NHL 16 Review (PS4/Xbox One) - Operation Sports Forums

NHL 16 Review (PS4/Xbox One)

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  • headzapp
    Rookie
    • Jun 2012
    • 304

    #16
    Re: NHL 16 Review (PS4/Xbox One)

    Originally posted by Wiggy
    It's certainly a valid question โ€” what modes could be added, etc.

    Just to play armchair designer for a second, I think some people would like to see a more fulsome career mode that actually has some presentational depth, a la NBA 2K. There's also room for an All-Star Competition or another novelty mode, such as minigames or drills. FIFA-style drills would really complement the on-ice trainer. A full practice mode for EASHL teams would be welcome, too.

    Hopefully my review conveyed the enjoyment I had with the alterations they made to existing modes, but I would like to see the developers attempt something more than just iteration for their base modes. It's been quite a few years with the same template for these modes, even if some changes have added a bit of air in the tires.
    I hope my comment didn't come off as rude.
    I would love deeper modes, all star competitions, more and everything you said.

    Comment

    • acelang123
      Rookie
      • Nov 2006
      • 56

      #17
      Ok, so they had to rebuild the game. I wonder how their sales were last year at a steadfast 60 bucks.

      Comment

      • Wiggy
        Staff Writer
        • Sep 2011
        • 82

        #18
        Originally posted by headzapp
        I hope my comment didn't come off as rude.
        I would love deeper modes, all star competitions, more and everything you said.
        No problem at all =) I knew how you were asking the question. But it's a valid one. It's why I think something like the next UFC game will have a hard time coming up with compelling new modes, but I'm certain they'll try.

        Comment

        • Wiggy
          Staff Writer
          • Sep 2011
          • 82

          #19
          Originally posted by acelang123
          Ok, so they had to rebuild the game. I wonder how their sales were last year at a steadfast 60 bucks.
          According to VGChartz, which is hardly definitive, it sold about 800k across both platforms. That doesn't count digital or bundling. I'd say somewhere between 800k and 1.1 million is about right, which doesn't exactly hurt their bottom line too much. Previous games were routinely around the same range.

          Comment

          • Smirkin Dirk
            All Star
            • Oct 2008
            • 5193

            #20
            Re: NHL 16 Review (PS4/Xbox One)

            Any word on differences between players/teams?
            2022 'Plug and play' sim roster (XBX)

            Comment

            • canucksss
              MVP
              • Jan 2003
              • 2957

              #21
              Re: NHL 16 Review (PS4/Xbox One)

              Originally posted by Hot Kidd
              Any word on differences between players/teams?
              THANKS for posting this question....you beat me to it

              Comment

              • aaron777
                Rookie
                • Oct 2008
                • 54

                #22
                Did u happen too see if the penalties are being called? All this talk during the 10 hrs early play, this was a huge concern barely any penalties called. Also how does moral system seem to be working ? Does it toward g.m mode or not?

                Comment

                • GlennN
                  MVP
                  • Oct 2003
                  • 1930

                  #23
                  Originally posted by Hot Kidd
                  Any word on differences between players/teams?
                  Yep, this is the number one thing I need more info in deciding whether to buy this year. As an offline BeAGM player, there has to be better difference between the elite players and the fringe players. It just kills the need to build a team properly if all the players feel similar.

                  Comment

                  • IncognitosX
                    Just started!
                    • Sep 2015
                    • 1

                    #24
                    Maybe someone can answer me a question. I was playing this last with a few of my buddies and we couldn't find a way to mix Couch Play with Team Play. We could play Online Verses but could only get me and my couch buddy against my online friend. We couldn't all join up and play against another group of people online. When we tried Team Play we didn't have the option to invite my couch buddy to the game. Anyone know if this is possible?

                    Comment

                    • [Icy]
                      Pro
                      • Dec 2005
                      • 599

                      #25
                      Offline BAP is finally fun again, enjoying it a lot

                      Comment

                      • redsox4evur
                        Hall Of Fame
                        • Jul 2013
                        • 18310

                        #26
                        Re: NHL 16 Review (PS4/Xbox One)

                        Originally posted by peter21
                        75 seems like a fair score though. This game is what NHL 15 should have been, and EA should seriously start thinking about doing away with the year development cycles. It's going to happen at some point. They could innovate in this area.
                        First that is never going to happen. Second, how do you know that it is going to happen? I'm using the numbers posted in this thread, so you have anywhere between 800K and 1.1 million units sold. Now just to make the math easiest, I'm going with a straight $60 price tag on every unit sold. The gross revenue is anywhere between $48M and $66M. How do you explain to your shareholders that they are going to lose out on all of that revenue because you decided to skip one release? It's not going to happen anytime soon.
                        Follow me on Twitter

