Helios12787's M16 Sliders (All-Pro)

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  • Helios12787
    MVP
    • Mar 2006
    • 1628

    #1

    Helios12787's M16 Sliders (All-Pro)

    First and foremost I will say these are a VERY early set of what I've been working on for the past week. I am coming from M25 so there is a lot of differences and nuances leftover from m15 in this game that I am just now seeing.


    Objective:

    To have Madden 16 feel and play like a game you would say any given Sunday. That means realistic stats, realistic strategies, and realistic gameplay. What you won't find here is a person catering to the slider needs of people who are out to put up 100 points a game by throwing hail mary passes every down. If you are a sim gamer I will do everything I can to make this game enjoyable for us. I have spent months upon months over in GJD / WTBB's thread trying to make it happen in M25. We pushed that game to its absolute limit in terms of sim standards and I look to do the same here.


    Current Project:

    Penalty Sliders (both ascertaining function of each as well as testing the "sweet spots")
    Fine tuning to make sure stats and gameplay are where I want them to be


    Gameplay Settings:

    Difficulty: All Pro
    Quarter Length: 15 minutes (looking to average around 125 plays/game)
    Accelerated Clock: 12 seconds
    Game Speed: Fast (I've always played on normal but not seeing ad much animation warping on fast)
    Threshold: 20 (Speed differential in veterans and drafted rookies needs this for the moment)
    Fatigue: 66 (haven't tested in cfm yet)
    Injuries: 70


    CFM REQUIREMENT!!!!!! If you want to maintain any semblance of the LTs and QBs currently in the league you HAVE to make these edits until a patch comes out. Edit your roster so that EVERY QB has the "Sense Pressure" trait set to "Ideal". If you want to go the extra mile, edit every left tackle (I do right tackles as well since CPU tends to switch them at times) to have the "High Motor" trait set to "Yes".

    What this does is reduce the amount of sacks allowed in sims which at the moment is monstrously out of whack (Joe Thomas giving up 30+ sacks in a season out of whack). These edits will reduce the numbers to around 15-20. This will mean the LTs who allow 15+ sacks are gonna drop by like 10 points in pass block and QB awareness is going to take a dip as well each year. It's a Band-Aid on a severed aorta, but it makes CFM somewhat playable currently.
    Sliders

    User:

    QB Accuracy - 10
    Pass Block - 0
    WR Catch - 40

    Run Block - 0
    Fumbles - 40

    Reaction Time - 10
    Interceptions - 15
    Pass Coverage - 68

    Tackling - 30


    CPU:


    QB Accuracy - 50
    Pass Block - 0
    WR Catch - 43

    Run Block - 0
    Fumbles - 40

    Reaction Time - 8
    Interceptions - 40
    Pass Coverage - 100

    Tackling - 40



    Penalties:

    Offsides - 90 (lower to try and tone down pass rush for 0 p.block)
    False Start - 100
    Holding - 100
    Facemask - 54
    DPI - 75
    OPI - 75
    KR/PR Int - 60 (fiddling with this because it affects the rungame)
    Clipping - 54
    IG - 28 (One of the few that's close to complete)
    RTP - 55 (54 if u don't care about no calls. 55 RTP gets called)
    RTK - 70 (fiddling with this because it affects the rungame)


    Tips:


    Spoiler


    Past Slider Sets

    Version 0.1
    Spoiler


    Version 0.2

    Spoiler
    Last edited by Helios12787; 09-30-2015, 11:24 PM.
  • mkharsh33
    Hall Of Fame
    • Nov 2006
    • 12785

    #2
    Re: Helios12787's M16 Sliders (All-Pro)

    Thanks for sharing! Gonna follow this thread and keep an eye on your findings. Appreciate it!!
    STEELERS INDIANS CELTICS

    Comment

    • Helios12787
      MVP
      • Mar 2006
      • 1628

      #3
      Re: Helios12787's M16 Sliders (All-Pro)

      Have run into an issue that I have to fix before anything will play close to the way I want it.


