Gameplay criticisms after watching gameplay footage

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  • ClevelandinDistress
    Pro
    • Mar 2011
    • 547

    #1

    Gameplay criticisms after watching gameplay footage

    A few things I noticed that are still happening in the NBA 2K16 footage. Yes the game looks amazing which only bugs me even more when these things happen.


    Way too many overhead passes. I see the CPU throwing passes from over their head to people 5 feet from there. It's completely unrealistic and looks quite ugly. A variety of passing animations is there, but I feel the AI just chooses that one way too much.

    Post shot animations. I feel there is definitely a lack of realistic big man finishes down low. Instead of little hook and scoops, I'm seeing big men initiate contact then throw the ball at the rim in a crazy animation. Also, way too much left hand usage. It's almost like the default shooting hand in contact situations.

    CPU rushes the ball up the court. We have beautiful walking the ball up animations and yet it seems the CPU rarely uses this. When they sprint up the court every possession it definitely reminds me I'm playing against the CPU. They need to have a more relaxed attitude.

    Fix these minor faults and the game will become even better.


    What are you seeing from.the gameplay that you'd like to be fixed?
    Welcome to Operation Sports, official breeding grounds for the NBA 2K development team!
  • The 24th Letter
    ERA
    • Oct 2007
    • 39373

    #2
    Re: Gameplay criticisms after watching gameplay footage

    Other than the possible overuse of fades...we don't have enough evidence to say post animations are lacking IMO

    I would say the Mike Conley knockdown is my biggest criticism....I don't know if they are trying to simulate a flop or what but it doesn't look good and feels cheap when it happens.

    Comment

    • BA2929
      The Designated Hitter
      • Jul 2008
      • 3342

      #3
      Re: Gameplay criticisms after watching gameplay footage

      I think its funny that on OS there are already 3-4 threads pointing out "negatives" and zero that point out the many, many positives. Personally, I feel the positives of these short videos far outweigh the negatives. There's always going to be some less than realistic things thay happen in these games, as no video game will ever 100% mimic real life.

      I mean we've seen 15-20 minutes of gameplay and we're already seeing who can name off the most inaccuracies and what "needs to be fixed"? I have no issue with everyone having their own opinion, but it just seems like everyone tries to always post the negative parts of these videos.
      "Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob Fee

      Comment

      • Kushmir
        MVP
        • Jun 2003
        • 2414

        #4
        Re: Gameplay criticisms after watching gameplay footage

        more deflections that go out of bounds, more charges.
        NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

        Comment

        • yonly1ME
          Rookie
          • Aug 2011
          • 98

          #5
          Re: Gameplay criticisms after watching gameplay footage

          Originally posted by The 24th Letter
          Other than the possible overuse of fades...we don't have enough evidence to say post animations are lacking IMO

          I would say the Mike Conley knockdown is my biggest criticism....I don't know if they are trying to simulate a flop or what but it doesn't look good and feels cheap when it happens.
          Agreed. Another thing that bothered me was James Harden beat Redick off the dribble and did a Back Scratcher off Two which the user blocked from behind using Redick. James Harden would have laid it up IRL.

          I have one question from that sequence:

          1. Do we still perform dunks that are not assigned in dunk packages?

          - I ask this because James Harden is a one foot jumper. I've never seen him dunk off of two feet. Maybe it could be he has dunking packages off of two?
          PSN: Los_X23

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          Comment

          • ClevelandinDistress
            Pro
            • Mar 2011
            • 547

            #6
            Re: Gameplay criticisms after watching gameplay footage

            Originally posted by BA2929
            I think its funny that on OS there are already 3-4 threads pointing out "negatives" and zero that point out the many, many positives. Personally, I feel the positives of these short videos far outweigh the negatives. There's always going to be some less than realistic things thay happen in these games, as no video game will ever 100% mimic real life.

            I mean we've seen 15-20 minutes of gameplay and we're already seeing who can name off the most inaccuracies and what "needs to be fixed"? I have no issue with everyone having their own opinion, but it just seems like everyone tries to always post the negative parts of these videos.
            I don't feel the need to praise the game, but I do feel the need to point out which parts of the game disconnect me from the experience as a whole. The only reason minor things like these are even noticed is because the game as a whole is so good.


            I understand no game will be perfect and I'm not asking for unrealistic improvements but everything I've stated seems to be something that's not asking for too much. Just little touches.
            Welcome to Operation Sports, official breeding grounds for the NBA 2K development team!

