Coaching Schemes/Priority Affects Player Ratings!!

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  • D81SKINS
    MVP
    • Dec 2014
    • 1671

    #1

    Coaching Schemes/Priority Affects Player Ratings!!

    Most guys following along in the Slider forum know that ive been testing a 32 team CFM and playing each game on the schedule. The last 2 days I've played around w/ coaching schemes and how they affect gameplay. I just discovered something guys!
    As I was matching up the priorities/coaching scheme positions to match what we see in the upgrade/progression screen.
    It's actually CHANGED THE PLAYER'S RATINGS!
    For the better!
    For ex. I changed the starting Rams FS R. McLeod jr(76 ovr). from what he was in the coaching scheme, to what it shows in the progression screen(balanced) and now he's rated as the highest safety on the team (80ovr)!!
    So matching the player's priority to that in the progression screen increased his overall 4pts!
    This only benefits the games!
    So priorities in coaching schemes do matter and even more than I expected!
    I'm playing pretty much default All-Pro w/ a few tweaks and if I can improve how the AI plays w/o changing a bunch of sliders, I'm all for it!
    You can finally see players playing to their strengths b/c the priority for that player is matched to his strengths.
    I'm doing this for each position now and since I'm playing each game on the schedule I can easily setup before I start the game.
    Test it out! Let me know if this helps your 32 team CFM!

    Originally posted by Millennium
    From what Clint is saying, it isn't just OVR's that go up, but specific ratings linked to the scheme go up as well.
    Originally posted by KingV2k3
    Originally posted by KingV2k3
    I think what's possibly being misunderstood here is that Player Priorities affect animations more then attributes...

    What does that result in?

    More realistic and varied animations, which result in better overall gameplay, which result in more realistic stats...
    Originally posted by tdawg3782
    No. It doesn't necessarily mean his ovr will go up. Just play a game and see if it feels better or not. I just played my 2nd game after setting my team up Le'veon Bell has played true to form. The 3 games I played before he was not. I do coach suggestions to call plays so I'm not doing anything different.

    Game 1 he went 18 car/21 yards and 9 rec/84 yards/1 td

    Game 2 he went 12 car/31 yards and 6 rec/21 yards/1 td

    Game 3 he went 20 car/85 yards

    Game 4 (1st game to match player schemes) he went 33 car/103 yards/3 td and 7 rec/81 yards.

    Game 5 he went 28 car/100 yards/2 tds and 10 rec/92 yards/1 td.

    Now I know I was giving him more touches but it just feels like he is running in more of a power back fashion. And my blockers seem to block, for lack of a better term, meaner. Like I said this could all be in my head but I like the way it seems to play and it's easy to set up.

    Sent from my Galaxy s4 so deal with the short hand
    twitch broadcast name: tdawg3782
    Last edited by D81SKINS; 01-07-2016, 10:42 AM.
  • BleedGreen710
    Eagles Fan
    • Oct 2012
    • 4025

    #2
    Re: Coaching Schemes/Priority Affects Player Ratings!!

    well, yeah. thats pretty much the entire purpose of the coaching schemes/priority system they introduced last year (or the year before that, i forget)

    players who play in the right schemes will have higher OVR rating, but it doesn't change any other ratings, just the OVR.

    Comment

    • KingV2k3
      Senior Circuit
      • May 2003
      • 5881

      #3
      Re: Coaching Schemes/Priority Affects Player Ratings!!

      They change OVR, but they also affect gameplay in a slight, but appreciable way...

      For instance:

      Try to coffin corner a punt with a punter set to "Power" and then try again with "Accurate" or esp. "Clutch" and you'll experience the difference...

      Throw the ball around with a "Pocket Passer" setting and then use the same player set to "Mobile"...

      It's subtle, but it's in there...



      I set these up for my team and my opponent and it does have effect...

      Just played two test games versus IND:

      One with Gore set to "Balanced" the second set to his actual tendency: "Power"...

      Noticeable difference using his Power setting...

      Also:

      When you set things up for your opponent, you have the opportunity to clear up the 1-3 depth chart poor choices the CPU team is often saddled with...

