Never had the game freeze on me after I played a game or during a game in offline CCM. With the new patch now it has happened twice. It happened once when I was exiting the replay screen and once after I had finished the game and wanted to exit. I also lost all progress on that game so I have to play it again. Really hope this isn't because of the patch.
Madden NFL 16 Title Update #2 Available Now, Full Details Included
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included
Never had the game freeze on me after I played a game or during a game in offline CCM. With the new patch now it has happened twice. It happened once when I was exiting the replay screen and once after I had finished the game and wanted to exit. I also lost all progress on that game so I have to play it again. Really hope this isn't because of the patch. -
Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included
While they aren't ideal, they are still better than what is was before the patch. So I'm going in lol
But just out of curiousity for xbox one users, do we have to wait til the game is done updating completely? because it was updating and I was still able to advance onto the gameComment
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included
QB's dropping awareness mid-season seems to be fixed. Ran a few tests simming to mid-season with Mariota and he didn't lose any awareness (and yes, he had bad games)
That means weekly or every four weeks progression is no longer a requirement to keep AWR up. I would assume regression still happens as normal at season's end (dependent on completion of season goals, like in past Maddens).
Another one for that list of 100 things fixed!
Also, is it just me or does the CFM frontend seem a little snappier? Noticed that while simming - it seems a bit more responsive. Could just be my imagination.Comment
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included
I also ran sims straight away with regards the LT sack numbers.. I posted in the other patch thread.
Robinson led the league in 2 straight years with 33 then 31... he lost 5 PBK pts first year, then rebounded by gaining +4 back the next.
The numbers remain high, this is with the patch, weekly progression, default latest EA roster.
I still believe its to do with the QB trait, if they dont have IDEAL or worst case TRIGGER HAPPY set, then the LT is likely to give up big sack numbers.
EDIT- However if they dont regress dramatically, then its not the end of the world... its a stat you could ignore, if its not affecting the player.
Once again, iampalafox got those numbers from a restart...
Did bestbrother restart as well?Comment
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included
Wow, those LT stats are awful. I wonder why some games are like that and some aren't. I've played 5 seasons of CFM as a Coach and the most my QB has been sacked is 18 times in a season, the least was 7, I frequently get the XP points for not allowing a single sack in a game.
I haven't seen any LT regression in my game either, my LT has stayed at 80 and has actually increased a few points a year. He's currently at 84, same for my RT.
And for people complaining about your guys not resigning with you, wait till the off season. I had 8 guys reject crazy contract offers during the season, like 20 million over their asking price and then the off season hits and I offer them their asking price and 6 of the 8 resigned and one of them I didn't even offer because of cap space.
The only player that wouldn't resign was my WR and I franchised him twice, and on the second time he finally accepted the contract he was asking forComment
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included
How are your LT sack stats looking?QB's dropping awareness mid-season seems to be fixed. Ran a few tests simming to mid-season with Mariota and he didn't lose any awareness (and yes, he had bad games)
That means weekly or every four weeks progression is no longer a requirement to keep AWR up. I would assume regression still happens as normal at season's end (dependent on completion of season goals, like in past Maddens).
Another one for that list of 100 things fixed!
Also, is it just me or does the CFM frontend seem a little snappier? Noticed that while simming - it seems a bit more responsive. Could just be my imagination.Comment
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included
Haha, no clue I'm new here too, and I'm 32. Maybe one of these youngin's can explain, because I'm curious to see your results.
I'mm gunna make and sim a dummy franchise too, there is a bunch of stuff I'm curious about now too.Comment
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included
Ok I just did a test sim and Jameis Winston was sacked a whopping 68 times. Their starting LT Kevin Pamphile allowed an amazing 34 sacks lol His pass block actually has a green arrow at 81 with his confidence at 64Comment
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included
So it seems they did not improve the Dline pass rush. Dline still dances with the Oline like they have no pass rush moves. Almost want to say im suprised but I cant. Thought this was pretty obvious.YouTube: Game Subscriber TV
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included
Just started and simmed another one.
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included
It seems like the sim stats are not fixed (as far as number of sacks given up being very unrealistic), but the silver lining could be their actual attributes and ratings won't dramatically decrease anymore.49ers Faithful since 1985Comment
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