      If anyone has experienced this please let me know if and how you fixed it:


      So on a lot of deep passes (streaks and such) the CB will be running stride for stride with my WR. Everything is good. Then when the ball has released from the QB's hand, a few seconds later the CPU CB will stutter / slow down which in turn opens up my WR by like 5 yards.


      It's almost as if the coverage is so good that once the pass goes up the DB is tripping (with no animation) on the WR's feet.






      Note on the sliders: Have played a couple games with the Texans and I'm not sure I really like the way a stud like JJ Watt is playing with the slider setup. He seems to too often not get off a block as a RB runs by or gets pushed out of the play by a offensive lineman.


      CPU QB is still throwing a lot of picks when trying to bullet pass streaks into double coverage. Will probably lower the user INT slider a bit until I figure out how to stop the CPU from doing that.

      Comment

      • mkharsh33
        Hall Of Fame
        • Nov 2006
        • 12785

        #4
        Re: Helios12787's M16 Sliders (All-Pro)

        what speed threshold are you using? I like the NCAA slider set here that uses 55 as the base. then working from that... But I'm not sure how that translates into Madden.
        STEELERS INDIANS CELTICS

        Comment

        • Helios12787
          MVP
          • Mar 2006
          • 1628

          #5
          Re: Helios12787's M16 Sliders (All-Pro)

          I've been using 40. Seems to be a good balance given how wide a range there is in speed this year at the cb and wr position. Once u add in the 10 or so 95+ speed players in the rookie draft I doubt I'll ever go below 30.

          Just don't want d linemen chasing down a wide receiver and such.

          Comment

          • Maxil
            Rookie
            • Jul 2010
            • 223

            #6
            Re: Helios12787's M16 Sliders (All-Pro)

            Really want to give these a run this weekend but man, halfway through editing the QB's and I'm already burning out. What a freaking pain. Might just stick to play now
            Last edited by Maxil; 09-19-2015, 03:43 AM.

            Comment

            • Helios12787
              MVP
              • Mar 2006
              • 1628

              #7
              Re: Helios12787's M16 Sliders (All-Pro)

              Gonna try and post my updated set today. Been changing stuff around so much as I go I haven't had the time to transfer that here.

              The qb editing thing shouldn't take too long. U can skip a decent amount of them (free agents and 3rd stringers thst us usually get cut). To be honest in the Sims that I did, while it did help the issue, the regression still hit a couple players hard.

              Biggest thing is to set the cpu player progression to weekly or every 4 weeks

              Comment

              • Maxil
                Rookie
                • Jul 2010
                • 223

                #8
                Re: Helios12787's M16 Sliders (All-Pro)

                Yeah I think I was just tired. Loaded it up just now and am going to finish most of the qbs. Don't think I'll bother with the LT's and RT's, maybe that'll be a project, just a few a day or something. idk.

                cpu player progression, I remember that being talked about before in past years. I can't recall what people did for player progression, but I remember doing mine at the end of the year as it seemed otherwise my players all began to edge over other teams. I've generally set the CPU at every 4 weeks though, curious what would happen if I start my franchise tonight with it every week.

                Comment

                • Helios12787
                  MVP
                  • Mar 2006
                  • 1628

                  #9
                  Re: Helios12787's M16 Sliders (All-Pro)

                  The general consensus for progression right now is this.

                  End of season = cpu mostly invests points in position skills and ignores awareness

                  Every 4 weeks = cpu balances a bit better but tends to favor position skills

                  Every week = balanced but favors awareness

                  Here's the pros and cons for 4 weeks vs every week.

                  Every 4 weeks will improve players performance in game at a gradual pace but their overalls won't move much.

                  Every week progression you will see slight in game improvement (except for those who are low awareness, because improving that will improve their play dramatically).

                  The difference here is the cpu depth charts. Higher awr is faster in raising overall ratings so you are more likely to see better cpu depth charts

                  Comment

                  • Maxil
                    Rookie
                    • Jul 2010
                    • 223

                    #10
                    Re: Helios12787's M16 Sliders (All-Pro)

                    Sounds good, am going to make sure I have every week selected as I just started my franchise.

