Madden NFL 16 Community Impressions
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Re: Madden NFL 16 Community Impressions
I waited to start a franchise because of all the confidence issues. Finally started my Dolphins franchise using the user coach create to turn off drive goals. Worked for 3 games and then in my fourth the CPU wouldn't snap the ball on pass plays. Backed out and tried doing it a couple times but no dice. Plus they had nobody at RG! There was a giant hole there! So I had to go to an older save file and play them as a true cpu team. Omg, the stupid XP crap popping up everywhere. Who asked for this junk? The merging of my player crap with franchise to get this stuff stinks. In the past two years I have never manually progressed a player. I just want the game to do it realistically. I don't want cheese and I don't want an RPG. I just want football.
Please let us reset confidence or fix that over powered new feature so it doesn't wreck things anymore. Disappointed in the Madden team right now for being very open until the first patch and nothing but crickets since then. Madden 16 is the best game they put out in a long time and yet it can't get out of its own way at times.Comment
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Re: Madden NFL 16 Community Impressions
Hmmmmm, hearing that there are issues with franchise mode just made me back off from buying this. I keep hearing it is the best Madden is a while but Franchise mode is where it is at for me....OH...
IO...
The Scarlet and Grey, best team in the land!Comment
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Re: Madden NFL 16 Community Impressions
I waited to start a franchise because of all the confidence issues. Finally started my Dolphins franchise using the user coach create to turn off drive goals. Worked for 3 games and then in my fourth the CPU wouldn't snap the ball on pass plays. Backed out and tried doing it a couple times but no dice. Plus they had nobody at RG! There was a giant hole there! So I had to go to an older save file and play them as a true cpu team. Omg, the stupid XP crap popping up everywhere. Who asked for this junk? The merging of my player crap with franchise to get this stuff stinks. In the past two years I have never manually progressed a player. I just want the game to do it realistically. I don't want cheese and I don't want an RPG. I just want football.
Please let us reset confidence or fix that over powered new feature so it doesn't wreck things anymore. Disappointed in the Madden team right now for being very open until the first patch and nothing but crickets since then. Madden 16 is the best game they put out in a long time and yet it can't get out of its own way at times.Currently Playing:
MLB The Show 25 (PS5)Comment
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Re: Madden NFL 16 Community Impressions
Camera Issues:Remedy? Give us a custom cam or more cam options.
I don't know why this has been such a struggle over the recent years but once again the zoom cam is so close but yet so far away from perfection. I guess what i am saying is..the zoom cam needs tweaking ...it's a too close on run plays once the RB gets past the scrimmage line but oddly not every play but most, and the zoom cam is a too close during pass plays once the WR catches the ball... some times, oddly, the zoom cam lowers down to knee level during pass plays once WR catches the ball. Why this happens is very odd but there is two ways to completely put the end to cam rants, read below
BEST THING TO DO TO FIX THIS> Give us a more variants of zoom cam...say a zoom 1 cam, zoom 2 cam, zoom 3 cam as options to choose from not just one zoom cam and call it a day or simply give us a custom cam, in other words, give us "more options" ..the more options the more gamers will feel satisfied, its not rocket science in this day of technology and convenience, the more options the better.
I feel a zoom cam that is set between the current zoom cam and standard cam would be almost perfect imho but then again...what satisfies me might not satisfy the next guy...so to remedy this, give us a custom cam, Please. The game is great this year...sliders are effective and its the best madden in a decade, no doubt but the cam issues need to be fixed or given to us with more options.Last edited by Moegames; 09-26-2015, 06:13 PM...You win some, you lose some
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Re: Madden NFL 16 Community Impressions
I've just bought Madden 16 and started testing it in CFM.
My first impression is that I think that there are EA developers hired specifically to make elements in the game annoying. I received a trade offer for a CB I had no intention of trading (young, talented, great potential). I went to the roster and discovered that he was on the trading block. So was a bunch of other players I never put on the trading block. Then I went searching for about 10 minutes without finding my trading block which meant I had to go through the roster, player by player and see if they were on the trading block or not.
