NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors - Operation Sports Forums

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  • Da_Czar
    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
    • Jul 2002
    • 5413

    #16
    NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

    Originally posted by franzis
    In five offensive possessions LBJ touched the ball just once?
    meh

    When you have a dynamic game play system everything is not scripted out. For instance that first play wasn't for Love it was for LBJ but love was left open. Do you want a smart AI or one that follows a set script ?

    I see this is going to come up a lot. Remember I said a 48 min gameplan. So first quarter with 3 all star caliber players the offense is spread around to get everyone going.

    But any time defense makes a mistake the AI is smart enough to attempt to take advantage.

    Every thing is fluid and dynamic. When you enable intelligence you remove ability to forcefully determine outcomes. Any of those guys can get hot and have the offense focused on them.

    By default this means that everygame your not going to agree with top scorers of the opposition. But how you choose to defend will naturally affect the outcome. Also mismatches and pnr coverages and hot streaks = dynamic.
    Last edited by Da_Czar; 09-14-2015, 12:12 PM.
    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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    • Sundown
      MVP
      • Oct 2010
      • 3274

      #17
      Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

      So it seems like Curry's airball is actually at least partly caused by a late release. That's promising, because it likely means his actual release is even quicker. In the video he shoots at the top of the arc with a little hang, whereas he shoots on the way up in real life. Hopefully a correctly timed release has his shot look even more spot on than it already does.

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      • CashmereThinker
        Rookie
        • Aug 2014
        • 71

        #18
        Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

        Originally posted by Sundown
        So it seems like Curry's airball is actually at least partly caused by a late release. That's promising, because it likely means his actual release is even quicker. In the video he shoots at the top of the arc with a little hang, whereas he shoots on the way up in real life. Hopefully a correctly timed release has his shot look even more spot on than it already does.
        I'm not betting on it.

        I mentioned in another thread a few months ago that 2K would still manage to screw up Curry's quick release even AFTER motion capturing him lmao.

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        • CEOHaize
          Rookie
          • Aug 2015
          • 165

          #19
          Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

          Originally posted by Da_Czar
          When you have a dynamic game play system everything is not scripted out. For instance that first play wasn't for Love it was for LBJ but love was left open. Do you want a smart AI or one that follows a set script ?

          I see this is going to come up a lot. Remember I said a 48 min gameplan. So first quarter with 3 all star caliber players the offense is spread around to get everyone going.

          But any time defense makes a mistake the AI is smart enough to attempt to take advantage.

          Every thing is fluid and dynamic. When you enable intelligence you remove ability to forcefully determine outcomes. Any of those guys can get hot and have the offense focused on them.

          By default this means that everygame your not going to agree with top scorers of the opposition. But how you choose to defend will naturally affect the outcome. Also mismatches and pnr coverages and hot streaks = dynamic.







          Preach! This right here is what I've been waiting for in sports games.
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          • ataman5
            MVP
            • Jun 2007
            • 2643

            #20
            Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

            Sorry if it will be like i'm spamming but those bullet points should be emphasized as much as it could with all the videos released:

            Super Positives:

            - Gameplay has gotten TIGHT all over!
            - You can see how Smooth will the CONTROLS be!
            - You can't notice who is USER who is CPU, AI has gotten way better.
            - True Physicality, Speed and Footplanting all the time

            * All in all as Mike Wang suggested i can clearly see this game will play just as good as it looks like a movie.

            Damn we still have 10 more days! I feel as excited as a 10 day contracted player.

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            • ataman5
              MVP
              • Jun 2007
              • 2643

              #21
              Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

              Originally posted by Da_Czar
              When you have a dynamic game play system everything is not scripted out. For instance that first play wasn't for Love it was for LBJ but love was left open. Do you want a smart AI or one that follows a set script ?

              I see this is going to come up a lot. Remember I said a 48 min gameplan. So first quarter with 3 all star caliber players the offense is spread around to get everyone going.

              But any time defense makes a mistake the AI is smart enough to attempt to take advantage.

              Every thing is fluid and dynamic. When you enable intelligence you remove ability to forcefully determine outcomes. Any of those guys can get hot and have the offense focused on them.

              By default this means that everygame your not going to agree with top scorers of the opposition. But how you choose to defend will naturally affect the outcome. Also mismatches and pnr coverages and hot streaks = dynamic.
              Also to add to what Czar already very clearly explained is that you don't see superstars take over the game from the begining to the end, they step up when they are needed so this also lead to another variance between how great 2k16 is for; "within the game" and "game to game" variations as it's overly emphasized in the living trailer and all gameplay devs blog.

