Madden NFL 16 Community Impressions

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  • ehh
    Hall Of Fame
    • Mar 2003
    • 28962

    #616
    Re: Madden NFL 16 Community Impressions

    I was on vacation for the last two weeks so maybe I missed this but I finally started my Jets CFM and after Week 1 my team's OVR went from a 76 to an 84. What's up with that? Is that the overpowered XP/confidence/progression stuff?

    I didn't exactly light the world on fire in Week 1 either, beat the Browns 21-17.
    "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

    "Beware of geeks bearing formulas." - Warren Buffet

    Comment

    • rudyjuly2
      Cade Cunningham
      • Aug 2002
      • 14816

      #617
      Re: Madden NFL 16 Community Impressions

      Originally posted by JOS1181
      Also why are FG kickers so pathetically weak? 55y FGs are made regularly in the NFL but in Madden unless you have wind at your back you are going to be way short.. 47y with no wind is as far as I have been able to kick and make a FG. This is with kick / leg power of 94 or 96.
      Thats because EA doesn't care about special teams. It's so easy to kick in this game the only way they make you miss is by hitting it short despite that fact most kicks are missed wide. With the CPU never returning kicks past the 30, no separate special teams sliders in franchise and never missing kicks, the special teams can't be done much worse. I do think if you lower the arrow you can kick further and there is no penalty for blocked kicks either due to low trajectory.

      The NFL is only making 94% of their extra points now. You see missed kicks quite often but you don't see a user miss in Madden.

      Comment

      • saywatt
        Banned
        • Sep 2015
        • 136

        #618
        Re: Madden NFL 16 Community Impressions

        Originally posted by Smallville102001
        I have not really liked a madden game since 07 during gamecube, ps2, xbox gen and ever year there is at least 1 game play problem that is a game killer and at least 1 problem that kills franchise mode. Last year it was the sack issue and I remember 1 year it was that you would see like a million fumbles a game. This years game is so improved and while not perfect the game plays a good game of football and has no gameplay killer like ever madden had for the last like 8 years and if you use the work around to get ride of drive goals then franchise mode is good and has no game mode killer like the last 8 years had. I have not been able to play a madden game for more then like 3 months since 07 and have not went threw a full season in franchise mode since 07.


        This years game I am going to be able to go threw sever season in franchise for the first time since 07. To have not liked the last 8 maddens before this year but yet like this years game I think says something and I know there are a few other people on here that had not liked madden for a long time yet like this years game. It fells like for the first time in a long time madden is not a 1 step forward 3 step back kind of game. From madden 08-15 the highest I could give a Madden's gameplay was like a 6/10. This years gameplay is like a 8/10 and if they can improve the blocking and passes rushing next year like they did the WR/DB interactions this year then next years game play could be like a 9/10 has the blocking is by far the worst gameplay problem madden now has left.
        If you plan on going more than one season, are you doing 32 team control? How will you address the LT regression issue? I simmed a couple years before I started my CFM tonight and confirmed that every single starting LT in the league lost their awareness and got replaced. So all the starting LT's were rated 60-75 with a couple 80's.

        Comment

        • lvann4x
          Rookie
          • Mar 2012
          • 146

          #619
          Re: Madden NFL 16 Community Impressions

          I agree that Special Teams really needs some attention, first and foremost (imho) in the Punting Game.
          Anyone can basically eliminate Punt Returns by the opposition by simply kicking the ball out of bounds on every punt without sacrificing much, if any distance. You could have a Yds per Punt of 49.3, and a Net Yds per Punt of 49.3 every game with little to no skill.
          Coffin corner punts are basically automatic as well, and since the gunners/punt coverage guys so hard to control and down a bouncing punt near the goal-line with, why would anyone do anything but punt it out of bounds?
          I think the solution to the first part of the problem would be to overhaul the kicking and punting meter/interface. Aiming a punt is just way too easy.
          I'd say they've kept it easy to encourage cheesers to punt on 4th down, but why not allow an option for the easy interface as-is and also a more challenging interface that will produce more realistic outcomes? MLB the Show offers a bunch of interfaces for virtually every action in baseball.
          To solve the 2nd issue, controlling punt coverage guys when downing a punt, they need to add specific moves and animations for that situation.
          But if I had to prioritize areas that need improvement, I'd put getting Auto-Subs and Fatigue to work properly as well as giving us Formation Subs/Custom Sub Packages back so we can decide who plays on Special Teams ahead of improving the Kicking/Punting game.
          I guess the entire fatigue/auto-sub/formation sub thing has been screwed up (or non-existent in the case of formation subs) for so many years that it must be a problem NASA couldn't solve, or surely they would've fixed it by now.

          Comment

          • Pappy Knuckles
            LORDTHUNDERBIRD
            • Sep 2004
            • 15966

            #620
            Re: Madden NFL 16 Community Impressions

            Turn the kicking line off and it's not automatic at all imo.

            Sent from my SCH-S960L using Tapatalk

            Comment

            • rudyjuly2
              Cade Cunningham
              • Aug 2002
              • 14816

              #621
              Re: Madden NFL 16 Community Impressions

              Originally posted by Pappy Knuckles
              Turn the kicking line off and it's not automatic at all imo.

              Sent from my SCH-S960L using Tapatalk
              True for punts but not field goals. Field goals are still automatic.

              Comment

              • Pappy Knuckles
                LORDTHUNDERBIRD
                • Sep 2004
                • 15966

                #622
                Re: Madden NFL 16 Community Impressions

                Originally posted by rudyjuly2
                True for punts but not field goals. Field goals are still automatic.
                He didn't mention field goals in his comment, but I hear you. I've managed to hit the post a couple of times and have had my kick come up short on several occasions. It could still be more difficult though, I suppose.