And that's when I discovered that if you click on a player in the roster menu, when you back out, the roster menu resets and takes you back to "All" which is not only annoying but must be designed to p*** you off.
Other than that I'm under the impression that this is a very good game and I can't wait to really get into it (waiting for the next patch before starting my CFM). Sadly, I can already tell that this game is going to annoy me a lot if the menu reset isn't fixed in a patch...Comment
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Re: Madden NFL 16 Community Impressions
I've just bought Madden 16 and started testing it in CFM.
My first impression is that I think that there are EA developers hired specifically to make elements in the game annoying. I received a trade offer for a CB I had no intention of trading (young, talented, great potential). I went to the roster and discovered that he was on the trading block. So was a bunch of other players I never put on the trading block. Then I went searching for about 10 minutes without finding my trading block which meant I had to go through the roster, player by player and see if they were on the trading block or not.
And that's when I discovered that if you click on a player in the roster menu, when you back out, the roster menu resets and takes you back to "All" which is not only annoying but must be designed to p*** you off.
Other than that I'm under the impression that this is a very good game and I can't wait to really get into it (waiting for the next patch before starting my CFM). Sadly, I can already tell that this game is going to annoy me a lot if the menu reset isn't fixed in a patch...Comment
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Re: Madden NFL 16 Community Impressions
I just had the game that everyone was dreading since we saw the speed of the draft class WR's several months ago. In year 3 of my Rams CFM I just played an Eagles team whose top 4 WR's were 98, 98, 96 and a pedestrian 92 in speed. My fastest DB is a 90 speed.
A thing that worked to my advantage was that their #1 QB was out with an injury( a player who they had drafted in the first round the year before) Chase "Booger" Daniel was the QB.
Usually I play a lot of 8 in the box, but I didn't want to leave my guys 1 on 1 with those speedsters so I kept 2 safeties high all game unless in the red zone. That allowed Murray to avg. 5 yards a pop on 20 carries, which annoyed me to no end. They were content to gash me up the middle in the first half and were down 24 to 10 at the half. Their touchdown coming on my usual once every 3 games pick 6 tossed. When they did throw Booger threw 3 first half picks against the zone coverage.
In the first half I was the hitting the deep ball, with TD passes of 75 and 48, and 29 all to my TE's(2 to TE1 and 1 to TE2) It was the first TD's for either of them in this the fifth game of the season.
Since they were down by two scores they decided to abandon the run in the third quarter, and BAM that when it caught up to me. Booger hit the speedsters on TD passes of 21(ehh), 70, and 90!!! Seam routes, fly routes, despite playing over the top coverage, my guys just couldn't hold them down all game. I was down 31-24 after three. My offense could do squat in that quarter. I was saved by getting a 4 INT against Booger in the Red Zone.
6 minute drive at the start of the 4th and got another TD's pass to TE2 to go up 34-31. Got pick number 5 at midfield, but had to punt after a three and out, pinned them inside the 10. On third down from the 3, they got a holding call against them when the QB was in the endzone, Saftey, 36-31. They kicked the free kick out of bounds, illegal procedure. Drove down got a 10 yard TD from Gurley, who had been held to 2.1 YPC in the game. 43-31.
Got pick number 6, but had to punt again after chewing clock with some middle dives. With 2 minutes left they got another 30 yard pass down field, and a 40 yard P.I. against my CB who was at least close enough this time to hold the WR. They got a 1 yard TD pass to close to 43-38, but could secure the Onside kick and I knelt down for the W.
Those speedster were a problem of course, but they were crappy route runners, and didn't really fight for the ball in the air. They could only get open on straight routes. The pressure to try and keep them from getting deep was great, I did what I could, but they still got loose.
Gave up 424 yards passing on 24 completions, and was only saved by the 6 picks and my own Madden 16 best 356 yards passing and 4 TD passes.
I've got a 98 and a 94 speed WR myself, plus Austin at 95 who I converted to a Third down back. My guys don't really get over the top that much, but they are complete WR's who can go over the middle and get great separation by running crisp routes.
