Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interaction

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  • SECElit3
    Banned
    • Jul 2009
    • 5553

    #181
    Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

    Originally posted by sooner1
    The tuner was a necessity to us online crybabies. The game was way too juiced, I want realism. Im 40 yrs old, I despise what Madden became and didn't even play it from 2011 through the end of the 360 era. Before this tuner it was way too easy to complete deep balls. The game speed has sped up a bit after tuner. The one handed catches still need tuned but doubt that will happen, I now see 1 handed catches by my Dbs.

    For you that play cpu only..... man you guys have sliders, can remove tuner etc. I don't think we are crying, we just cant adjust a slider like you and say ok thats better. Plus playing vs the AI in any EA game is just mind numbing after awhile.
    It wasn't too easy to complete deep balls. Most guys thought they could play the way they always have and didn't want to change. I played an online game or two this year, and the new controls made it really easy to defend the deep ball. Swat Mechanic, play the receiver mechanic, and play the ball mechanic gives a variety of different options to play the pass as a defender. Use of each mechanic is situational, requiring thought and practice.

    The deep ball was not overpowered

    Comment

    • booker21
      MVP
      • Jun 2003
      • 4928

      #182
      Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

      Originally posted by SECElit3
      It wasn't too easy to complete deep balls. Most guys thought they could play the way they always have and didn't want to change. I played an online game or two this year, and the new controls made it really easy to defend the deep ball. Swat Mechanic, play the receiver mechanic, and play the ball mechanic gives a variety of different options to play the pass as a defender. Use of each mechanic is situational, requiring thought and practice.



      The deep ball was not overpowered

      We all are going to disagree and agree. I felt the deep is actually still too overpowered. Last night just to test I kept throwing to sherman with boldin and torch him on streak passes over and over. I completed all 4 deep streak I tried against him. And I'm not manual catching. No switch player here.

      Maybe the turne affects only the manual catching mechanics?

      Regarding the speed I think there is a bug. Sometimes my games are really slow. I quit and restart the game at it plays at normal speed again. Weird. Never seen this on madden before.


      Sent from my iPhone using Tapatalk
      English, is not my first language.

      Comment

      • SECElit3
        Banned
        • Jul 2009
        • 5553

        #183
        Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

        The problem with all of this is that these changes they make to prevent the cheesing online, affect the simulation crowd who play the CPU. So while the tuner may improve the game for the online style of play, it kills the game for those who play on All-Madden or entirely against the CPU.

        There are those who make the argument that CPU guys can adjust the sliders, but my rebuttal to that is that the tuner sometimes changes things sliders can't address. So frustrating.

        Comment

        • booker21
          MVP
          • Jun 2003
          • 4928

          #184
          Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

          Originally posted by SECElit3
          The problem with all of this is that these changes they make to prevent the cheesing online, affect the simulation crowd who play the CPU. So while the tuner may improve the game for the online style of play, it kills the game for those who play on All-Madden or entirely against the CPU.



          There are those who make the argument that CPU guys can adjust the sliders, but my rebuttal to that is that the tuner sometimes changes things sliders can't address. So frustrating.

          Agree. The problem is that with every change ea made it also change other aspects. I agree that the AC is OP. But why change the rushing and all the other aspects? Sometimes I feel the devs doesn't have control on their creation.


          Sent from my iPhone using Tapatalk
          English, is not my first language.

          Comment

          • SECElit3
            Banned
            • Jul 2009
            • 5553

            #185
            Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

            Originally posted by booker21
            We all are going to disagree and agree. I felt the deep is actually still too overpowered. Last night just to test I kept throwing to sherman with boldin and torch him on streak passes over and over. I completed all 4 deep streak I tried against him. And I'm not manual catching. No switch player here.

            Maybe the turne affects only the manual catching mechanics?

            Regarding the speed I think there is a bug. Sometimes my games are really slow. I quit and restart the game at it plays at normal speed again. Weird. Never seen this on madden before.

            Sent from my iPhone using Tapatalk
            Booker, I respect what you are saying, but part of that is play calling strategy. In most cases a receiver one on one without safety help is going to win, due to height advantage. So if the CPU is not playing over the top or providing safety help, that is a play calling issue, not an overpowered mechanic.

            Comment

            • booker21
              MVP
              • Jun 2003
              • 4928

              #186
              Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

              I agree with you. The hardcore issue on here is that the AI play calling is awful and they don't consider yardage or any awareness of the situation. But that being said since EA is not going to change that any time soon. I prefer a little unrealistic % on 1on1 than being able to complete deeps passes. Sometimes I feel than I can win game by just throwing deep and the AI won't adapt at all. I'm using quick play calling. The AI tells me what play to run. So I don't abuse of these kind of behavior.


              Sent from my iPhone using Tapatalk
              English, is not my first language.

              Comment

              • SECElit3
                Banned
                • Jul 2009
                • 5553

                #187
                Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                Originally posted by booker21
                I agree with you. The hardcore issue on here is that the AI play calling is awful and they don't consider yardage or any awareness of the situation. But that being said since EA is not going to change that any time soon. I prefer a little unrealistic % on 1on1 than being able to complete deeps passes. Sometimes I feel than I can win game by just throwing deep and the AI won't adapt at all. I'm using quick play calling. The AI tells me what play to run. So I don't abuse of these kind of behavior.

