Madden NFL 16 Title Update #2 Available Now, Full Details Included
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included
Thanks mate. I second this - what do the LT sack numbers look like?Interesting, that would suggest better AWR prog/regression with QB's on CPU controlled teams. Were the results generally the same with other QB's in the league? This could be good news.
Also not to be a bother... but could you post the top 10 or so LT's in the league and how many sacks they gave up? I ask that because high sack counts were what was causing LT's to have severe regression, and perhaps they fixed the big sack totals allowed by LT's. Which would mean they essentially would fix the LT regression too. (Before this patch, league sack leaders would have 35-40 sacks, so hopefully your sim will now show lower totals, and therefore more realistic sack totals for LT's)
If both are true it would suggest they gave some attention to both QB issues with AWR, and LT issues with regression.
Lastly, THANK YOU Iampalafox11, for taking the time to run those simulations in offline mode, I know they take longer than on-line simulations. Much appreciated.Comment
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included
To make sure I understand this correctly, you use to come out in zone and shade a WR left/right and this changed the corner back to a man assignment.After the update WR shading isn't working for me any more. Is that normal?
For example before on defence I used to come out in a zone play and shade a CB either in or out and it used to work.
Now when I try to shade the WR, The CB stays in a zone. The only way Im able to shade is to manually switch to the CB that is covering the WR and shade in or out.
Am I the only one having this issue???
any help is appreciated
Now after the patch he no longer switches to man coverage?
Well this sucks for me, I frequently do this type of change. More work for my thumbs I guess.Comment
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Yes the results seem to be about the same for all QBs even the back ups.Interesting, that would suggest better AWR prog/regression with QB's on CPU controlled teams. Were the results generally the same with other QB's in the league? This could be good news.
Also not to be a bother... but could you post the top 10 or so LT's in the league and how many sacks they gave up? I ask that because high sack counts were what was causing LT's to have severe regression, and perhaps they fixed the big sack totals allowed by LT's. Which would mean they essentially would fix the LT regression too. (Before this patch, league sack leaders would have 35-40 sacks, so hopefully your sim will now show lower totals, and therefore more realistic sack totals for LT's)
If both are true it would suggest they gave some attention to both QB issues with AWR, and LT issues with regression.
Lastly, THANK YOU Iampalafox11, for taking the time to run those simulations in offline mode, I know they take longer than on-line simulations. Much appreciated.
Tyron Smith: 2015: 8 Sacks, 2016: 5 Sacks, 2017: 1 Sack
Joe Thomas: 2015: 15 Sacks, 2016: 15 Sacks, 2017: 3 Sacks
Jared Veldheer: 2015: 6, 2016: 9, 2017: 8
Greg Robinson: 2015: 23, 2016: 23, 2017: 3
Jake Matthews: 2015: 8, 2016: 10, 2017: 11
Joe Stayley: 2015: 14, 2016: 14, 2017:13
Nate Solder: 2015: 5, 2016: 16, 2017: 13
Taylor Lewan: 2015: 21, 2016: 18, 2017: 15Comment
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included
I don't understand what the issue is with drive goals if you can just turn them off so easily using Booker21's workaround?@MikeLowe47 | YouTube | Discord
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included
You can't turn them off in an online CFM which is the main reason many folks bought the game.“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included
I can absolutely live with these numbers! Great news!Yes the results seem to be about the same for all QBs even the back ups.
Tyron Smith: 2015: 8 Sacks, 2016: 5 Sacks, 2017: 1 Sack
Joe Thomas: 2015: 15 Sacks, 2016: 15 Sacks, 2017: 3 Sacks
Jared Veldheer: 2015: 6, 2016: 9, 2017: 8
Greg Robinson: 2015: 23, 2016: 23, 2017: 3
Jake Matthews: 2015: 8, 2016: 10, 2017: 11
Joe Stayley: 2015: 14, 2016: 14, 2017:13
Nate Solder: 2015: 5, 2016: 16, 2017: 13
Taylor Lewan: 2015: 21, 2016: 18, 2017: 15
Can you confirm this is for Offline CFM with no other workarounds in play or setting changes?Comment
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included
Yes correct. After installing the update it stopped working. Only way it still works is if u select cb, then select man assignment then select the WR icon. Takes alot of time. Before it used to be easier/fasterTo make sure I understand this correctly, you use to come out in zone and shade a WR left/right and this changed the corner back to a man assignment.
