Madden NFL 16 Title Update #2 Available Now, Full Details Included

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  • IcedCoffee1983
    Banned
    • Jul 2015
    • 836

    #91
    Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

    Originally posted by DeuceDouglas
    I wonder if this is just a Cutler issue. I remember when A&S was talking about the tuner creating wonky things he was playing against Cutler and the Bears too I believe. I hadn't seen anything at all different with the tuner when I played and had and continue to have positive results with it. That being said, I did notice some weird play when playing the Bears and Cutler. I sacked him 8 times and he ran the ball four times. But outside of that I haven't noticed any other QB's doing anything like that and I haven't come anything close to 8 sacks before or since that game so I think there may just be something up with Cutler.
    If I understand the scrambling issue correctly it's that, within CFM, QB's with "scrambling" trait do not scramble. And QB's with "pocket passer" suddenly scramble a lot. Almost as if the scramble and pocket passer traits become reversed in CFM. So, a QB like Russel Wilson will just stand there and take sacks when he should scramble sometimes. When I last played Seattle in my CFM I noticed it with Wilson, he didn't scramble, and I sacked him like 4 times.

    I might have the details wrong though, someone with more knowledge of this issue should know...

    Anyways, it looks like the patch didn't fix anything with scrambling?

    Comment

    • prof189
      Rookie
      • Sep 2015
      • 132

      #92
      Does anyone know if there is any improvement in the drive goals?

      Comment

      • IcedCoffee1983
        Banned
        • Jul 2015
        • 836

        #93
        Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

        Originally posted by prof189
        Does anyone know if there is any improvement in the drive goals?
        No, unfortunately they didn't touch anything with Drive Goals (in spite of the community clamoring for changes). To me, this is one of the more disappointing things absent from this patch.

        Comment

        • DeuceDouglas
          Madden Dev Team
          • Apr 2010
          • 4297

          #94
          Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

          Originally posted by IcedCoffee1983
          If I understand the scrambling issue correctly it's that, within CFM, QB's with "scrambling" trait do not scramble. And QB's with "pocket passer" suddenly scramble a lot. Almost as if the scramble and pocket passer traits become reversed in CFM. So, a QB like Russel Wilson will just stand there and take sacks when he should scramble sometimes. When I last played Seattle in my CFM I noticed it with Wilson, he didn't scramble, and I sacked him like 4 times.

          I might have the details wrong though, someone with more knowledge of this issue should know...

          Anyways, it looks like the patch didn't fix anything with scrambling?
          I'm not familiar with the issue either. I haven't had any issues with it. If anything it seems like nobody at all scrambles against me. QB's tend to want to go backward or become statues more than anything. I think the only true scrambling QB I've played has been Tyrod Taylor and he didn't scramble at all but neither have any QB's against me.

          Comment

          • khaliib
            MVP
            • Jan 2005
            • 2884

            #95
            Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

            Originally posted by DeuceDouglas
            I just simmed a season and G. Robinson gave up 36 sacks so it doesn't seemed to be fixed in that area but he does still have 74 for Pass Block so maybe it has in one way or another. In my current CFM he's given up like 40 sacks and has 53 for Pass Block.
            This issue is driven by the Sim Engine calculation of the "OVR" of the entire OL.

            Set all OL on the team to have AWR above "90", and the sack stats drop to 5-12 a season.

            Did this for the main players/teams that were hit with it the most for some reason to test....
            - Bears
            - Giants
            - Panthers
            - Rams

            Ran several different CFM franchises/seasons to test.
            - Cumulative AWR above "90" for all OL = limited sacks
            - Cumulative AWR below "90" for all OL = increased sacks

            But upon release/trade of an OL, the increased sacks start to happen as the cumulative OVR of the OL starts to decrease.

            Found the cause, but we can't fix on our end.
            Maybe this can be passed along to them as I don't Tweet.

            Comment

            • jgarrett
              Pro
              • Feb 2003
              • 867

              #96
              Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

              Originally posted by IcedCoffee1983
              No, unfortunately they didn't touch anything with Drive Goals (in spite of the community clamoring for changes). To me, this is one of the more disappointing things absent from this patch.
              Has this been confirmed by actual game play, or are you just going by the patch notes?