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              • Thetruth9012
                MVP
                • Oct 2013
                • 1291

                #22
                Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

                I dont feel that ORACLE ARENA its sad;/
                2k18 fixes

                Bigs can cover to much ground on defense(they are too fast)

                Late contest on laups matter too much.

                Random blocks doing pumpfakes.

                Leaning shots for guys who have catch and shoot badge should be removed.

                Comment

                • Eman5805
                  MVP
                  • Mar 2009
                  • 3546

                  #23
                  Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

                  Loved the Kyrie spin move. And that was AI controlled? Never seen them do that and not looked cheated. Very smooth, natural, and something Kyrie would absolutely do IRL.

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                  • Cowboy008
                    MVP
                    • Mar 2012
                    • 4573

                    #24
                    Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

                    These videos are great and there's a lot of good things in them. I'm guessing this game along with the other ones that have been posted are being played in the season. So I'm just wondering where's the ticker at?

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                    • JerzeyReign
                      MVP
                      • Jul 2009
                      • 4862

                      #25
                      Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

                      Gotta go back to work but I still see the confused AI look during plays.

                      1. Green moves into Curry's way on that nice hesi and drive. Maybe next year 2K takes another step and we can have the AI recognize the drive and Green sinks into the paint and looks for a potential drop off pass.

                      2. On that Curry airball the offense is just standing around. Klay doesn't attempt to curl until its entirely too late.

                      Not sure if that sequence was user controlled or not but it would've been nice to see Klay attempt to get open earlier. Maybe it'll look better once guys are running their base sets - maybe that'll bring out the more fluid backside motions.
                      #WashedGamer

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                      • vannwolfhawk
                        MVP
                        • Jun 2009
                        • 3444

                        #26
                        Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

                        Originally posted by JerzeyReign
                        Gotta go back to work but I still see the confused AI look during plays.

                        1. Green moves into Curry's way on that nice hesi and drive. Maybe next year 2K takes another step and we can have the AI recognize the drive and Green sinks into the paint and looks for a potential drop off pass.
                        Completely agree 100%! I thought this same thing on a few videos. They just stand their and clog the driving lane with no awareness. I hope it gets on the 17 list for sure...
                        Basketball Playbooks
                        http://www.nextplayhoops.com

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                        • The 24th Letter
                          ERA
                          • Oct 2007
                          • 39435

                          #27
                          Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

                          Green was posted up when Curry started driving so he didn't have anywhere to go....that can honestly happen IRL some times...you can see he actually tried to he out of the way at the very end of it...

                          Also...was that a well placed reaction animation or did Greens arm actually react to Currys body? Almost looks like it wrapped around it...if so that would be pretty cool...means some kind of physics were implemented...




                          Sent from my iPhone using Tapatalk

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                          • raiderphantom
                            MVP
                            • Jul 2012
                            • 1548

                            #28
                            Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

                            I'm excited for this game but I'm curious what the difficulty was on. For all the AI improvements there were a number of defensive mistakes in that short video. Right off the tip Green should've passed off Moz to Bogut and ran out on Love. The double screen in the corner for Shump wasn't defended particularly well either. Barnes was a bit slow to react, got caught and stumbled then went under at the end. Mosgov was pick and fading to the 3 point line and I think it was Klay who just got lost on that final play although I may be mistaken.
                            Student of the game. #Fundamentals

                            XBLGT: tjor24

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                            • blues rocker
                              MVP
                              • Sep 2007
                              • 1921

                              #29
                              Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

                              this is going to sound silly, and it shouldn't matter, but i really like the new rim/net physics. i usually don't REALLY care about something so minor, but it just makes scoring feel more satisfying when the ball sinks through the rim and net realistically.

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                              • ataman5
                                MVP
                                • Jun 2007
                                • 2643

                                #30
                                Re: NBA 2K16 Gameplay Video - Cleveland Cavaliers vs. Golden St. Warriors

                                Originally posted by blues rocker
                                this is going to sound silly, and it shouldn't matter, but i really like the new rim/net physics. i usually don't REALLY care about something so minor, but it just makes scoring feel more satisfying when the ball sinks through the rim and net realistically.
                                It's not silly at all because the outcomes will not get that repetitive, i used to feel and know when a shot goes in or out; now whenever i see another varied interaction i feel a great relief, ignorance is bliss like relief; so i want to shoot freely and see the result at the very end of it. Surprise me more please...

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