                Comment

                • rudyjuly2
                  Cade Cunningham
                  • Aug 2002
                  • 14816

                  #623
                  Re: Madden NFL 16 Community Impressions

                  Originally posted by Pappy Knuckles
                  He didn't mention field goals in his comment, but I hear you. I've managed to hit the post a couple of times and have had my kick come up short on several occasions. It could still be more difficult though, I suppose.
                  The problem is they don't even allow us too. With no separate sliders for user/cpu in franchise mode you can't go too low or the cpu starts missing too much. I really don't want to go under 40 FG Acc as a result.

                  And when you actually do test user FG accuracy slider out it is really messed up. At a certain point it goes from being a bit difficult (only on longer attempts as the shorter attempts still have a wide green section) to shank city no matter where your meter is. For a lower rated kicked like Caleb Sturgis that threshold was 26/27. At 27 I could make them although it was challenging on long ones. At 26 I shanked EVERYTHING. For better kickers it might be 24/25.

                  Here is a video that shows how at FG Acc 0 it is virtually impossible to make a FG. I would like that if the slider eased into things but it's a very black/white issue.

                  <iframe width="560" height="315" src="https://www.youtube.com/embed/UpLuHabWpI8" frameborder="0" allowfullscreen></iframe>

                  Comment

                  • niftyjets
                    MVP
                    • Jul 2002
                    • 1874

                    #624
                    Re: Madden NFL 16 Community Impressions

                    It drives me crazy that there is so little time in between plays when your on defense to make subsitutions to packages. i wish there was a way to slow it down

                    Comment

                    • canes21
                      Hall Of Fame
                      • Sep 2008
                      • 22932

                      #625
                      Re: Madden NFL 16 Community Impressions

                      ^^^ Agreed. I'd love for it to, at least offline, show what personnel is leaving the field and coming onto it so I can at least get a decent idea of what personnel I am going to run with, then after a few seconds of it showing you that, the CPU "picks" its play and the countdown starts. As of right now we get what 8 seconds to pick a play whereas in real life that's barely enough time for the offense to even get their players on and off the field let alone huddle up and get the call in.
                      “No one is more hated than he who speaks the truth.”


                      ― Plato

                      Comment

                      • DmaXmius101
                        Banned
                        • Sep 2015
                        • 53

                        #626
                        Re: Madden NFL 16 Community Impressions

                        Originally posted by Swamp Swagger
                        That's true

                        I'm thinking about picking it up. But then I go back a fourth on it lol
                        Same here, I didn't play madden for years so i'm trying to find out buy or not buy lol.

                        Comment

                        • Swamp Swagger
                          Gator Bait
                          • Sep 2012
                          • 3825

                          #627
                          Madden NFL 16 Community Impressions

                          I'm probably gonna pick this up today. Played the the trial and it does play a lot better then 15.... I really like MUT for some reason lol

                          And that's where I had a question. I see the deluxe edition comes with the 36 packs I think it was? Anyway it said you get 3 packs a week starting on September 1st..... Does that mean I'll miss out on some packs or I'll still get the 36?
                          Last edited by Swamp Swagger; 09-24-2015, 11:18 AM.

                          Comment

                          • DmaXmius101
                            Banned
                            • Sep 2015
                            • 53

                            #628
                            Re: Madden NFL 16 Community Impressions

                            Originally posted by Swamp Swagger
                            I'm probably gonna pick this up today. Played the the trial and it does play a lot better then 15.... I really like MUT for some reason lol

                            And that's where I had a question. I see the deluxe edition comes with the 36 packs I think it was? Anyway it said you get 3 packs a week starting on September 1st..... Does that mean I'll miss out on some packs or I'll still get the 36?
                            Maybe so..but it might be still good.

                            Comment

                            • lvann4x
                              Rookie
                              • Mar 2012
                              • 146

                              #629
                              Re: Madden NFL 16 Community Impressions

                              Originally posted by Pappy Knuckles
                              Turn the kicking line off and it's not automatic at all imo.

                              Sent from my SCH-S960L using Tapatalk
                              Love your profile pic! I played Mike Tyson's Punch Out as a kid when it came out. Yes, I'm old.
                              My opinion that even without the Trajectory Arc, punting's way too easy, and it rewards a strategy that's really not that common in real life. Punts that go out of bounds on the fly inside the 10 just don't happen that much. I'd just like to see a mechanic that results in more true-to-life outcomes.
                              Also, way too often, the CPU does those goofy punts from the opponent's 48 yard-line that goes way out of bounds at the 21 or punt one from the opponent's 42 yard line that goes out of the back of the endzone on the fly.

                              Comment

                              • lvann4x
                                Rookie
                                • Mar 2012
                                • 146

                                #630
                                Re: Madden NFL 16 Community Impressions

                                Overall, I'd say Madden 16 is definitely a step forward, and a step in the right direction. It's starting to become what I was hoping for in a next-gen football game.
                                I'm a guy who's all about the steak, and could care less about the sizzle. Stuff like QB runouts and improved broadcast presentation are neat the first few games, but after that it's just something I spam "X" to get through.
                                I'm all about what happens between the huddle breaking and the whistle blowing, as well as the personnel management portion of football.
                                On the field, outcomes are more varied and realistic than last year.
                                Franchise mode has plenty to keep me immersed, but needs to be cleaned up in the area of player progression/regression and making sure draft classes gel with the current players speed-wise, etc.
                                Overall, I'd have to say the newest Madden is the best football game I've played, which should always be the case, as each new version should be an improvement on the last one.

                                Comment

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