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Old 09-16-2015, 08:05 AM   #85
alabamarob
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Re: NBA 2K16 Gameplay Video - Oklahoma City Thunder vs. New Orleans Pelicans

Quote:
Originally Posted by strawberryshortcake
Correct me if I'm wrong, but my interpretation of what you're saying is that you would rather see your teammates stick to the "script" rather than be aware of where everyone on the court is, and what they are doing on the court. Better to have no "true" adaptive behavior, no "true" adaptive intelligence, no "mind of their own" to their changing environment and would rather "sequences" stay true to the "initial setting" or "script."

If a play breaks down due to the user, the cpu teammate absolutely must stick to the "script" because of the initial setting. The user is part of the team. If one player on the court does something unsound, the rest of the team is suppose to stick to the script. It may be on the user to follow the setting, but if the user chooses to deviate from the setting however small or large it may be, you don't want the CPU to adjust using "adaptive behavior/adaptive intelligence." You don't want the "human element of thinking" (or whatever is programmed into the CPU) to be part of the gameplay because you simply want the AI to move with respect to the initial script.
I understand your point and it is a valid one. I am saying that defensive settings is an option that you can turn on or leave on auto. If the pnr settings are on auto I agree with you 100 percent. But, if I give them an assignment like switch everything then I want them to switch everything and stick to the "script." Unpredictability (if that's a word) is the opposite of what I want when i set my defensive settings.
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