Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interaction

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  • FluffyTonka
    MVP
    • Feb 2006
    • 1687

    #211
    Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

    Originally posted by althor
    What is Bradford's DAC? Before the tuning Mariotta was throwing all over the field. After the tuning, his 63 DAC is really showing up. I have completely stopped trying to throw down the field, but my short and medium passes are great.

    I do think my running game has improved (I am a HUGE runner). Even though they didnt make any adjustments to running, I think what is happening is the DB's arent immediately shooting the running lanes now. Instead they are staying close to their receiver a few blinks longer allowing you to get a few steps towards the line of scrimmage.

    My QB is Derek Carr ... and his dac is in the 60's too.

    I can hit down field throws with him, but like in real life a few things have to happen.

    he needs time from his o-line so the play can develop and so that carr can find a place in the pocket (or outside) to plant his feet and step into the throw.

    touch is crucial too. spearing a bullet won't work, I like the double-tap touch pass and if it's on a streak route or post/ flag route i slightly lead the pass out in front of the wr.

    in my mut i have a fast slot receiver who can get down field, and i'm hitting him for the deep ball sometimes 2 or 3 times a game.

    play action is your friend, if you get the ground game going, i find you can get all kinds of time to play a good deep ball on any play action routes if the D is biting on the runner.

    Comment

    • booker21
      MVP
      • Jun 2003
      • 4928

      #212
      Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

      People have been playing an arcade passing game for decades. So it's normal that when we get something more realistic we feel is wrong. The thing is that we also complain that db were phycic(?). The true is that if you make db play more realistic. That means you have to do the pass accuracy more realistic too. And that means miss wr every now and then.


      Sent from my iPhone using Tapatalk
      English, is not my first language.

      Comment

      • Hoos
        MVP
        • Mar 2003
        • 3998

        #213
        Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

        Originally posted by booker21
        People have been playing an arcade passing game for decades. So it's normal that when we get something more realistic we feel is wrong. The thing is that we also complain that db were phycic(?). The true is that if you make db play more realistic. That means you have to do the pass accuracy more realistic too. And that means miss wr every now and then.


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        Comment

        • susanleefunyung
          Banned
          • Sep 2015
          • 1

          #214
          I've found the best sites to buy coins, is vbgamecoins.
          The reason I think it's the best is because they delivery quickly.

          Comment

          • BlessingSpore72
            MVP
            • Nov 2014
            • 1085

            #215
            Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

            Originally posted by hawley088
            I think he is rated 64 in deep accuracy but I was overthrowing recievers wide open at 10-15 yards down field all weekend
            I am with you on this. I have found after this tuner that my qb in franchise who is an 81 misses so many short and med passes on All Pro. I also played my buddy last night and i used the 49ers and he had the Giants. I won the game but Kap missed so many easy completions and Eli didnt. The last few maddens i have been able to have a successful passing attack on All Madden. Yes i would throw picks but i could still complete passes and still win games. I have been playing madden since 2000 and i understand i shouldnt be able to complete 70%+ on all pro or all madden every time, but if i am throwing mostly short and med passes to open guys i should be around 60% with guys like Kap and not have them fall 5 yards short
            My 2K18 Myteam

            http://2kmtcentral.com/18/lineups/6910/teamdavis

            Comment

            • roadman
              *ll St*r
              • Aug 2003
              • 26339

              #216
              Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

              The QB accuracy is much better this year along with the wr/db animations. The QB's are playing near where they are in the NFL.

              We all know in the past that it didn't matter if it was Jimmy Clausen or Aaron Rodgers playing QB, they both threw about 70% or above.

              Last night, I played a Bears vs Packers game on All-Pro, Josh C's sliders. This felt as close to a NFL game I've played on Madden for quite awhile, stats wise.

              Cutler was injured in the first quarter and never returned. Clausen came in and last year and years past, he would have finished with the same numbers as Cutler or Rodger. Last night, he hit 50% of his passes. Finally, EA nailed that.

