NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay
Didn't I read somewhere they said they added a stick contact slider for 16?Comment
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay
Money99, yes, each time I changed I was down a goal or 2.
One strange change, going back to when the nhl access started, my first handful of games the cpu always scored in the first minute, then the game was balanced a little until I scored then it would go back to robo cpu with braindead teammates for me. I was familiar with this pattern from previous NHL games.
Sat and Sun the cpu did not come out super aggressive and most games I played I scored first(I don't think this was a by product of me getting better). Then the "spirit" of the game would kick in and I would go down a few goals.
The thing that is most puzzling about playing offline is how little they do to even disguise what is happening. When you attack the cpu they all glom in front of the net, when the cpu attacks you your players extend towards the boards for no apparent reason leaving acres of space in the slot.
It feels like reverse magnetism, I switch to pull a player back into the slot to protect then switch to another guy who drifted towards the boards, then back to the other guy who starts drifting away the other direction then switch back, its exhausting. It's like the slot is a hill and they keep sliding down the sides of it.
It is so in your face, the contrasting differences, you go up the ice you see one thing, you come down the ice, another.resident curmudgeonComment
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay
Has any work been done to avoid pucks and sticks going through legs, net, board?
We are always adding improvements within physics for collision detection. We have also improved the detection of stick on stick & stick on body collisions to tune when pucks get dislodged/collide per game style. We have also added the ability to tune how stick on stick contact effects puck control from different angles to simulate the strength the defender would have vs. the offensive player. These are the types of improvements you can expect to see in NHL 16.resident curmudgeonComment
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay
It didn't cross your mind maybe strategies were different on each team?Oh dear...
2 game test, so it's still early but...
I start the game as the team I do not want to be. Play 1 period. Switch sides to the team I want to be and all my cpu controlled players play smarter.
The first time I tested it I said no way, no way at all...
Second game where it worked again...
Edit: it is actually a 2 game and one period test. It started when I was home as the flyers vs the bruins, I went up 1-0 on a real nice goal, then I herded cats on D for the rest of period 1 and 2, giving up 4 straight goals. So 3rd period I thought hmm what happens If I switch teams? Well, I didn't have to herd cats using the Bruins because my D held shape and didnt skate away from threats (that is my biggest gripe with this game, your cpu controlled defenders will constantly wander away from threatening situations).
After being somewhat surprised I tested it two more times, experiencing the improved D and player behavior.
I guess in some way you are tricking the cpu into not handicapping you doing this.Comment
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay
I've been saying the same thing for years regarding penalties. The reason we don't seen enough penalties is because the CPU is programmed to go for the hit much more frequently than to poke check or stick lift. I understand that they want big hits in the game to make it more exciting to the general public but it would be amazing if they could make this a slider for us to tune."To whom much is given, much is expected" - John F. KennedyComment
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay
That "spirit" of the game is simply the other team's coach changing strategies to counter you. And you didn't adapt your style of play.Money99, yes, each time I changed I was down a goal or 2.
One strange change, going back to when the nhl access started, my first handful of games the cpu always scored in the first minute, then the game was balanced a little until I scored then it would go back to robo cpu with braindead teammates for me. I was familiar with this pattern from previous NHL games.
Sat and Sun the cpu did not come out super aggressive and most games I played I scored first(I don't think this was a by product of me getting better). Then the "spirit" of the game would kick in and I would go down a few goals.
The thing that is most puzzling about playing offline is how little they do to even disguise what is happening. When you attack the cpu they all glom in front of the net, when the cpu attacks you your players extend towards the boards for no apparent reason leaving acres of space in the slot.
It feels like reverse magnetism, I switch to pull a player back into the slot to protect then switch to another guy who drifted towards the boards, then back to the other guy who starts drifting away the other direction then switch back, its exhausting. It's like the slot is a hill and they keep sliding down the sides of it.
It is so in your face, the contrasting differences, you go up the ice you see one thing, you come down the ice, another.
A simple tip : just notice the face-off formation. Whenever the computer's down by 2 goals, they usually start going aggressive, especially in the 3rd period. When they get a 2-3 goal lead, they'll go defensive. It's pretty simple man.
You gotta change your own strategies whenever the other team's going aggressive, try having more nz pressure for odd-man rushes, but leave your D on a defensive setting. Basically, this gives more space between your forward and d-men and gives you a ton of space to work with.
There's a practice mode. I didn't try to work on strategies there, but I guess there must be a way for you to see what every strategy does.Comment
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay
Maybe tweaking the Aggressivity slider has a good impact on penalties... Will have to try this out.I've been saying the same thing for years regarding penalties. The reason we don't seen enough penalties is because the CPU is programmed to go for the hit much more frequently than to poke check or stick lift. I understand that they want big hits in the game to make it more exciting to the general public but it would be amazing if they could make this a slider for us to tune.
But anyhow, let's do some Maths here. Let's say you play 5 minutes periods and penalties at full time. Basically, time played for each penalty = 2min x 4 = 8 minutes. So a single penalty gives you the equivalent of 4 penalties (at 4x pace, which 5 minutes period use, cause 5 x 4 = 20 minutes).
See what I did here?
Another example, you play 8 minutes periods? 20 / 8 = 2.5x pace. So, 2 minutes at "real-time" (penalty slider maxed) => 5 minutes of "in-game" time.
