Objective:
To have Madden 16 feel and play like a game you would say any given Sunday. That means realistic stats, realistic strategies, and realistic gameplay. What you won't find here is a person catering to the slider needs of people who are out to put up 100 points a game by throwing hail mary passes every down. If you are a sim gamer I will do everything I can to make this game enjoyable for us. I have spent months upon months over in GJD / WTBB's thread trying to make it happen in M25. We pushed that game to its absolute limit in terms of sim standards and I look to do the same here.
Current Project:
Penalty Sliders (both ascertaining function of each as well as testing the "sweet spots")
Fine tuning to make sure stats and gameplay are where I want them to be
Gameplay Settings:
Difficulty: All Pro
Quarter Length: 15 minutes (looking to average around 125 plays/game)
Accelerated Clock: 12 seconds
Game Speed: Fast (I've always played on normal but not seeing ad much animation warping on fast)
Threshold: 20 (Speed differential in veterans and drafted rookies needs this for the moment)
Fatigue: 66 (haven't tested in cfm yet)
Injuries: 70
CFM REQUIREMENT!!!!!! If you want to maintain any semblance of the LTs and QBs currently in the league you HAVE to make these edits until a patch comes out. Edit your roster so that EVERY QB has the "Sense Pressure" trait set to "Ideal". If you want to go the extra mile, edit every left tackle (I do right tackles as well since CPU tends to switch them at times) to have the "High Motor" trait set to "Yes".
What this does is reduce the amount of sacks allowed in sims which at the moment is monstrously out of whack (Joe Thomas giving up 30+ sacks in a season out of whack). These edits will reduce the numbers to around 15-20. This will mean the LTs who allow 15+ sacks are gonna drop by like 10 points in pass block and QB awareness is going to take a dip as well each year. It's a Band-Aid on a severed aorta, but it makes CFM somewhat playable currently.
Sliders
User:
QB Accuracy - 10
Pass Block - 0
WR Catch - 40
Run Block - 0
Fumbles - 40
Reaction Time - 10
Interceptions - 15
Pass Coverage - 68
Tackling - 30
CPU:
QB Accuracy - 50
Pass Block - 0
WR Catch - 43
Run Block - 0
Fumbles - 40
Reaction Time - 8
Interceptions - 40
Pass Coverage - 100
Tackling - 40
Penalties:
Offsides - 90 (lower to try and tone down pass rush for 0 p.block)
False Start - 100
Holding - 100
Facemask - 54
DPI - 75
OPI - 75
KR/PR Int - 60 (fiddling with this because it affects the rungame)
Clipping - 54
IG - 28 (One of the few that's close to complete)
RTP - 55 (54 if u don't care about no calls. 55 RTP gets called)
RTK - 70 (fiddling with this because it affects the rungame)
Tips:
Past Slider Sets
Version 0.1
Version 0.2

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