                    Afters doing preseason simming/pregame stuff, I got around to the first game of the season. Here was the stats.

                    <html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link href="http://dynasties.operationsports.com/css/osdyn.css" rel="stylesheet" type="text/css"></head><body><table cellpadding="3" cellspacing="1" class="osdyn" width="575"><tr class="masthead"><td align="center" colspan="6">Kansas City Chiefs at Houston Texans</td></tr><tr class="stathead"><td width="48%">Sep 13, 2016</td><td align="right" width="10%">1ST</td><td align="right" width="10%">2ND</td><td align="right" width="10%">3RD</td><td align="right" width="10%">4TH</td><td align="right" width="12%">SCORE</td></tr><tr class="oddrow"><td>Kansas City Chiefs (1-0)</td><td align="right">3</td><td align="right">17</td><td align="right">7</td><td align="right">14</td><td align="right" class="active">41</td></tr><tr class="oddrow"><td>Houston Texans (0-1)</td><td align="right">3</td><td align="right">7</td><td align="right">7</td><td align="right">8</td><td align="right" class="active">25</td></tr></table><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="575"><tr class="masthead"><td colspan="3">Team Stats Comparison</td></tr><tr class="stathead"><td width="60%"></td><td align="center" width="20%">KAN</td><td align="center" width="20%">HOU</td></tr><tr class="oddrow"><td align="center">Total Offense</td><td align="center">409</td><td align="center">341</td></tr><tr class="evenrow"><td align="center">Rushing Yards</td><td align="center">146</td><td align="center">141</td></tr><tr class="oddrow"><td align="center">Passing Yards</td><td align="center">242</td><td align="center">200</td></tr><tr class="evenrow"><td align="center">First Downs</td><td align="center">19</td><td align="center">8</td></tr><tr class="oddrow"><td align="center">Punt Return Yards</td><td align="center">41</td><td align="center">8</td></tr><tr class="evenrow"><td align="center">Kick Return Yards</td><td align="center">114</td><td align="center">138</td></tr><tr class="oddrow"><td align="center">Total Yards</td><td align="center">564</td><td align="center">487</td></tr><tr class="evenrow"><td align="center">Turnovers</td><td align="center">1(0)</td><td align="center">1(0)</td></tr><tr class="oddrow"><td align="center">3rd Down Converstion</td><td align="center">9-15</td><td align="center">5-11</td></tr><tr class="evenrow"><td align="center">4th Down Conversion</td><td align="center">1-1</td><td align="center">0-1</td></tr><tr class="oddrow"><td align="center">2-Point Conversion</td><td align="center">0-0</td><td align="center">1-1</td></tr><tr class="evenrow"><td align="center">Red Zone Touchdowns/Field Goals</td><td align="center"></td><td align="center"></td></tr><tr class="oddrow"><td align="center">Penalties</td><td align="center">0-0</td><td align="center">4-40</td></tr><tr class="evenrow"><td align="center">Posession Time</td><td align="center">31:55</td><td align="center">16:05</td></tr></table><table cellpadding="1" cellspacing="0" class="spacer" style="margin:0 auto;" width="575"><tr><td align="center" valign="top" width="50%"><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="100%"><tr class="masthead_alt"><td bgcolor="#B20032" colspan="5"><span style="color:#FFFFFF;">Kansas City Chiefs</span></td></tr></table></td><td align="center" valign="top" width="50%"><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="100%"><tr class="masthead_alt"><td bgcolor="#03182F" colspan="5"><span style="color:#FFFFFF;">Houston Texans</span></td></tr></table></td></tr></table></body></html>


                    Notes: Each Qb threw one int, no fumbles. Each team had 2 big break rushes, and each team had 1 huge pass. KC gave up 0 sacks, Huston gave up 3 sacks

                    Sliders were the ones posted with the page edit of 9-16

                    Really liking how these feel. One game so not set in stone, but I feel I got really lucky on the penalties, and not getting sacked. But getting an early lead lends me to use my run game a lot more so its somewhat expected. Also just out of habit from a few years ago, I run 12 minute, 16 second run-off. Just makes the games about perfect for my particular liking.