              Now, Rodgers hit 58% of his passes(me) and he was around 65% last year. I'm not at all complaining about that. This tells me the game is different than past games and I need to go into practice mode and don't come out until I average 65% with Rodgers.

              As far as Rodgers throws, it's all about the wr/db animations this year. Rodgers throws are on the money, but if I throw it in traffic, shame on me. I need to make better reads. As far as Clausen throws, his were all over the place, over throws, under throws, etc...... nice, a nice comparison between a Rodgers and a Clausen.

              My strong suggestion is go into practice mode and try to get the QB's playing like they should be before we tip the scales on telling the developers they need to fix it.

              Just my suggestion.
              Last edited by roadman; 09-08-2015, 08:53 AM.

              Comment

              • booker21
                MVP
                • Jun 2003
                • 4928

                #217
                Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Intera...

                Originally posted by roadman
                The QB accuracy is much better this year along with the wr/db animations. The QB's are playing near where they are in the NFL.

                We all know in the past that it didn't matter if it was Jimmy Clausen or Aaron Rodgers playing QB, they both threw about 70% or above.

                Last night, I played a Bears vs Packers game on All-Pro, Josh C's sliders. This felt as close to a NFL game I've played on Madden for quite awhile, stats wise.

                Cutler was injured in the first quarter and never returned. Clausen came in and last year and years past, he would have finished with the same numbers as Cutler or Rodger. Last night, he hit 50% of his passes. Finally, EA nailed that.

                Now, Rodgers hit 58% of his passes(me) and he was around 65% last year. I'm not at all complaining about that. This tells me the game is different than past games and I need to go into practice mode and don't come out until I average 65% with Rodgers.

                As far as Rodgers throws, it's all about the wr/db animations this year. Rodgers throws are on the money, but if I throw it in traffic, shame on me. I need to make better reads. As far as Clausen throws, his were all over the place, over throws, under throws, etc...... nice, a nice comparison between a Rodgers and a Clausen.

                My strong suggestion is go into practice mode and try to get the QB's playing like they should be before we tip the scales on telling the developers they need to fix it.

                Just my suggestion.

                This ^

                people take kapernick and expect to hit passes after passes like they used to. This year qb matter. Even manning misses passes as IRL.


                Sent from my iPhone using Tapatalk
                English, is not my first language.

                Comment

                • JOS1181
                  Rookie
                  • Jul 2015
                  • 85

                  #218
                  Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Intera...

                  Originally posted by booker21
                  What they tweak is very more simple than that. Just change the multiplayer win chances when multiplier defender are in the wr area.
                  The rest is just madden being different from game to game.

                  @RexDEAFootball: @booker2121 @Shopmaster increased catch chance penalty if multiple defenders near receiver. Higher chance of INT if Def wins catch outcome.

                  Sent from my iPhone using Tapatalk
                  That would explain all the shifting and warping I am seeing with DBs and WRs.

                  Comment

                  • therizing02
                    MVP
                    • Apr 2003
                    • 4176

                    #219
                    Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                    Originally posted by roadman
                    The QB accuracy is much better this year along with the wr/db animations. The QB's are playing near where they are in the NFL.

                    We all know in the past that it didn't matter if it was Jimmy Clausen or Aaron Rodgers playing QB, they both threw about 70% or above.

                    Last night, I played a Bears vs Packers game on All-Pro, Josh C's sliders. This felt as close to a NFL game I've played on Madden for quite awhile, stats wise.

                    Cutler was injured in the first quarter and never returned. Clausen came in and last year and years past, he would have finished with the same numbers as Cutler or Rodger. Last night, he hit 50% of his passes. Finally, EA nailed that.

                    Now, Rodgers hit 58% of his passes(me) and he was around 65% last year. I'm not at all complaining about that. This tells me the game is different than past games and I need to go into practice mode and don't come out until I average 65% with Rodgers.