What I mean here is, I understand the frustration about having only 1 or 2 PP a game, but if you think about it with a pragmatic mindset, this is actually pretty realistic. Because of time dilatation, it results in a pretty realistic special unit percentage of actual (real-world) time of game. So yeah, PP opportunities will be super low in the Team Standings, but PP% should be higher (vs no time-dilation and more PPs), so it evens out in the PPG statistic.
It's just a way to twist your thoughts to not get so mad about this, if you will hahaha. I would rather have more penalties and less time dilatation on the PP.Last edited by BigDisk; 09-14-2015, 08:27 AM.Comment
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay
I think the problems with the AI are a bit exaggerated. They need to play better on defense, need better neutral zone play, and better awareness without cheating.
I don't really find the AI to be game breaking though. This year feels like a massive improvement.
The biggest frustration last year was awful goalie play, and lack of penalties. They mostly fixed the goalies out of the bix, and a tuner update is being released for penalties.Comment
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay
Be a GM Guy here..
I've been playing since Thursday and Heres a few things I noticed.
The simming is super fast. I love it. You can actually get through a season without waiting hours.
The player morale comes up alot, and makes you stop and actually work on it. Most of it is repetitive questions from the players or concerns, but you have to answer correctly - which i still find its a hit or miss.
Relating to player morale, you can't just blow up a team. For instance, when I started a Be a GM with Toronto, and decided to get rid of lupul/bozak/phaneuf, JVR went down to 81, Kadri went to a 82, Reilly to 83, Gardiner to 79 (JVR and Gardiner requested trades). Which is neat because you have to time when you trade players, and bring in certain players that they mesh with.
Having the AHL is nice, as you can make your top prospects have high ice time and their morale goes up and then they improve as a player drastically. I don't think they have AHL stats but i could be missing it.
Drafting is the Same as 15. (next gen)
Signing good players improves the morale of the team
Trading is harder.
Can't seem to think of anything more right now but ill add if i do.Comment
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay
That's an excellent point actually. I play with 8-10 minute periods (trying to find the sweet spot there). Obviously I'd rather have shorter, more frequent PPs but that does put it into perspective a little. Thanks!Maybe tweaking the Aggressivity slider has a good impact on penalties... Will have to try this out.
But anyhow, let's do some Maths here. Let's say you play 5 minutes periods and penalties at full time. Basically, time played for each penalty = 2min x 4 = 8 minutes. So a single penalty gives you the equivalent of 4 penalties (at 4x pace, which 5 minutes period use, cause 5 x 4 = 20 minutes).
See what I did here?
Another example, you play 8 minutes periods? 20 / 8 = 2.5x pace. So, 2 minutes at "real-time" (penalty slider maxed) => 5 minutes of "in-game" time.
What I mean here is, I understand the frustration about having only 1 or 2 PP a game, but if you think about it with a pragmatic mindset, this is actually pretty realistic. Because of time dilatation, it results in a pretty realistic special unit percentage of actual (real-world) time of game. So yeah, PP opportunities will be super low in the Team Standings, but PP% should be higher (vs no time-dilation and more PPs), so it evens out in the PPG statistic.
It's just a way to twist your thoughts to not get so mad about this, if you will hahaha. I would rather have more penalties and less time dilatation on the PP."To whom much is given, much is expected" - John F. KennedyComment
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay
Yeah tweaking the aggressiveness slider is something to test. But what is the aggressiveness exactly? Just big hits?
Or will they be less aggressive to poke check and stick lift too?
As for the advice of maybe the strategy is different, I have not delved into the defensive strategy, but all of the times I have played against the CPU, it has clogged the slot and all of the teams I have used and I have not used the same team twice yet, have guarded the boards.resident curmudgeonComment
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay
Played a couple games of EASHL drop in games. Eh... It was ok, had some fun but without the ability to improve my player and mess around moving attribute points around I see no reason to play this mode other than just to get a game in here or there. Nothing in this mode makes me what to spend hours and hours playing it, badges are just dumb.
Sent from my VS985 4G using TapatalkComment
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Re: NHL 16 Trial Available Now For EA Access Subscribers, Get 10 Hours of Gamplay
I think one of the issues people had was that it didn't seem to change, in relation to the time of the period you played. I'm hoping they can fix it with a patch, but EA's burned us before with patches. I can't get those bouncing pucks out of my nightmares.Maybe tweaking the Aggressivity slider has a good impact on penalties... Will have to try this out.
But anyhow, let's do some Maths here. Let's say you play 5 minutes periods and penalties at full time. Basically, time played for each penalty = 2min x 4 = 8 minutes. So a single penalty gives you the equivalent of 4 penalties (at 4x pace, which 5 minutes period use, cause 5 x 4 = 20 minutes).
See what I did here?
Another example, you play 8 minutes periods? 20 / 8 = 2.5x pace. So, 2 minutes at "real-time" (penalty slider maxed) => 5 minutes of "in-game" time.
What I mean here is, I understand the frustration about having only 1 or 2 PP a game, but if you think about it with a pragmatic mindset, this is actually pretty realistic. Because of time dilatation, it results in a pretty realistic special unit percentage of actual (real-world) time of game. So yeah, PP opportunities will be super low in the Team Standings, but PP% should be higher (vs no time-dilation and more PPs), so it evens out in the PPG statistic.
It's just a way to twist your thoughts to not get so mad about this, if you will hahaha. I would rather have more penalties and less time dilatation on the PP.Comment

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