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                        • peter21
                          Rookie
                          • Feb 2003
                          • 205

                          #27
                          Re: NHL 16 Review (PS4/Xbox One)

                          Originally posted by redsox4evur
                          First that is never going to happen. Second, how do you know that it is going to happen? I'm using the numbers posted in this thread, so you have anywhere between 800K and 1.1 million units sold. Now just to make the math easiest, I'm going with a straight $60 price tag on every unit sold. The gross revenue is anywhere between $48M and $66M. How do you explain to your shareholders that they are going to lose out on all of that revenue because you decided to skip one release? It's not going to happen anytime soon.
                          EA has actually brought this up (I'll link to it if I can find the source). I don't know it's going to happen, but I think the industry is realizing it needs to happen. The advent of revenue streams like HUT keep money rolling in year-round. It wouldn't be skipping a release, it would be building out a game over two years - much like Battlefield or CoD but in a shorter timeframe. Then you charge for certain updates (add-ons, expansion packs, game modes) and you potentially stand to make even more money. It allows developers more time to produce a quality product, and the ability to continually fine tune it.

                          Thinking outside the box, you could turn NHL into a buffet-style game. Pay for the modes you want, or the whole package. I don't know, I'm spitballing here. I think the yearly sports video game culture needs a shake-up. Consumer demands are only increasing with the power of new systems. We're seeing a lot of these yearly release games suffering in quality and or quantity because of it. You want to be an industry leader? You innovate. EA will certainly find ways to monetize the entire process.
                          Pine for the pork of the porcupine

                          Comment

                          • redsox4evur
                            Hall Of Fame
                            • Jul 2013
                            • 18310

                            #28
                            Re: NHL 16 Review (PS4/Xbox One)

                            Originally posted by peter21
                            EA has actually brought this up (I'll link to it if I can find the source). I don't know it's going to happen, but I think the industry is realizing it needs to happen. The advent of revenue streams like HUT keep money rolling in year-round. It wouldn't be skipping a release, it would be building out a game over two years - much like Battlefield or CoD but in a shorter timeframe. Then you charge for certain updates (add-ons, expansion packs, game modes) and you potentially stand to make even more money. It allows developers more time to produce a quality product, and the ability to continually fine tune it.

                            Thinking outside the box, you could turn NHL into a buffet-style game. Pay for the modes you want, or the whole package. I don't know, I'm spitballing here. I think the yearly sports video game culture needs a shake-up. Consumer demands are only increasing with the power of new systems. We're seeing a lot of these yearly release games suffering in quality and or quantity because of it. You want to be an industry leader? You innovate. EA will certainly find ways to monetize the entire process.
                            OK then another reason why it won't happen. The NHL, in their licensing deal, with EA probably will not allow it. And that second idea is terrible, and doesn't make sense from EA's point of view. Why would you change an already successful business model to one that probably gets you less money in the long run. Because you can't go out charging $60 for BAGM, Season, HUT, etc. people won't buy it. That's why you tie in the whole thing for $60, 80, etc. and the people that are solely buying the game for BAGM, Season, etc. you are making $60 off of them instead of $15 or $20.
                            Follow me on Twitter

                            Comment

                            • Wiggy
                              Staff Writer
                              • Sep 2011
                              • 82

                              #29
                              Originally posted by IncognitosX
                              Maybe someone can answer me a question. I was playing this last with a few of my buddies and we couldn't find a way to mix Couch Play with Team Play. We could play Online Verses but could only get me and my couch buddy against my online friend. We couldn't all join up and play against another group of people online. When we tried Team Play we didn't have the option to invite my couch buddy to the game. Anyone know if this is possible?
                              Couch co-op only works with other local players. So you can play with friends locally against one other person online who also has local friends.

                              Comment

                              • peter21
                                Rookie
                                • Feb 2003
                                • 205

                                #30
                                Re: NHL 16 Review (PS4/Xbox One)

                                Originally posted by redsox4evur
                                OK then another reason why it won't happen. The NHL, in their licensing deal, with EA probably will not allow it. And that second idea is terrible, and doesn't make sense from EA's point of view. Why would you change an already successful business model to one that probably gets you less money in the long run. Because you can't go out charging $60 for BAGM, Season, HUT, etc. people won't buy it. That's why you tie in the whole thing for $60, 80, etc. and the people that are solely buying the game for BAGM, Season, etc. you are making $60 off of them instead of $15 or $20.
                                Hey, you're entitled to your opinion.

                                Conversely, you could make $20, $30, $40 off of people who might otherwise not have bought the game. Like I said, it was an idea off the top of my head. If you want to shell out $80 for a game that is just now becoming what it should have been last year at least, rock on.

                                "Ever get the feeling you've been cheated?"
                                Pine for the pork of the porcupine

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