                    As far as Rodgers throws, it's all about the wr/db animations this year. Rodgers throws are on the money, but if I throw it in traffic, shame on me. I need to make better reads. As far as Clausen throws, his were all over the place, over throws, under throws, etc...... nice, a nice comparison between a Rodgers and a Clausen.

                    My strong suggestion is go into practice mode and try to get the QB's playing like they should be before we tip the scales on telling the developers they need to fix it.

                    Just my suggestion.
                    Seriously. People are just too lazy to actually put some work into either getting better or gaining a better understanding of their personnel. While it may not be cool in the high school cafeteria or your college dorm room to lower your playing level or change sliders, you may want to think out of the box and customize the game for your own playing style.

                    I am sick of people whining about too accurate, too inaccurate, can't run, the run game is too easy, aggressive catch is overpowered, blah, blah, blah. USE THE TOOLS AVAILABLE TO CUSTOMIZE YOUR EXPERIENCE!

                    Yep...it's Monday:wink:

                    Comment

                    • N51_rob
                      Faceuary!
                      • Jul 2003
                      • 14805

                      #220
                      Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                      Pass plays have a flow to them. If you don't go crazy with audibles and follow natural progression. (Red route first, then what would naturally be your 2nd and 3rd based off where you are looking you can have great success in the passing game as far as throwing to the open receiver. It still depends on the QB if those passes will be complete but plays set up nicely.
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                      • Allball76
                        Rookie
                        • Jun 2015
                        • 512

                        #221
                        Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                        Originally posted by zrohman
                        On all madden, A.J Green would catch about 20% in a GOOD 1 on 2 situation, and about 40 in a GOOD 1 on 1..

                        Now if A.J Green gets God positioning ( That's dependant on skill and the user in madden) and gets a good jump he honestly will probably catch close to 50%.

                        So I don't see what was wrong. Yeah draft champions played a little different but I'm worried..

                        Before any gameplay even came out... That's when the OP thread started about aggressive catch being OP. They literally watched a couple quick clips and assumed it op.

                        I LOVE that for ONCE being a great receiver matters, being a great Cb matters too. You can rely on big-time receivers as long as you get them the ball in the right place.. But pass into double coverage and you will normally drop..

                        I just hope they didn't under power it..
                        I like the tunning and the elite players feel elite problem i have when playing user is defensive matchup ! (sorry a little off here ) try to quicky set up double teams suck when the other user run no huddle! you mention its about 20% success rate in 1 on 2 elite wr and 40% 1 on1 ! and now it went up ?

                        Comment

                        • tessl
                          All Star
                          • Apr 2007
                          • 5687

                          #222
                          Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                          Originally posted by roadman
                          The QB accuracy is much better this year along with the wr/db animations. The QB's are playing near where they are in the NFL.

                          We all know in the past that it didn't matter if it was Jimmy Clausen or Aaron Rodgers playing QB, they both threw about 70% or above.

                          Last night, I played a Bears vs Packers game on All-Pro, Josh C's sliders. This felt as close to a NFL game I've played on Madden for quite awhile, stats wise.

                          Cutler was injured in the first quarter and never returned. Clausen came in and last year and years past, he would have finished with the same numbers as Cutler or Rodger. Last night, he hit 50% of his passes. Finally, EA nailed that.

                          Now, Rodgers hit 58% of his passes(me) and he was around 65% last year. I'm not at all complaining about that. This tells me the game is different than past games and I need to go into practice mode and don't come out until I average 65% with Rodgers.

                          As far as Rodgers throws, it's all about the wr/db animations this year. Rodgers throws are on the money, but if I throw it in traffic, shame on me. I need to make better reads. As far as Clausen throws, his were all over the place, over throws, under throws, etc...... nice, a nice comparison between a Rodgers and a Clausen.

                          My strong suggestion is go into practice mode and try to get the QB's playing like they should be before we tip the scales on telling the developers they need to fix it.

                          Just my suggestion.

