Here are the sliders I use right now in NHL 16. I will be doing minor tweaks while I continue playing and I will try to keep this post as updated as possible.
According to your skill level, you can play on All-Star or Superstar difficulties. If it becomes too easy, you may also increase CPU Difficulty Adjustment by a few clicks. And don't be afraid to adjust things to your liking or needs, these sliders are only there as a base. Have fun!
WARNING: Be careful as some of the changes to the sliders don't save correctly (game speed, fatigue recovery, all shot accuracies, among others). After entering them, get out to the main menu and then come back to see if everything was saved correctly. If not, just change the incorrect values and it should be ok after you exit again.
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Sliders last updated on: June 19th 2016
* = Changes from default values
<table width="505" style="width: 379pt; border-collapse: collapse;" border="0" cellspacing="0" cellpadding="0"><colgroup><col width="145" style="width: 109pt; mso-width-source: userset; mso-width-alt: 5302;"><col width="215" style="width: 161pt; mso-width-source: userset; mso-width-alt: 7862;"><col width="145" style="width: 109pt; mso-width-source: userset; mso-width-alt: 5302;"><tbody><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td width="145" height="19" style="border: 0px black; width: 109pt; height: 14.85pt; background-color: rgb(217, 217, 217);">Menu</td><td width="215" style="border: 0px black; width: 161pt; background-color: rgb(217, 217, 217);">Slider</td><td width="145" style="border: 0px black; width: 109pt; background-color: rgb(217, 217, 217);">Value</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Quick Settings</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Difficulty</td><td style="border: 0px black; background-color: transparent;">All-Star / Superstar*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Game Style</td><td style="border: 0px black; background-color: transparent;">Hardcore (Custom)*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Period Length</td><td style="border: 0px black; background-color: transparent;">6 Minutes*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Gameplay Settings</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">General</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Attribute Effects</td><td style="border: 0px windowtext; background-color: transparent;">5</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Broken Stick Frequency</td><td style="border: 0px black; background-color: transparent;">2</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Game Speed</td><td style="border: 0px windowtext; background-color: transparent;">2*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Gameplay Version</td><td style="border: 0px black; background-color: transparent;">Latest</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Fatigue Effect - AI</td><td style="border: 0px windowtext; background-color: transparent;">5*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Fatigue Effect - Human</td><td style="border: 0px windowtext; background-color: transparent;">5*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Fatigue Recovery - AI</td><td style="border: 0px black; background-color: transparent;">2*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Fatigue Recovery - Human</td><td style="border: 0px black; background-color: transparent;">2*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Injury Occurence - AI</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Injury Occurence - Human</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Player Acceleration - AI</td><td style="border: 0px black; background-color: transparent;">3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Player Acceleration - Human</td><td style="border: 0px black; background-color: transparent;">3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Puck Control - AI</td><td style="border: 0px black; background-color: transparent;">0*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Puck Control - Human</td><td style="border: 0px black; background-color: transparent;">0*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Checking</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Hitting Assistance</td><td style="border: 0px black; background-color: transparent;">1</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Agression - AI</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Agression - Human</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Hitting Power - AI</td><td style="border: 0px black; background-color: transparent;">1</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Hitting Power - Human</td><td style="border: 0px black; background-color: transparent;">1</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Poke Effectiveness - AI</td><td style="border: 0px black; background-color: transparent;">3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Poke Effectiveness - Human</td><td style="border: 0px black; background-color: transparent;">3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Stick Lift Effectiveness - AI</td><td style="border: 0px black; background-color: transparent;">4*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Stick Lift Effectiveness - Human</td><td style="border: 0px black; background-color: transparent;">4*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Passing</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Manual Passing</td><td style="border: 0px black; background-color: transparent;">On</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass Assist</td><td style="border: 0px black; background-color: transparent;">1*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass Speed</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Saucer Pass Speed</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass Accuracy - AI</td><td style="border: 0px black; background-color: transparent;">0*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass Accuracy - Human</td><td style="border: 0px black; background-color: transparent;">1</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass Interceptions - AI</td><td