                    Feel like I have time for another, so I'm about to do the KC vs denver game week2.
                    Last edited by Maxil; 09-19-2015, 08:00 PM.

                    Comment

                    • Helios12787
                      MVP
                      • Mar 2006
                      • 1628

                      #11
                      Re: Helios12787's M16 Sliders (All-Pro)

                      Glad you're liking them. I made a few drastic changes so I'll keep older versions logged in spoiler tags for those who find a set they like and don't want to lose them.

                      Did you notice any issues with the pass game (such as coverage on streaks by the cpu) or any cpu qb issues (too good or just awful)??

                      I'm gonna start playing and posting games soon so I can keep an account of how they're plating for when I decide on edits.

                      The time of possession difference for ur game is concerning. Set I'm running with they are a bit more competitive in ball control
                      Last edited by Helios12787; 09-19-2015, 08:16 PM.

                      Comment

                      • Maxil
                        Rookie
                        • Jul 2010
                        • 223

                        #12
                        Re: Helios12787's M16 Sliders (All-Pro)

                        This game had a bit more even TOS. I got behind at the start, so I couldn't control the clock like I usually do. I generally greed up all the clock I can with my running game unless I get in trouble.

                        But overall this game felt great. It was really close up until an interception I had against manning, then I was able to hold them off. Playing against manning in game is what I feel every game should feel like, he changes the play if you change your adjustments visually. But if you don't change and just disguise them, sometimes you can really get a good break on him or the coverage. His % somewhat worried me, but his misses came at times where it was either right on the sidelines (and caught out of bounds) or my pressure rushed him, which I found was key in this game.

                        I realized I should have thrown in certain player stats last game, and am here. Only the QB and certain notables.

