NHL 16 Review (PS4/Xbox One)
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Ok, so they had to rebuild the game. I wonder how their sales were last year at a steadfast 60 bucks.Comment
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No problem at all =) I knew how you were asking the question. But it's a valid one. It's why I think something like the next UFC game will have a hard time coming up with compelling new modes, but I'm certain they'll try.Comment
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According to VGChartz, which is hardly definitive, it sold about 800k across both platforms. That doesn't count digital or bundling. I'd say somewhere between 800k and 1.1 million is about right, which doesn't exactly hurt their bottom line too much. Previous games were routinely around the same range.Comment
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Re: NHL 16 Review (PS4/Xbox One)
Any word on differences between players/teams?Comment
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Yep, this is the number one thing I need more info in deciding whether to buy this year. As an offline BeAGM player, there has to be better difference between the elite players and the fringe players. It just kills the need to build a team properly if all the players feel similar.Comment
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Maybe someone can answer me a question. I was playing this last with a few of my buddies and we couldn't find a way to mix Couch Play with Team Play. We could play Online Verses but could only get me and my couch buddy against my online friend. We couldn't all join up and play against another group of people online. When we tried Team Play we didn't have the option to invite my couch buddy to the game. Anyone know if this is possible?Comment
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Re: NHL 16 Review (PS4/Xbox One)
First that is never going to happen. Second, how do you know that it is going to happen? I'm using the numbers posted in this thread, so you have anywhere between 800K and 1.1 million units sold. Now just to make the math easiest, I'm going with a straight $60 price tag on every unit sold. The gross revenue is anywhere between $48M and $66M. How do you explain to your shareholders that they are going to lose out on all of that revenue because you decided to skip one release? It's not going to happen anytime soon.Comment
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Re: NHL 16 Review (PS4/Xbox One)
First that is never going to happen. Second, how do you know that it is going to happen? I'm using the numbers posted in this thread, so you have anywhere between 800K and 1.1 million units sold. Now just to make the math easiest, I'm going with a straight $60 price tag on every unit sold. The gross revenue is anywhere between $48M and $66M. How do you explain to your shareholders that they are going to lose out on all of that revenue because you decided to skip one release? It's not going to happen anytime soon.
Thinking outside the box, you could turn NHL into a buffet-style game. Pay for the modes you want, or the whole package. I don't know, I'm spitballing here. I think the yearly sports video game culture needs a shake-up. Consumer demands are only increasing with the power of new systems. We're seeing a lot of these yearly release games suffering in quality and or quantity because of it. You want to be an industry leader? You innovate. EA will certainly find ways to monetize the entire process.Pine for the pork of the porcupineComment
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Re: NHL 16 Review (PS4/Xbox One)
EA has actually brought this up (I'll link to it if I can find the source). I don't know it's going to happen, but I think the industry is realizing it needs to happen. The advent of revenue streams like HUT keep money rolling in year-round. It wouldn't be skipping a release, it would be building out a game over two years - much like Battlefield or CoD but in a shorter timeframe. Then you charge for certain updates (add-ons, expansion packs, game modes) and you potentially stand to make even more money. It allows developers more time to produce a quality product, and the ability to continually fine tune it.
Thinking outside the box, you could turn NHL into a buffet-style game. Pay for the modes you want, or the whole package. I don't know, I'm spitballing here. I think the yearly sports video game culture needs a shake-up. Consumer demands are only increasing with the power of new systems. We're seeing a lot of these yearly release games suffering in quality and or quantity because of it. You want to be an industry leader? You innovate. EA will certainly find ways to monetize the entire process.Comment
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Maybe someone can answer me a question. I was playing this last with a few of my buddies and we couldn't find a way to mix Couch Play with Team Play. We could play Online Verses but could only get me and my couch buddy against my online friend. We couldn't all join up and play against another group of people online. When we tried Team Play we didn't have the option to invite my couch buddy to the game. Anyone know if this is possible?Comment
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Re: NHL 16 Review (PS4/Xbox One)
OK then another reason why it won't happen. The NHL, in their licensing deal, with EA probably will not allow it. And that second idea is terrible, and doesn't make sense from EA's point of view. Why would you change an already successful business model to one that probably gets you less money in the long run. Because you can't go out charging $60 for BAGM, Season, HUT, etc. people won't buy it. That's why you tie in the whole thing for $60, 80, etc. and the people that are solely buying the game for BAGM, Season, etc. you are making $60 off of them instead of $15 or $20.
Conversely, you could make $20, $30, $40 off of people who might otherwise not have bought the game. Like I said, it was an idea off the top of my head. If you want to shell out $80 for a game that is just now becoming what it should have been last year at least, rock on.
"Ever get the feeling you've been cheated?"Pine for the pork of the porcupineComment
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