In preparation for our official cfm's to begin

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  • B_T_33
    Rookie
    • Apr 2015
    • 171

    #1

    In preparation for our official cfm's to begin

    While waiting for the patch to start our official Madden 16 CFM, what are some settings, gameplans or rules you are planning on using in your franchise?

    I play all Madden, and I'm debating on how long I want the quarter length to be set. Aswell as finding out my personal favorite speed disparity setting along with game speed and other things. All Madden is back in its former glory as far as difficulty can go. Every play demands full attention. I love it.




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  • Brooklynbks4
    Pro
    • Aug 2008
    • 537

    #2
    Re: In preparation for our official cfm's to begin

    Plan on using armors sliders set with 12 min quarters and 18 sec runoff

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    • SyncereBlackout
      Rookie
      • Aug 2014
      • 828

      #3
      Re: In preparation for our official cfm's to begin

      Custom sliders. 35 threshold on all madden. 10 minutes
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      • B_T_33
        Rookie
        • Apr 2015
        • 171

        #4
        Re: In preparation for our official cfm's to begin

        Defense just won't get enough Tackles. That's always been my problem

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        Last edited by B_T_33; 09-08-2015, 02:10 AM.

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        • HozAndMoose
          MVP
          • Mar 2013
          • 3614

          #5
          Re: In preparation for our official cfm's to begin

          Originally posted by B_T_33
          Defense just won't get enough Tackles. That's always been my problem

          Sent from my SM-N900T using Tapatalk
          Defense is getting plenty of tackles for me. Some times to much.

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          • B_T_33
            Rookie
            • Apr 2015
            • 171

            #6
            Re: In preparation for our official cfm's to begin

            My top tackler never gets 10+ solo tackles. The top is around 5 and everyone else gets lower.

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            • trife06
              Rookie
              • Apr 2010
              • 26

              #7
              Re: In preparation for our official cfm's to begin

              Trying to find the sweet spot in qtr length. Had any one else had a prob with accel clock not working in user v user games

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              • redsfan4life
                MVP
                • Mar 2005
                • 2763

                #8
                Re: In preparation for our official cfm's to begin

                Originally posted by B_T_33
                My top tackler never gets 10+ solo tackles. The top is around 5 and everyone else gets lower.

                Sent from my SM-N900T using Tapatalk
                What quarter length you playing on? My top tackler always has double digit total tackles. Loving that solo/assisted tackles are calculated correctly this year. Seems small but it's long overdue!
                PSN: Maserati_Bryan17

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                • B_T_33
                  Rookie
                  • Apr 2015
                  • 171

                  #9
                  Re: In preparation for our official cfm's to begin

                  11 quarter length

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                  • redsfan4life
                    MVP
                    • Mar 2005
                    • 2763

                    #10
                    Re: In preparation for our official cfm's to begin

                    Originally posted by B_T_33
                    11 quarter length

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                    Maybe try going to 12 with acc clock to 20?
                    PSN: Maserati_Bryan17

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                    • althor
                      Rookie
                      • Sep 2015
                      • 291

                      #11
                      Re: In preparation for our official cfm's to begin

                      Originally posted by redsfan4life
                      What quarter length you playing on? My top tackler always has double digit total tackles. Loving that solo/assisted tackles are calculated correctly this year. Seems small but it's long overdue!
                      I play 10 minute quarters and so far 5 tackles is the most I have seen.
                      In madden 25 I saw 10 tackles two times in the 2 years that I played it.

                      You must let the other team stay on the field a long time in order to rack up tackles. Hard to get a lot of tackles on 3 and outs.
                      Last edited by althor; 09-08-2015, 07:26 AM.

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                      • Jm0ney2001
                        MVP
                        • Nov 2003
                        • 1352

                        #12
                        Re: In preparation for our official cfm's to begin

                        All madden default. 15 min qtrs, run off to 12.

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                        • redsfan4life
                          MVP
                          • Mar 2005
                          • 2763

                          #13
                          Re: In preparation for our official cfm's to begin

                          Originally posted by althor
                          I play 10 minute quarters and so far 5 tackles is the most I have seen.
                          In madden 25 I saw 10 tackles two times in the 2 years that I played it.

                          You must let the other team stay on the field a long time in order to rack up tackles. Hard to get a lot of tackles on 3 and outs.
                          Could be true. I use challenging settings.
                          PSN: Maserati_Bryan17

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                          • howboutdat
                            MVP
                            • Nov 2012
                            • 1908

                            #14
                            Re: In preparation for our official cfm's to begin

                            Online league, 7 minute quarter , no accel clock ( takes about an hour to play a game this way) custom sliders http://www.operationsports.com/forum...n-sliders.html

                            Still trying to find which speed we like best, usually we use slow, but after this last tuning update, all the sudden it seems like slow is like running in the mud, but normal still feels alittle too fast. Not sure which we will use there
                            Yup, i said it !



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                            • redsfan4life
                              MVP
                              • Mar 2005
                              • 2763

                              #15
                              Re: In preparation for our official cfm's to begin

                              Originally posted by howboutdat
                              Online league, 7 minute quarter , no accel clock ( takes about an hour to play a game this way) custom sliders http://www.operationsports.com/forum...n-sliders.html

                              Still trying to find which speed we like best, usually we use slow, but after this last tuning update, all the sudden it seems like slow is like running in the mud, but normal still feels alittle too fast. Not sure which we will use there
                              Go with slow imo. Normal allows people to zig zag run way too easy and the animations are generally ''uglier'' for lack of a better word in my view.
                              PSN: Maserati_Bryan17

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