                        <html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><link href="http://dynasties.operationsports.com/css/osdyn.css" rel="stylesheet" type="text/css"></head><body><table cellpadding="3" cellspacing="1" class="osdyn" width="575"><tr class="masthead"><td align="center" colspan="6">Denver Broncos at Kansas City Chiefs</td></tr><tr class="stathead"><td width="48%">Sep 17, 2015</td><td align="right" width="10%">1ST</td><td align="right" width="10%">2ND</td><td align="right" width="10%">3RD</td><td align="right" width="10%">4TH</td><td align="right" width="12%">SCORE</td></tr><tr class="oddrow"><td>Denver Broncos (0-2)</td><td align="right">10</td><td align="right">0</td><td align="right">0</td><td align="right">8</td><td align="right" class="active">18</td></tr><tr class="oddrow"><td>Kansas City Chiefs (2-0)</td><td align="right">7</td><td align="right">10</td><td align="right">7</td><td align="right">13</td><td align="right" class="active">37</td></tr></table><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="575"><tr class="masthead"><td colspan="3">Team Stats Comparison</td></tr><tr class="stathead"><td width="60%"></td><td align="center" width="20%">DEN</td><td align="center" width="20%">KAN</td></tr><tr class="oddrow"><td align="center">Total Offense</td><td align="center">407</td><td align="center">297</td></tr><tr class="evenrow"><td align="center">Rushing Yards</td><td align="center">36</td><td align="center">99</td></tr><tr class="oddrow"><td align="center">Passing Yards</td><td align="center">371</td><td align="center">198</td></tr><tr class="evenrow"><td align="center">First Downs</td><td align="center">12</td><td align="center">12</td></tr><tr class="oddrow"><td align="center">Punt Return Yards</td><td align="center">3</td><td align="center">57</td></tr><tr class="evenrow"><td align="center">Kick Return Yards</td><td align="center">113</td><td align="center">119</td></tr><tr class="oddrow"><td align="center">Total Yards</td><td align="center">523</td><td align="center">473</td></tr><tr class="evenrow"><td align="center">Turnovers</td><td align="center">1(-1)</td><td align="center">0(+1)</td></tr><tr class="oddrow"><td align="center">3rd Down Converstion</td><td align="center">7-17</td><td align="center">3-12</td></tr><tr class="evenrow"><td align="center">4th Down Conversion</td><td align="center">0-2</td><td align="center">0-0</td></tr><tr class="oddrow"><td align="center">2-Point Conversion</td><td align="center">1-1</td><td align="center">0-0</td></tr><tr class="evenrow"><td align="center">Red Zone Touchdowns/Field Goals</td><td align="center"></td><td align="center"></td></tr><tr class="oddrow"><td align="center">Penalties</td><td align="center">2-27</td><td align="center">3-20</td></tr><tr class="evenrow"><td align="center">Posession Time</td><td align="center">22:44</td><td align="center">25:16</td></tr></table><table cellpadding="1" cellspacing="0" class="spacer" style="margin:0 auto;" width="575"><tr><td align="center" valign="top" width="50%"><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="100%"><tr class="masthead_alt"><td bgcolor="#0D254C" colspan="5"><span style="color:#FFFFFF;">Denver Broncos</span></td></tr><tr class="stathead"><td width="36%">PASSING</td><td align="right" width="16%">C/A</td><td align="right" width="16%">YDS</td><td align="right" width="16%">TD</td><td align="right" width="16%">INT</td></tr><tr class="oddrow"><td>Manning</td><td align="right">23/46</td><td align="right">384</td><td align="right">2</td><td align="right">1</td></tr><tr class="stathead"><td width="36%">RUSHING</td><td align="right" width="16%">ATT</td><td align="right" width="16%">YDS</td><td align="right" width="16%">AVG</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>Anderson</td><td align="right">13</td><td align="right">21</td><td align="right">1.6</td><td align="right">0</td></tr><tr class="evenrow"><td>Thompson</td><td align="right">2</td><td align="right">14</td><td align="right">7.0</td><td align="right">0</td></tr><tr class="stathead"><td width="36%">RECEIVING</td><td align="right" width="16%">REC</td><td align="right" width="16%">YDS</td><td align="right" width="16%">AVG</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>Daniels</td><td align="right">7</td><td align="right">74</td><td align="right">10.5</td><td align="right">0</td></tr><tr class="evenrow"><td>Caldwell</td><td align="right">4</td><td align="right">38</td><td align="right">9.5</td><td align="right">0</td></tr></table></td><td align="center" valign="top" width="50%"><table cellpadding="3" cellspacing="1" class="osdyn spacer" width="100%"><tr class="masthead_alt"><td bgcolor="#B20032" colspan="5"><span style="color:#FFFFFF;">Kansas City Chiefs</span></td></tr><tr class="stathead"><td width="36%">PASSING</td><td align="right" width="16%">C/A</td><td align="right" width="16%">YDS</td><td align="right" width="16%">TD</td><td align="right" width="16%">INT</td></tr><tr class="oddrow"><td>A Smith</td><td align="right">11/22</td><td align="right">198</td><td align="right">1</td><td align="right">0</td></tr><tr class="stathead"><td width="36%">RUSHING</td><td align="right" width="16%">ATT</td><td align="right" width="16%">YDS</td><td align="right" width="16%">AVG</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>Charles</td><td align="right">25</td><td align="right">82</td><td align="right">3.2</td><td align="right">1</td></tr><tr class="stathead"><td width="36%">RECEIVING</td><td align="right" width="16%">REC</td><td align="right" width="16%">YDS</td><td align="right" width="16%">AVG</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>Charles</td><td align="right">3</td><td align="right">51</td><td align="right">17</td><td align="right">0</td></tr><tr class="evenrow"><td>maclin</td><td align="right">3</td><td align="right">50</td><td align="right">16.6</td><td align="right">0</td></tr><tr class="stathead"><td width="36%">DEFENSE</td><td align="right" width="16%">TACK</td><td align="right" width="16%">SACK</td><td align="right" width="16%">INT</td><td align="right" width="16%">TD</td></tr><tr class="oddrow"><td>Mauga</td><td align="right"></td><td align="right">1</td><td align="right"></td><td align="right"></td></tr><tr class="evenrow"><td>Hali</td><td align="right"></td><td align="right">1</td><td align="right"></td><td align="right"></td></tr></table></td></tr></table></body></html>


