09-28-2015, 01:29 AM
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#5
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NBA Ratings Wizard
OVR: 14
Join Date: Oct 2002
Location: Southern Cali
Posts: 3,544
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Re: NBA 2K16: Ratings/Tendencies Discoveries Thread
One big change I noticed is that Draw Foul is now an attribute instead of a tendency. This means it affects how much a player can be fouled when he is user-controlled, and not just for AI. Hopefully, this will help us finally have a game with a realistic amount of fouls. On CPU-CPU, I'm seeing more charging calls than I've ever seen in past games so far, but have yet to see a single reach-in call yet. I guess I'll have to max that slider and see what happens.
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