Now after the patch he no longer switches to man coverage?
Well this sucks for me, I frequently do this type of change. More work for my thumbs I guess.Comment
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included
Interesting, that would suggest better AWR prog/regression with QB's on CPU controlled teams. Were the results generally the same with other QB's in the league? This could be good news.
Also not to be a bother... but could you post the top 10 or so LT's in the league and how many sacks they gave up? I ask that because high sack counts were what was causing LT's to have severe regression, and perhaps they fixed the big sack totals allowed by LT's. Which would mean they essentially would fix the LT regression too. (Before this patch, league sack leaders would have 35-40 sacks, so hopefully your sim will now show lower totals, and therefore more realistic sack totals for LT's)
If both are true it would suggest they gave some attention to both QB issues with AWR, and LT issues with regression.
Lastly, THANK YOU Iampalafox11, for taking the time to run those simulations in offline mode, I know they take longer than on-line simulations. Much appreciated.Wow, those season sack totals do look way better after the patch.Yes the results seem to be about the same for all QBs even the back ups.
Tyron Smith: 2015: 8 Sacks, 2016: 5 Sacks, 2017: 1 Sack
Joe Thomas: 2015: 15 Sacks, 2016: 15 Sacks, 2017: 3 Sacks
Jared Veldheer: 2015: 6, 2016: 9, 2017: 8
Greg Robinson: 2015: 23, 2016: 23, 2017: 3
Jake Matthews: 2015: 8, 2016: 10, 2017: 11
Joe Stayley: 2015: 14, 2016: 14, 2017:13
Nate Solder: 2015: 5, 2016: 16, 2017: 13
Taylor Lewan: 2015: 21, 2016: 18, 2017: 15
Here is a link below about this exact issue, with a screenshot on the first page showing how season sack total leaders would have like 35+ sacks.
This appears much improved.
Thanks again for running all the simulations!
Oh, here's the link...
http://www.operationsports.com/forum...egression.htmlComment
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included
So the sack totals are improved then? If that's the case, I aint sleeping tonight lolYes the results seem to be about the same for all QBs even the back ups.
Tyron Smith: 2015: 8 Sacks, 2016: 5 Sacks, 2017: 1 Sack
Joe Thomas: 2015: 15 Sacks, 2016: 15 Sacks, 2017: 3 Sacks
Jared Veldheer: 2015: 6, 2016: 9, 2017: 8
Greg Robinson: 2015: 23, 2016: 23, 2017: 3
Jake Matthews: 2015: 8, 2016: 10, 2017: 11
Joe Stayley: 2015: 14, 2016: 14, 2017:13
Nate Solder: 2015: 5, 2016: 16, 2017: 13
Taylor Lewan: 2015: 21, 2016: 18, 2017: 15Comment
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yes offline no workarounds just started it up and jumped into a NEW CFM. That is the only thing is it is NEW it didn't work for my CFM that I already started. All-pro settings and no slider moves.Comment
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included
If your playing the cpu in an online CFM and you can't don't something, but you can do it offline, why not?
What's funny is we are still finding fixes that weren't listed, can anyone give indisputable evidence that the confidence/drive goals issue isn't fixed?
I mean, what if it is fixed and you all are just wasting time clamoring about it.
Like Millennium said, let's play the game and judge for ourselves. Wow the "microwave generation" is in full effect lol.
Over 100 issues were not even listed guys. I'm sure those fixes will start be listed as we play.
On a side note, this may or may not be relevant to confidence boost/drive goals.
I'm playing with my offline cfm 32 team control and I notice the confidence boost going away after changing certain priority positions/coaching schemes(ie. LE, Cameron Wake from Speed rusher to balanced 4-3 and he is one example, I've seen more) certain players will lose or gain those confidence boost back just by how the priority I. Coaching schemes are set.
I try to match them to what they show on the player's upgrade screen, so far I've had a better challenge from the cpu when doing this but it could all be "placebo".Comment
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