sped up which is great IMO and needed with swinging the ball as you could never really get a great look in the corner making the extra pass due to incredibly fast and unrealistic close out speeds. The defender would usually be faster than the pass. Or even players not having the ability to blow past defenders running and closing out at full speed and then stopping on a dime to recover. Was this looked at at all?
      Basketball Playbooks
      http://www.nextplayhoops.com

      Comment

      • MarkWilliam
        72-10
        • Oct 2012
        • 2325

        #513
        Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

        With some of the newer mechanics with defenders, is it more achievable to replicate a Westbrook pull up in transition game? (edit: I mean, in your opinion OG - this COULD be an opinionated question in some peoples eyes).


        IRL defenders shuffle back profusely just to account for his speed and then he often pulls up from 18-20 feet out in transition/semi transition.


        Very hard to replicate to date. It's all hinged on where the on ball defender decides to "plant" and then the "sucked in" animations kick in.


        And again, thank you for your hard work OG. AMAZING job.
        Last edited by MarkWilliam; 09-07-2015, 03:47 AM.

        Comment

        • Mickeyknoxx
          Rookie
          • Nov 2008
          • 186

          #514
          Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

          Originally posted by OGSPORTS
          I would expect more turnovers just from off ball steals and denials being improved this year. Everyone is different so I can't speak on what simulation numbers you're looking for. This a BIG system, heavy ISO players will need to change their approach. Again, this is on the higher difficulty levels I'm referring to.
          Thanks For the Answer. I'm Looking for good (real life) numbers.LOL.

          One more thing. I'm not a coder but i don't think that this is difficult to do. DO we have different types of referee ? I mean, in each game we are presented with the trio and the foul calling on the game flows according with them. The dynamic is different in each game.
          Some guys treat the superstar "better", others let the game flows to a certain point.

          Comment

          • Bexthelegend
            Pro
            • Jun 2013
            • 539

            #515
            Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

            Originally posted by Mickeyknoxx
            Thanks For the Answer. I'm Looking for good (real life) numbers.LOL.

            One more thing. I'm not a coder but i don't think that this is difficult to do. DO we have different types of referee ? I mean, in each game we are presented with the trio and the foul calling on the game flows according with them. The dynamic is different in each game.
            Some guys treat the superstar "better", others let the game flows to a certain point.
            I'm not a coder.. But I think what you suggested is one of those things that sounds easy but is Extremly complicated.

            They already have difficulties programming proper foul numbers, I assume they aren't close to being able to have the foul generator change as the refs do

            Comment

            • Rules
              Go Irish
              • Jul 2002
              • 3813

              #516
              Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

              Wow, these guys are so amazing! Another must buy!!

              Comment

              • 2_headedmonster
                MVP
                • Oct 2011
                • 2251

                #517
                Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                Originally posted by vannwolfhawk
                Anything done about close outs? Didn't I read ball speed was sped up which is great IMO and needed with swinging the ball as you could never really get a great look in the corner making the extra pass due to incredibly fast and unrealistic close out speeds. The defender would usually be faster than the pass. Or even players not having the ability to blow past defenders running and closing out at full speed and then stopping on a dime to recover. Was this looked at at all?
                The. Problem was they didnt run to close out. They super-speed crab shuffled. Meaning they could defy ratings and could stop the shot and drive because they're squared up.

                With that said, this might be a Mike Wang question since its not a.i

                Comment

                • MGSW
                  Banned
                  • Aug 2015
                  • 279

                  #518
                  Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                  Originally posted by Mickeyknoxx
                  Thanks For the Answer. I'm Looking for good (real life) numbers.LOL.

                  One more thing. I'm not a coder but i don't think that this is difficult to do. DO we have different types of referee ? I mean, in each game we are presented with the trio and the foul calling on the game flows according with them. The dynamic is different in each game.
                  Some guys treat the superstar "better", others let the game flows to a certain point.
                  Neat idea but I can only imagine how many complaints people would have. They think the games cheating them when a team makes a comeback (in a game of runs smh). Imagine if the refs were making phantom calls like the real nba. Haha.

                  Also I'm pretty sure that level of A.I would be more difficult than one might think. They've just got personalities and tendencies for players right after how many years?

                  Comment

                  • Goffs
                    New Ork Giants
                    • Feb 2003
                    • 12278

                    #519
                    Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                    Originally posted by 2_headedmonster
                    The. Problem was they didnt run to close out. They super-speed crab shuffled. Meaning they could defy ratings and could stop the shot and drive because they're squared up.

                    With that said, this might be a Mike Wang question since its not a.i
                    The super speed crab shuffle is one funny looking animation. I hope defense got some footplanting love....