              Comment

              • saywatt
                Banned
                • Sep 2015
                • 136

                #97
                Looks like this patch was useless to anyone who plays Sim style CFM... unbelievable. I can't believe with billions of dollars they refuse to fix fundamentally flawed aspects of this game.

                I know where I work that if my programmers can't fix issues within 24-48 hours someone WILL be getting fired. We make 50 million/year compared to EA's 5 billion.

                I don't mean to rag EA but if you work in development you'd be more dissapointed and understanding of my issues. I fully understand software development and these issues are not hard to fix with now five years of the same code. There are other reasons EA is not producing results - and difficulty is not one of them.

                Luckily walmart will let me return it for star wars or something else lol. I'll wait for another patch before I play I guess...

                Comment

                • Hooe
                  Hall Of Fame
                  • Aug 2002
                  • 21555

                  #98
                  Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

                  Originally posted by khaliib
                  This issue is driven by the Sim Engine calculation of the "OVR" of the entire OL.

                  Set all OL on the team to have AWR above "90", and the sack stats drop to 5-12 a season.

                  Did this for the main players/teams that were hit with it the most for some reason to test....
                  - Bears
                  - Giants
                  - Panthers
                  - Rams

                  Ran several different CFM franchises/seasons to test.
                  - Cumulative AWR above "90" for all OL = limited sacks
                  - Cumulative AWR below "90" for all OL = increased sacks

                  But upon release/trade of an OL, the increased sacks start to happen as the cumulative OVR of the OL starts to decrease.

                  Found the cause, but we can't fix on our end.
                  Maybe this can be passed along to them as I don't Tweet.
                  Based on some earlier experimentation by other posters, it appears that the QB Senses Pressure trait is also a driving factor in how Madden NFL 16 determines sacks allowed in a simulated game. Sacks go does across the board and are far more evenly distributed amongst linemen when every QB in the league is set to "Ideal" for this trait.

                  It's definitely more complex than just OVR rating for offensive linemen.

                  Link: http://www.operationsports.com/forum...-qb-sacks.html
                  Last edited by Hooe; 09-30-2015, 12:34 PM. Reason: adding link

                  Comment

                  • Armor and Sword
                    The Lama
                    • Sep 2010
                    • 21802

                    #99
                    Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

                    Originally posted by IcedCoffee1983
                    No, unfortunately they didn't touch anything with Drive Goals (in spite of the community clamoring for changes). To me, this is one of the more disappointing things absent from this patch.
                    With all due respect. The drive goals were a major new feature and design decision. Tiburon feels there is nothing wrong with it.

                    Can they improve it for Madden 17? Absolutely. Just like they gave us the ability to raise confidence below 50 to keep the playing field more level in our CFM's.

                    I have been playing 32 team control and it has been awesome. On the other hand I am also playing a solo offline fantasy CFM and drive goals are there and I have had basically zero issues in my enjoyment of the game.

                    There is a loud minority about this perceived issue. I say perceived because the guys who designed and programed the game obviously think it is just fine as it is.

                    They are not changing a major back of the box feature via a patch this year.

                    The pros and cons of this new feature have been talked about ad nausem and i am sure the team see's the various thoughts and will take plenty into account for Madden 17.

                    What I am saying is......it is not changing. So let's move on.

                    Enjoy the game. It is really good. IF you can't overlook something like that....well, that's too bad.

                    At least for myself....I can, I have and I am loving Madden 16.
                    Now Playing on PS5:
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                    Comment

                    • Cavicchi
                      MVP
                      • Mar 2004
                      • 2841

                      #100
                      Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

                      Originally posted by shugknight
                      I would assume the scrambling glitch would be fixed via a tuner, since it was caused by a tuner.

                      Speaking of, I deleted my tuner and no QB scrambles on me.
                      What are the negatives, if any, by deleting the tuner?

                      Comment

                      • hooder18
                        Rookie
                        • Dec 2002
                        • 141

                        #101
                        Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

                        Was the frame rate issue fixed for the XBox One version?