      Comment

      • D81SKINS
        MVP
        • Dec 2014
        • 1671

        #4
        Re: Coaching Schemes/Priority Affects Player Ratings!!

        I'm noticing differences in the coaching suggestions as well.
        They call certain plays based off how the coaching schemes/priority is setup.
        When I played week 1 w/ the default priority setup, it didn't have Julio Jones as a"redzone threat", and they kept calling more comebacks and in routes.
        Week 2 changed his priority to match what he's listed as in the progression screen, and they call plays that were definitely better for his strengths. Deep routes, streaks, fades and just more calls better suited for his skill set.
        This really important for me b/c I'm playing the cpu with a different team each game and using coaching suggestions. If it changes my play calling it will also change the CPU's. I want the cpu to call plays based their player strengths.

        Another ex. Kicker that is set to "balanced" and he's actually listed as "clutch" on his player progression screen. It's late in the 4th, the game is tied and it's a situation were they could go for a long 50+ yd FG or Punt it. They choose punt, but if that kickers priority was setup to his strengths(clutch), they choose to kick the fg.
        I mean this can really affect guys that are playing a solo CFM too! If they are keeping all the cpu teams at default, they probably won't see that team playing up to its full potential b/c the priority coaching scheme isnt aligned w/ the starters on the field. Almost every team I've looked at has all the priority incorrectly set(based on who's starting).

        Another ex. A WR, say Dez Bryant gets injured for the season, the priority would need to change for the new #1 WR b/c they don't have the same skills as Bryant.
        Just the fact that the CPU teams I'm playing against are now playing to its full potential is big for me!
        Last edited by D81SKINS; 09-26-2015, 05:36 PM.

        Comment

        • D81SKINS
          MVP
          • Dec 2014
          • 1671

          #5
          Re: Coaching Schemes/Priority Affects Player Ratings!!

          Originally posted by KingV2k3
          They change OVR, but they also affect gameplay in a slight, but appreciable way...

          For instance:

          Try to coffin corner a punt with a punter set to "Power" and then try again with "Accurate" or esp. "Clutch" and you'll experience the difference...

          Throw the ball around with a "Pocket Passer" setting and then use the same player set to "Mobile"...

          It's subtle, but it's in there...



          I set these up for my team and my opponent and it does have effect...

          Just played two test games versus IND:

          One with Gore set to "Balanced" the second set to his actual tendency: "Power"...

          Noticeable difference using his Power setting...

          Also:

          When you set things up for your opponent, you have the opportunity to clear up the 1-3 depth chart poor choices the CPU team is often saddled with...
          Yes sir!
          This is important for how the cpu plays for sure!
          You suggested making it match to what it shows they are in the progression screen but I had no idea it would actually change the gameplay, play calling, and the player's ratings!
          Thank you sir for that suggestion!
          This is more important to change than the actual gameplay sliders imo!
          I can keep my almost default All-Pro sliders and still have really improved games, still using coaching suggestions and strategy play calls.

          Comment

          • The JareBear
            Be Good To One Another
            • Jul 2010
            • 11560

            #6
            Re: Coaching Schemes/Priority Affects Player Ratings!!

            So to go my starters, look at their profile, and change my scheme to match their player type?

            So if TJ Ward is a run stopping SS, change my scheme from balanced SS to run stopper?
            Last edited by The JareBear; 09-26-2015, 05:42 PM.
            "Successful people do not celebrate in the adversity or misfortune of others."

            OS Blog

            The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

            Comment

            • D81SKINS
              MVP
              • Dec 2014
              • 1671

              #7
              Re: Coaching Schemes/Priority Affects Player Ratings!!