                Sent from my iPhone using Tapatalk
                Now we are talking bud, so if we are on the same page, the tuner helped the guys who play online, as they are the ones doing all of the play calling. However, for the simulation crowd, it caused a negative impact on the game play, without changing what is the core issue. Now, that said, I see a much better game called by the CPU on All-Madden.

                Comment

                • sooner1
                  MVP
                  • Jul 2002
                  • 1097

                  #188
                  Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                  Originally posted by SECElit3
                  It wasn't too easy to complete deep balls. Most guys thought they could play the way they always have and didn't want to change. I played an online game or two this year, and the new controls made it really easy to defend the deep ball. Swat Mechanic, play the receiver mechanic, and play the ball mechanic gives a variety of different options to play the pass as a defender. Use of each mechanic is situational, requiring thought and practice.

                  The deep ball was not overpowered
                  LMAO you said a game or two. When you see consistently 2 man under getting burnt. It takes more than a game or two. As a slider guy vs the AI you of all people should know this. Your right it wasn't OP cause you played 1 game online. Everyone else is just crying.

                  Comment

                  • SECElit3
                    Banned
                    • Jul 2009
                    • 5553

                    #189
                    Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                    It is surprising that no one has mentioned how poorly these players within EAs roster are rated. This could also be a huge part of the problem.

                    Dan Baren's FBG rated rosters will be released in a month and a half. The ridiculous jump and spectacular catch ratings will be a distant memory.

                    Let's see how this bad boy plays with those rosters and what true "under the hood" fixes do with this game play.

                    Comment

                    • SECElit3
                      Banned
                      • Jul 2009
                      • 5553

                      #190
                      Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                      Originally posted by sooner1
                      LMAO you said a game or two. When you see consistently 2 man under getting burnt. It takes more than a game or two. As a slider guy vs the AI you of all people should know this. Your right it wasn't OP cause you played 1 game online. Everyone else is just crying.
                      2 man under is considered strong against the deep ball, not immune. Are you adjusting your coverage to "over the top"

                      Comment

                      • TheBleedingRed21
                        Game Dev
                        • Oct 2010
                        • 5071

                        #191
                        Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                        Not sure what some you guys are seeing, but try some slider sets, specifically Armor & Swords slow sliders.

                        They are phenomenal. I am seeing bad passes very often (realistically of course) and the BS catches just are not there. I am losing 75%% of deepball/jumpball scenarios. Almost 100% double coverage balls (granted I am Colts who lack a big receiver like Calvin or Dez)

                        Even then, the CPU do Demeryius Thomas was not automatic at all. Last game, he was thrown to deep 4 times, 1 wide open drop, 3 all knocked down (not intercepted) by Vontae Davis, ONLY 1 was double coverage.

                        Maybe out of the box allows for that kind of catching all the time, but from my short time with it, the right sliders remedy all situations. This game plays WONDERFUL.
                        PSN: TheBleedingRed21
                        Twitch: http://www.twitch.tv/TheBleedingRED21_OS

                        Comment

                        • tessl
                          All Star
                          • Apr 2007
                          • 5688

                          #192
                          Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                          I'm curious since this was released separate from the upcoming patch whether this will be the only gameplay fix and everything else will be non-gameplay related.

                          Comment

                          • tae77
                            Rookie
                            • Mar 2015
                            • 17

                            #193
                            Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                            Easy fix ... Just like the above post states, all madden and a slight tweak of the sliders and deep balls are def more realistic.. Everyone thats complaining are playn on rookie pro or all pro..

                            Comment

                            • SECElit3
                              Banned
                              • Jul 2009
                              • 5553

                              #194
                              Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                              Case and point

                              Jump ratings:

                              These are for running backs:

                              Christine Michael - 97
                              Legarrette Blount - 95
                              Knowshon Moreno - 95

                              Calvin Johnson has a 98 jump rating? Why

                              Christine Michael's NFL combine stats -vertical jump 43"
                              Calvin Johnson - Vertical jump 42.5"
                              Legarette Blount - 35"
                              Knowshon Moreno 35.5"

                              Richard Sherman is rated 98 yet his vertical jump is 38"
                              Dez Bryant is rated a 98 in game yet his vertical jump is 42.5"

                              In any case, this goes to show how screwed up these rosters are. I don't have time to dive any deeper, but I am sure I would be sick if I did. These ratings are horrible and a testament as to why we need new a new ratings system.

                              Odell Beckham - 91 jump rating in game - 38.5" combine vertical - how do these ratings make any sense
                              Last edited by SECElit3; 09-07-2015, 09:56 AM.

                              Comment

                              • eastcoast49ers
                                Rookie
                                • Aug 2011
                                • 457

                                #195
                                Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                                I'm 50/50 on deleting the tuning update. I feel like it has screwed up the running game. I'm seeing huge gaping holes at an alarming rate. All the running backs (user and cpu) have been averaging over 5 yards per carry.
                                49ers Faithful since 1985

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