                        Comment

                        • noplace
                          MVP
                          • Jul 2004
                          • 2121

                          #102
                          Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

                          Originally posted by Armor and Sword
                          I can confirm with great enthusisim that the defensive camera has been fixed!!!!!!
                          Which part? The switching and cam not follwing th play or the passing cam zooming in even if set to off?
                          PSN: Somo23P



                          Nebraska Cornhuskers
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                          • Helios12787
                            MVP
                            • Mar 2006
                            • 1628

                            #103
                            Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

                            The couple things I was wishing for (and the few things that last gen and current gen share) didn't get fixed. Which means ps3 didn't get a patch.

                            Guess 32 team control with a roster edited for ideal sense pressure quarterbacks and raised awareness LTs is the only answer this year.

                            The cpu going into draft with 2 WRs and CBs also doesn't help since they will draft multiples of those early in draft. Guess I'll be doing armor and swords method of doing all the resigning for cpu too.

                            Players not signing midseason isn't a huge issue imo for the user. Gives you less time to nickel and dime players which I like lol.

                            Comment

                            • khaliib
                              MVP
                              • Jan 2005
                              • 2884

                              #104
                              Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

                              Originally posted by CM Hooe
                              Based on some earlier experimentation by other posters, it appears that the QB Senses Pressure trait is also a driving factor in how Madden NFL 16 determines sacks allowed in a simulated game. Sacks go does across the board and are far more evenly distributed amongst linemen when every QB in the league is set to "Ideal" for this trait.

                              It's definitely more complex than just OVR rating for offensive linemen.

                              Link: http://www.operationsports.com/forum...-qb-sacks.html
                              Probably is, didn't touch any of the QB Traits.
                              Just saw a realistic number of sacks being consistent based off of the cumulative OL AWR.

                              It's not a big issue with me, but hope they can render a fix for those that it really impacts.

                              Comment

                              • Armor and Sword
                                The Lama
                                • Sep 2010
                                • 21802

                                #105
                                Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

                                Originally posted by saywatt;2047722733[B
                                Looks like this patch was useless to anyone who plays Sim style CFM... unbelievable.[/B] I can't believe with billions of dollars they refuse to fix fundamentally flawed aspects of this game.

                                I know where I work that if my programmers can't fix issues within 24-48 hours someone WILL be getting fired. We make 50 million/year compared to EA's 5 billion.

                                I don't mean to rag EA but if you work in development you'd be more disappointing and understanding of my issues. I fully understand software development and these issues are not hard to fix with now five years of the same code. There are other reasons EA is not producing results - and difficulty is not one of them.

                                Luckily walmart will let me return it for star wars or something else lol. I'll wait for another patch before I play I guess...
                                Definitions of this statement can vary wildly. I am getting great simulation style football out of this game. In fact the best it has ever been in the series history. It's like people think franchise mode was amazing before they went to the Connected Franchise model. I have some news. IMO it was stale and yeah it had some great features I want back (Tony Bruno show, pre-season position battles, player roles, RFA) but overall? CFM right now is just as good in many ways. Draft and scouting? It blows away previous Madden's before the CFM model. The draft presentation has come a long way.

                                I managed to have a blast last year with Madden 15 (despite warts like the sack issue) and the year before with Madden 25 (despite warts as well).

                                This new team has made this game better each and every version starting with M25. I am very happy I am able to play Madden year round again. Something I have not been able to do since Madden 05 and 07 on PS2!!!

                                Again.....it's about managing expectations you have from a video game. And working with what you got to make it fun, immersive and having a good time.

                                This team has responded with 2 patches inside of 5 weeks.

                                Pretty awesome. And from what I read they are not done tweaking the game for us yet. They seem very committed to giving us a high quality football game. WR/DB interactions were the number 1 request last year.....and they killed it this year. The passing game is amazing IMO. Even the running game is also far better than it has been ever in the series history.

                                I don't agree with the doomsayer attitudes about Madden 16. This game is really impressive. It is the best console football game I have ever played.

                                No doubt.

                                It's not perfect. Nor do I ever expect a sports video game to ever be.

                                Ok....off my soap box.
                                Now Playing on PS5:
                                CFB 26 Hurricanes/Fresno State Year 2
                                MLB The Show 25 - 2025 Yankees Year 1
                                MLB The Show 25 1985 Yankees Year 1
                                Oblivion Remaster



                                Follow me on Twitch
                                https://www.twitch.tv/armorandsword

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