                        Still 0 sacks against the chiefs, no thrown interceptions by the chiefs this time either. This is it for tonight, I'll probably hit it up again Tuesday, but if I get some open free time who knows.


                        As for WR streaks - I've noticed this before this year, and still see it here from time to time. I've really gotten into the habbit of switching on and then hitting R1 for the swat, as out of place defenders can still often get a good bat on the ball, unless it's a lob that I try to int. Sometimes I forget or just goof, but you are right. My suspicion, is that the CPU isn't using sprint, and when the CPU does hit sprint, the AI defender is just a split second behind on recognizing it. That's completely just a guess, but all I have to offer on why that is happening.
                        Last edited by Maxil; 09-19-2015, 10:27 PM.

                        Comment

                        • Helios12787
                          MVP
                          • Mar 2006
                          • 1628

                          #13
                          Re: Helios12787's M16 Sliders (All-Pro)

                          Alright version 0.2 is up in the original post with changes across all sections.

                          Notable changes to game settings: lowered threshold and went from normal to fast game speed

                          Gameplay:

                          Messed around with the pass defense sliders a bit to find a good balance. Found certain aspects could be exploited on the version 1.0 settings. Have seen no CB stuck in the mud glitch since these changes either.

                          Penalty sliders changed things up gameplay wise. The pass rush is more dynamic now. There's times u can get in free if u get the jump, times ur pushed around the back of the pocket, and times u fight free.

                          I did some things with the offense on both sides to make the push and pull of the drive more realistic. Rushing for both sides is slightly tuned whereas the pass game has put more pressure on the receivers to get open (from an increased coverage) and making the catch (reduced wr catch) more so than the reduced qb accuracy being the prime determination of success.

                          Let me know how it goes and I will be starting up my cfm tonight using these as well.

                          Comment

                          • Helios12787
                            MVP
                            • Mar 2006
                            • 1628

                            #14
                            Re: Helios12787's M16 Sliders (All-Pro)

                            Weird first game in my Falcons cfm. Sam Bradford threw 5 picks (4 of em on streaks that he threw bullet passes right at my trailing defender). This is the single biggest issue I've gotta figure out if I can fix.

                            Demarco murray torched me for 138 yards on 20 carries.

                            I threw for 57% 220 yards. 2 touchdowns 1 Int.

                            Tevon Coleman rushed for 113 yards on 24 carries (4.7 avg)

                            I gave up 1 sack. I sacked Bradford 5 times (few of em in trash time)

                            Final score 22-14. Falcons win.

                            Gonna keep going because every time I've started up a cfm thst first gsme vs eagles has been hella wonky. If anyone figures put the cause or a fix for the cpu qb only throwing bullet passes on streaks let me know please.

                            Comment

                            • tril
                              MVP
                              • Nov 2004
                              • 2915

                              #15
                              Re: Helios12787's M16 Sliders (All-Pro)

                              run block seems to be a very sensitive slider.
                              my run game has become much easier with this at 52. I like it at 51, I may go back to 50. same with the cpu. Im bringing it back to 50 or 51. with run block at 40, the cpu run game is now non existent.

                              what Im finding is that the run block slider effects the blocking more down field than the line of scrimmage. once you get past the line of scrimmage the lbs and db's are slower to react and tackle with the run block set at a lower number. in addition the wr, rb, do a better job at run blocking. which results in bigger gains once you get some space.

                              thats what I have noticed.

                              question, what does the qb set at ideal actually do.

                              Comment

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