              Originally posted by The JareBear
              So to go my starters, look at their profile, and change my scheme to match their player type?
              Not quite, Each position in the coaching scheme menu has a priority setting(QBs have strong arm, pocket, etc. HBs have one cut, balanced, and so on)
              So 1st thing you do is look at Who's starting.
              2nd: Go to the upgrade/progression screen, it may also be listed on the player card/roster screen, I just go to upgrade screen for now. It will tell you in there if the player is a strong arm qb, or for lineman a Big mauler.
              3rd: be sure to switch to that teams coach and go back to the coaching scheme menu and set each starter to what they should be in the priority setting, basically scrolling right or left will get you to the priorities for each starter.
              It takes a few mins to setup, I'm just doing it one game at a time since I'm playing each game on the 32 team schedule.
              It's well worth the time imo

              Comment

              • The JareBear
                Be Good To One Another
                • Jul 2010
                • 11560

                #8
                Re: Coaching Schemes/Priority Affects Player Ratings!!

                Ok I'll give it shot
                "Successful people do not celebrate in the adversity or misfortune of others."

                OS Blog

                The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

                Comment

                • TheDominator273
                  Rookie
                  • Feb 2013
                  • 1065

                  #9
                  Re: Coaching Schemes/Priority Affects Player Ratings!!

                  It simply changes their overall rating. Anything else you think you are noticing is placebo.

                  Comment

                  • KingV2k3
                    Senior Circuit
                    • May 2003
                    • 5881

                    #10
                    Re: Coaching Schemes/Priority Affects Player Ratings!!

                    Originally posted by The JareBear
                    Ok I'll give it shot
                    TJ Ward is a great example because in the Madden Universe the two defenders with the highest tackle stats are usually the SS and MLB...

                    Setting Ward to Run Stopper or Playmaker should increase his tackle stats, because those priority settings highlight pursuit, etc.

                    It's worked that way for me using this "system" for the past few iterations...

                    Another thing you can do with this is setting a player to not necessarily play to his stated priority, but by trying various settings while backing out of the progression screen to the depth chart each time to see what setting makes their OVR go up...

                    Sometimes they are listed wrong on the progression screen, because this aspect of the game hasn't been prioritized for a while now by the devs...

                    Lastly:

                    You can also make player play to more to the stated directive of a chosen priority...

                    Let's say your LG is a "Run Blocker" and keeps giving up sacks...

                    His OVR may go down when set to "Balanced" or "Pass Blocker" and his run blocking may suffer a little, but his sacks given up will go down...

                    Another good example is CB / FS:

                    Some are determined to be "Run Support" and they suffer in coverage as a result...

                    "Balanced" is the next setting that will incorporate some of what they are determined to be, mixed with some of what you'r prefer them to be better at...

                    Comment

                    • KingV2k3
                      Senior Circuit
                      • May 2003
                      • 5881

                      #11
                      Re: Coaching Schemes/Priority Affects Player Ratings!!

                      Originally posted by lbj273
                      It simply changes their overall rating. Anything else you think you are noticing is placebo.
                      Well, there's been threads every year since priorities were added to the game that would claim otherwise...

                      Here's an "oldie but goodie" from the early days of this experiment:

                      http://www.operationsports.com/forum...g-schemes.html

                      In fact, it was actually a featured part of the Prima Strategy guides in the PS2 era, which is where the idea to play with priority settings came from originally...

                      The interface was much different, but it transferred over to the "Scheme" era of New Gen...with slightly different toggles / etc...

                      The inability to ascertain something doesn't negate it's existence...

                      Thanks though, for your opinion / insight...
                      Last edited by KingV2k3; 09-26-2015, 06:35 PM.

                      Comment

                      • D81SKINS
                        MVP
                        • Dec 2014
                        • 1671

                        #12
                        Re: Coaching Schemes/Priority Affects Player Ratings!!

                        Originally posted by KingV2k3
                        TJ Ward is a great example because in the Madden Universe the two defenders with the highest tackle stats are usually the SS and MLB...

                        Setting Ward to Run Stopper or Playmaker should increase his tackle stats, because those priority settings highlight pursuit, etc.

                        It's worked that way for me using this "system" for the past few iterations...

                        Another thing you can do with this is setting a player to not necessarily play to his stated priority, but by trying various settings while backing out of the progression screen to the depth chart each time to see what setting makes their OVR go up...