                          I'm curious about something. I don't own the game yet but you seem to indicate the game is better this year and you also say you are adjusting sliders.

                          Not trying to argue, just asking - if the game is better why are you adjusting sliders?

                          Comment

                          • roadman
                            *ll St*r
                            • Aug 2003
                            • 26339

                            #223
                            Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                            Originally posted by tessl
                            I'm curious about something. I don't own the game yet but you seem to indicate the game is better this year and you also say you are adjusting sliders.

                            Not trying to argue, just asking - if the game is better why are you adjusting sliders?
                            I could play on default, but I never have with Madden or any other sports game I've owned.

                            These sliders felt great.

                            I'm still in the tinkering stage until CFM drops with the patch.

                            Thanks for asking.

                            Comment

                            • Hoos
                              MVP
                              • Mar 2003
                              • 3998

                              #224
                              Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                              Originally posted by tessl
                              I'm curious about something. I don't own the game yet but you seem to indicate the game is better this year and you also say you are adjusting sliders.

                              Not trying to argue, just asking - if the game is better why are you adjusting sliders?
                              The sliders are just a way of tweaking the game to your abilities. Some people don't want to destroy the CPU team each and every game, they want the game to be challenging for themselves. Let's face it, we all have different skill sets when playing Madden, and everyone has their own desired outcome. The sliders actually work pretty good this year, so many of us will tweak them until we have the game playing how we want it to, just a personal preference 😉

                              Sent from my Galaxy Tab S
                              XBL Gamertag: hoos4974

                              PSN: hoos4974

                              Comment

                              • FluffyTonka
                                MVP
                                • Feb 2006
                                • 1687

                                #225
                                Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                                Originally posted by roadman
                                The QB accuracy is much better this year along with the wr/db animations. The QB's are playing near where they are in the NFL.

                                We all know in the past that it didn't matter if it was Jimmy Clausen or Aaron Rodgers playing QB, they both threw about 70% or above.

                                Last night, I played a Bears vs Packers game on All-Pro, Josh C's sliders. This felt as close to a NFL game I've played on Madden for quite awhile, stats wise.

                                Cutler was injured in the first quarter and never returned. Clausen came in and last year and years past, he would have finished with the same numbers as Cutler or Rodger. Last night, he hit 50% of his passes. Finally, EA nailed that.

                                Now, Rodgers hit 58% of his passes(me) and he was around 65% last year. I'm not at all complaining about that. This tells me the game is different than past games and I need to go into practice mode and don't come out until I average 65% with Rodgers.

                                As far as Rodgers throws, it's all about the wr/db animations this year. Rodgers throws are on the money, but if I throw it in traffic, shame on me. I need to make better reads. As far as Clausen throws, his were all over the place, over throws, under throws, etc...... nice, a nice comparison between a Rodgers and a Clausen.

                                My strong suggestion is go into practice mode and try to get the QB's playing like they should be before we tip the scales on telling the developers they need to fix it.

                                Just my suggestion.
                                yeah exactly.

                                ratings really matter this year. knowing the defense you're going against. avoiding good corners and safeties.

                                so much goes into passing this year. you're offensive line matters. My o-line isn't much good at run blk (in their ratings and on the field), but they're giving me all kinds of time with (high ratings) pass protection.

                                then learning touch, and your qb's release and learning when to use touch. When to fire a bullet and when put it out in front when your wr beats his man.

                                i tell yer ... picking up a blitz early and lobbing one out into space where you know your wr/ te are going to be and letting them run onto it as your qb gets smashed is becoming one of the most rewarding plays i've ever had in madden.

                                I'm using Derek Carr and some games going off for 70%+ completions just picking apart weak defenses. Then you go against the pats, seaturkey's, broncos or even the colts defense, and it puts you in your place.

                                just the way it should be.

                                this madden is really coming together. the more i play it, the more i'm loving the little details.

                                can't wait to go full steam into a cfm with the patch & wk1 rosters!

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