            Comment

            • hopoffthiscliff
              Rookie
              • Feb 2014
              • 316

              #7
              Re: Gameplay criticisms after watching gameplay footage

              Originally posted by The 24th Letter
              Other than the possible overuse of fades...we don't have enough evidence to say post animations are lacking IMO

              I would say the Mike Conley knockdown is my biggest criticism....I don't know if they are trying to simulate a flop or what but it doesn't look good and feels cheap when it happens.
              I think it happened because Conley came at a bad angle and Jimmy Butler is much stronger and bigger than Conley so he overpowered him. It could've been done better but I believe that's what was happening.

              Comment

              • Vni
                Hall Of Fame
                • Sep 2011
                • 14833

                #8
                Re: Gameplay criticisms after watching gameplay footage

                Hard to tell with that sample but I would definately appreciate seeing post spins, agressive backdowns, hook shots and stepbacks being used by the AI more often.

                Comment

                • Vni
                  Hall Of Fame
                  • Sep 2011
                  • 14833

                  #9
                  Re: Gameplay criticisms after watching gameplay footage

                  Originally posted by hopoffthiscliff
                  I think it happened because Conley came at a bad angle and Jimmy Butler is much stronger and bigger than Conley so he overpowered him. It could've been done better but I believe that's what was happening.
                  I think that's it too. It just doesn't look realistic. Contact animations have improved greatly though but it's a process.

                  Comment

                  • VDusen04
                    Hall Of Fame
                    • Aug 2003
                    • 13034

                    #10
                    Re: Gameplay criticisms after watching gameplay footage

                    Originally posted by yonly1ME
                    Agreed. Another thing that bothered me was James Harden beat Redick off the dribble and did a Back Scratcher off Two which the user blocked from behind using Redick. James Harden would have laid it up IRL.

                    I have one question from that sequence:

                    1. Do we still perform dunks that are not assigned in dunk packages?

                    - I ask this because James Harden is a one foot jumper. I've never seen him dunk off of two feet. Maybe it could be he has dunking packages off of two?
                    Right on. I'm a dunk enthusiast and as long as it's under our full control, that's cool. But yeah, 95 times out of 100, Harden is a fellow who likes having a significant run-up and a one-foot takeoff. I can't recall the last time I saw him dunk off two feet, let alone in traffic with a back-scratcher.

                    Comment

                    • El_Poopador
                      MVP
                      • Oct 2013
                      • 2624

                      #11
                      Re: Gameplay criticisms after watching gameplay footage

                      Originally posted by BA2929
                      I think its funny that on OS there are already 3-4 threads pointing out "negatives" and zero that point out the many, many positives. Personally, I feel the positives of these short videos far outweigh the negatives. There's always going to be some less than realistic things thay happen in these games, as no video game will ever 100% mimic real life.

                      I mean we've seen 15-20 minutes of gameplay and we're already seeing who can name off the most inaccuracies and what "needs to be fixed"? I have no issue with everyone having their own opinion, but it just seems like everyone tries to always post the negative parts of these videos.
                      I think it's mostly because pointing out the negatives allows the devs to see things they may have overlooked, and the feedback can help them fix it either before release, in a patch, or for next year's iteration. Obviously there are a ton of positives, but those make the few negatives stand out more.

                      Comment

                      • Lisac
                        MVP
                        • Aug 2013
                        • 1818

                        #12
                        Re: Gameplay criticisms after watching gameplay footage

                        Help D looks bad again!

                        Comment

                        • myathebee
                          Rookie
                          • Oct 2014
                          • 256

                          #13
                          Re: Gameplay criticisms after watching gameplay footage

                          Originally posted by Lisac
                          Help D looks bad again!
                          It's weird..At times it looks fantastic and other times it's like it's not even there...Hard to tell at 5 minutes of gameplay but doesn't seem consistent.

                          Comment

                          • sdhatt3
                            Rookie
                            • Jan 2014
                            • 26

                            #14
                            Re: Gameplay criticisms after watching gameplay footage

                            I know it's a process, but yeah, the falldowns and bowl-overs are one of my biggest gripes currently. It makes players feel weightless and fake, guys fall down irl, sure, but they don't get knocked over like bowling pins unless they're taking a squared up charge or committing a full-contact blocking foul against a heavy, strong player with a lot of momentum. Hopefully it can be tweaked, and at least for next year, they should try and get some realistic knock-back contact logic/animations for when a guy puts his shoulder down into a defender on a drive. Player weight needs to exist in full on both sides of the ball.
                            Last edited by sdhatt3; 09-14-2015, 12:58 PM.

                            Comment

                            • yellow86
                              Banned
                              • Sep 2011
                              • 454

                              #15
                              Re: Gameplay criticisms after watching gameplay footage

                              Still see way too many weird passing animations, players sliding (no foodplanting), animations you're sucked into, lack of speed on fast breaks partly because players move slower when they pass, running around like chickens with head cut off and overhead passing + passing to a player less than 3 feet away when there's a player leaking out for the easy lay-up...

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