                        Sometimes they are listed wrong on the progression screen, because this aspect of the game hasn't been prioritized for a while now by the devs...

                        Lastly:

                        You can also make player play to more to the stated directive of a chosen priority...

                        Let's say your LG is a "Run Blocker" and keeps giving up sacks...

                        His OVR may go down when set to "Balanced" or "Pass Blocker" and his run blocking may suffer a little, but his sacks given up will go down...

                        Another good example is CB / FS:

                        Some are determined to be "Run Support" and they suffer in coverage as a result...

                        "Balanced" is the next setting that will incorporate some of what they are determined to be, mixed with some of what you'r prefer them to be better at...
                        Yeah good points, so far what's been listed in the progression screen has either kept their rating the same or raised their ovr. So it's good for now. If I see a drop in ratings than I can go back and see what fits that players strengths, so far so good.

                        Comment

                        • asmmargod
                          Rookie
                          • Sep 2014
                          • 101

                          #13
                          Re: Coaching Schemes/Priority Affects Player Ratings!!

                          Defc mkon$

                          Comment

                          • sebennayx
                            Rookie
                            • Apr 2010
                            • 167

                            #14
                            Re: Coaching Schemes/Priority Affects Player Ratings!!

                            Words are wind...

                            Without multiple examples of in-game, indisputable proof... I'm not buying it.

                            Example - my SS priority setting is Zone and I'm in a 2deep shell often, yet my SS regular gets the most tackles each game (or close to). His high Pursuit ranking gets him in on those tackles, not my coaches scheme.

                            Another example - my DT coaches scheme is run stopper, yet my #1 DT has only 19 total tackles through 10 games.

                            Another example - my FB scheme is set to Run Blocker, yet he whiffs more blocks than he can hold.

                            I'm willing to change some things up and give it a shot, but I personally won't believe it until I see it first-hand repeatedly. I'm also curious to know what other non believers find through testing.

                            Comment

                            • D81SKINS
                              MVP
                              • Dec 2014
                              • 1671

                              #15
                              Re: Coaching Schemes/Priority Affects Player Ratings!!

                              Originally posted by sebennayx
                              Words are wind...

                              Without multiple examples of in-game, indisputable proof... I'm not buying it.

                              Example - my SS priority setting is Zone and I'm in a 2deep shell often, yet my SS regular gets the most tackles each game (or close to). His high Pursuit ranking gets him in on those tackles, not my coaches scheme.

                              Another example - my DT coaches scheme is run stopper, yet my #1 DT has only 19 total tackles through 10 games.

                              Another example - my FB scheme is set to Run Blocker, yet he whiffs more blocks than he can hold.

                              I'm willing to change some things up and give it a shot, but I personally won't believe it until I see it first-hand repeatedly. I'm also curious to know what other non believers find through testing.
                              It's very simple to test just follow the steps in pg. 1
                              If it improves a player's rating by 4pts, that doesn't automatically mean he's going to lead the team in anything, doesn't matter what position it is.
                              Your ex. Of the SS playing deep shell/zone most of the game, yet getting the most tackles. Safeties getting alot of tackles in my games are normally b/c they're more catches or runs coming into that players zone. Yes his high pursuit and tackling allows him to finish those plays.

                              Ex. 2, DTs usually don't get alot of tackles considering they are taking on 2 or more blockers. A good sign your DT is doing his job is usually based off how many tackles your linebackers are getting.

                              Ex. 3, Just b/c he is set to run block doesn't mean he's going to get every block. I see mine miss in space on sweeps and that was b/c I made a move or sped up too soon, if I was more patient and stayed behind my fb, he will get a good block most of the time.

                              The question people should be asking is,
                              If it changes a player's ratings for the better, how would that hurt gameplay. I'm going to give the AI the best it's got w/o having to fiddle w/ sliders. I've only had more competitive games since testing this, and also adjusting the Offensive Coaching schemes(power run, spread, etc) to their players strengths which plays a part in their playcalling.

                              This may be more important than slider changes but it sounds like only a few of us are testing it, so who knows.

                              Comment

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