Head to Head CFM

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  • itsjimmy91
    Rookie
    • Apr 2011
    • 6

    #1

    Head to Head CFM

    Hey guys.

    So it seems like the accelerated clock is broken when you play a head to head game in CFM.. yet it works if you're playing against the CPU. I'm sure I'm not the first one that's run into this.

    What are your work arounds? Do you change the settings for user games? If so, what's realistic? 5 min quarters with no run-off? 6 mins?

    I'm assuming there's no way to set specific settings for H2H and CPU games, right? Just have to go in and change it before each game? talk about frustrating.
  • SebsterDos
    Rookie
    • Aug 2013
    • 105

    #2
    Re: Head to Head CFM

    On my league we are doing 8 minutes until the run-off comes back and then we'll switch back to 9 minutes and run-off down to 20.
    Twitch.tv/SebsterDosUno

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    • itsjimmy91
      Rookie
      • Apr 2011
      • 6

      #3
      Re: Head to Head CFM

      Originally posted by SebsterDos
      On my league we are doing 8 minutes until the run-off comes back and then we'll switch back to 9 minutes and run-off down to 20.
      Thanks for the reply. Is this producing realistic stats across the board? In head to head games and CPU games?

      Comment

      • SebsterDos
        Rookie
        • Aug 2013
        • 105

        #4
        Re: Head to Head CFM

        CPU games the run off will happen, but in my league we probably get about 50 plays a game or so. So yeah, pretty realistic.
        Twitch.tv/SebsterDosUno

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