                    Comment

                    • LorenzoDC
                      MVP
                      • Sep 2010
                      • 1857

                      #520
                      Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                      Originally posted by 2_headedmonster
                      The. Problem was they didnt run to close out. They super-speed crab shuffled. Meaning they could defy ratings and could stop the shot and drive because they're squared up.

                      With that said, this might be a Mike Wang question since its not a.i
                      Yeah I think this is more of a Mike Wang question. That said,

                      Foot Planting should make a difference with this:

                      Foot planting was also re-written from the ground up inside the new engine, this time using sophisticated toe/heel detection, blending techniques and IK (inverse kinematics.) The new foot planting does a great job of making players feel more grounded to the world when cutting, planting or pivoting. However, the thing I love most about it is that it’s not just an aesthetic improvement. Because players aren’t able to cheat physics by sliding or radically shifting momentum it allows the flow of basketball to play out in a more natural fashion.
                      And passes are faster:

                      Loads of passing improvements: faster ball speeds, better pass animation selection, completely re-written pass lane selection, ability to immediately break out of catches, step in catches around the rim, step out catches when crowded, less sliding on standing catches, boat loads of new content, and much much more. We’ve even added a new option to allow you to pick what’s most important when using directional passing. So you can go with the default tuning or you can bias it more toward stick direction or receiver openness.
                      Let's stick to defensive AI for OG so he doesn't have to wade through stuff on this thread that is not his arena. He doesn't have to lurk or respond at all, so let's try to use his time well.

                      Comment

                      • LorenzoDC
                        MVP
                        • Sep 2010
                        • 1857

                        #521
                        Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                        Originally posted by MGSW
                        Neat idea but I can only imagine how many complaints people would have. They think the games cheating them when a team makes a comeback (in a game of runs smh). Imagine if the refs were making phantom calls like the real nba. Haha.

                        Also I'm pretty sure that level of A.I would be more difficult than one might think. They've just got personalities and tendencies for players right after how many years?
                        I don't code, but I don't think that would be simple to code at all. You'd need to create different assets in game as refs, load styles and tendencies to them, and integrate all those programs into existing gameplay systems.

                        Refs are now, for all intents and purposes, cosmetic holograms that exist almost as ghosts on the screen from a programming assets perspective. In that respect they are one small step above sideline photographers. To do this they would have to become more "solid" as programmed assets interacting with the environment, and that's not trivial.

                        Comment

                        • OGSPORTS
                          NBA 2K Gameplay Producer
                          • Dec 2010
                          • 170

                          #522
                          Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                          Originally posted by vannwolfhawk
                          Anything done about close outs? Didn't I read ball speed was sped up which is great IMO and needed with swinging the ball as you could never really get a great look in the corner making the extra pass due to incredibly fast and unrealistic close out speeds. The defender would usually be faster than the pass. Or even players not having the ability to blow past defenders running and closing out at full speed and then stopping on a dime to recover. Was this looked at at all?
                          Yes closeouts speeds were touched this year. I'll be curious to see what you think. Even though I was working mostly on defense then end goal is always balance.
                          Twitter: @ScottOGallagher

                          Comment

                          • OGSPORTS
                            NBA 2K Gameplay Producer
                            • Dec 2010
                            • 170

                            #523
                            Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                            Originally posted by 23
                            That works for me. I know you couldn't make it too cheesy so as long as I have a chance im good. I just think the AI was able to do things defensively in the past the user couldn't so if it's evened out more then great.


                            I also noticed in that clip with Dwight and Anthony Davis that Ant contested the shot with both hands, the right on the pump then blocked it with the left.... is that a coincidence?
                            Could be coincidence but also could be vertical contest versus swat. For those that didn't know, I was Dwight in that play! lol
                            Twitter: @ScottOGallagher

                            Comment

                            • 8KB24
                              MVP
                              • Jun 2012
                              • 2106

                              #524
                              Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                              Not sure if you saw my additional question to your answer yesterday...
                              Spoiler


                              Originally posted by 8KB24
                              It's good to hear that man Now if only I could play that way with my beloved Lakers I'll be over the moon. Is it possible to install this type of pnr defense in MyLeague with Lakers since they have one and a half decent defenders on their team and this would be most efficient since Hibbert is GOAT at rim protecting.

                              Comment

                              • OGSPORTS
                                NBA 2K Gameplay Producer
                                • Dec 2010
                                • 170

                                #525
                                Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                                Originally posted by 8KB24
                                Not sure if you saw my additional question to your answer yesterday...
                                Spoiler
                                Byron Scott is a traditional "ICE" guy but you have the options in your defensive settings to change that.
                                Twitter: @ScottOGallagher

                                Comment

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