style="border: 0px black; background-color: transparent;">4</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass Interceptions - Human</td><td style="border: 0px black; background-color: transparent;">4</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass Reception Ease - AI</td><td style="border: 0px black; background-color: transparent;">0*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Pass Reception Ease - Human</td><td style="border: 0px black; background-color: transparent;">1*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Shooting</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">One Timer Accuracy - AI</td><td style="border: 0px black; background-color: transparent;">1*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">One Timer Accuracy - Human</td><td style="border: 0px black; background-color: transparent;">1*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Shot Accuracy - AI</td><td style="border: 0px black; background-color: transparent;">2*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Shot Accuracy - Human</td><td style="border: 0px black; background-color: transparent;">2*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Shot Power - AI</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Shot Power - Human</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Slap Shot Accuracy - AI</td><td style="border: 0px black; background-color: transparent;">1*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Slap Shot Accuracy - Human</td><td style="border: 0px black; background-color: transparent;">1*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Slap Shot Power - AI</td><td style="border: 0px black; background-color: transparent;">4</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Slap Shot Power - Human</td><td style="border: 0px black; background-color: transparent;">4</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">AI</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">AI Learning</td><td style="border: 0px black; background-color: transparent;">6</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">AI Difficulty Adjustment</td><td style="border: 0px black; background-color: transparent;">0+*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">AI Faceoff Difficulty</td><td style="border: 0px windowtext; background-color: transparent;">4*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">AI Penalties</td><td style="border: 0px windowtext; background-color: transparent;">5*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">AI Strategy Adjustment</td><td style="border: 0px black; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">AI Teammate Penalties</td><td style="border: 0px black; background-color: transparent;">4*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Fight Difficulty</td><td style="border: 0px windowtext; background-color: transparent;">3</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">User Strategy Adjustment</td><td style="border: 0px black; background-color: transparent;">0</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Goalies</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Goalie Cover Frequency</td><td style="border: 0px black; background-color: transparent;">4*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Goalie Passing</td><td style="border: 0px black; background-color: transparent;">3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Goalie Reaction Speed - AI</td><td style="border: 0px black; background-color: transparent;">3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Goalie Reaction Speed - Human</td><td style="border: 0px black; background-color: transparent;">3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Goalie Screen Effect - AI</td><td style="border: 0px black; background-color: transparent;">4*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Goalie Screen Effect - Human</td><td style="border: 0px black; background-color: transparent;">4*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Rules</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Fighting</td><td style="border: 0px black; background-color: transparent;">1</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Icing</td><td style="border: 0px black; background-color: transparent;">Hybrid Icing</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Injuries</td><td style="border: 0px black; background-color: transparent;">On</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Offsides</td><td style="border: 0px black; background-color: transparent;">Delayed</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Penalties</td><td style="border: 0px black; background-color: transparent;">Max*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Penalty Time Scaling</td><td style="border: 0px black; background-color: transparent;">3*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Post Whistle Rules</td><td style="border: 0px black; background-color: transparent;">Authentic*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px windowtext; background-color: transparent;">Concurrent Penalties Time</td><td style="border: 0px windowtext; background-color: transparent;">0</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Advanced Settings</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Away Shot Aim</td><td style="border: 0px black; background-color: transparent;">Manual</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Home Shot Aim</td><td style="border: 0px black; background-color: transparent;">Manual</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;">Visual Settings</td><td style="border: 0px black; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;"></td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Puck Highlight</td><td style="border: 0px black; background-color: transparent;">Small*</td></tr><tr height="19" style="height: 14.85pt; mso-height-source: userset;"><td height="19" style="border: 0px black; height: 14.85pt; background-color: transparent;"></td><td style="border: 0px black; background-color: transparent;">Puck Size</td><td style="border: 0px black; background-color: transparent;">Authentic*</td></tr></tbody></table>
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