It isn't the be all and end all any more, but Speed still kills in Madden.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: Madden NFL 16 Community Impressions
I've just bought Madden 16 and started testing it in CFM.
My first impression is that I think that there are EA developers hired specifically to make elements in the game annoying. I received a trade offer for a CB I had no intention of trading (young, talented, great potential). I went to the roster and discovered that he was on the trading block. So was a bunch of other players I never put on the trading block. Then I went searching for about 10 minutes without finding my trading block which meant I had to go through the roster, player by player and see if they were on the trading block or not.
And that's when I discovered that if you click on a player in the roster menu, when you back out, the roster menu resets and takes you back to "All" which is not only annoying but must be designed to p*** you off.
Other than that I'm under the impression that this is a very good game and I can't wait to really get into it (waiting for the next patch before starting my CFM). Sadly, I can already tell that this game is going to annoy me a lot if the menu reset isn't fixed in a patch...
Another one is when you go to Auto someone. After they're auto'd it takes you back to the main CFM screen. Annoying. They use the same code year after year without bothering to do more than mostly cosmetic changes.Comment
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Re: Madden NFL 16 Community Impressions
First time I've ever seen this...the AI is using throwback uniforms of its own volition. MNF/SNF game against the Eagles in week 6 as the Giants, they're using the old school Jaws era uniforms. I would have started over and used the LT era Giants unis but was afraid that the AI wouldn't choose the throwbacks again. Still, something that's actually surprisingly good for once in Madden.Comment
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Re: Madden NFL 16 Community Impressions
Yeah, I saw this too. In the drive goal test season i'm running the Eagles broke out those light blue and yellow abominations. First time I've seen those, and hopefully the last.
Sent from my SM-G900P using TapatalkComment
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Re: Madden NFL 16 Community Impressions
I held out for as long as I could.. I am done. Just cant sit through it anymore. Just experienced the worst shifting I have ever seen. The Chiefs had 3 crazy completely unrealistic plays against me. The first was an INT where the DB shifted 3 yards to the left to get behind a corner route - jumps up and does a weird looking one handed catch. The second was the exact same thing from a LB except this time he was clearly beat and a lob pass is an easy completion. Was it? Nope. He shifts all the way up right behind my TE and does the exact same weird looking one handed catch animation. Then the third play they completed an out route on a play where my DB was in perfect position all the way up until he was completely shifted out of the way just the CPU could throw in the OBJ one handed catch animation.
I am tired of it. Going to try to sell the game prior to the Uncharted Collection releases and if I cant Ill just get whatever credit they offer to put toward it.Comment
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Re: Madden NFL 16 Community Impressions
We seriously need a **** user defined camera or a mid zoom cam.Youtube- https://www.youtube.com/channel/UC1Y...YHoeFjXQJ2Ps4g
Twitter- https://twitter.com/FadessGaming
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Re: Madden NFL 16 Community Impressions
So I have held out the majority of my playing for this patch hoping it would make the game playable, so apologies if the issues I am describing were pre patch #2.
Issue #1: Ghost linemen: So if I am facing a 3-4 defense and they only rush 3, often my center has no one to block. So what does he do? He slowly shuffles his feet, throws air punches, and randomly engages some ghost player. In fact, all my lineman do that if they have no one to block.
Issue #2: Helpful holding calls: There was a point in my last game where Kevin White had 5 holding calls in a row. Oddly, 3 of them resulted in a loss of down but made the next down "... and inches" and 2 of them resulted in me getting a first down. This has happened on EVERY holding call for both sides in now 3 games.
Issue #3: More interceptions / user dropped passes: I've thrown a lot of jump balls for White and Jeffrey with no success so far, and all have ended in interceptions. I am using A&S's sliders so 65 catch. The receiver jumps, the ball pops in the air super high, and someone intercepts it. So far in 3 games I have thrown a total of 6 goal line fades and all ended in interceptions from a tipped ball.
Issue #4: Robo QB: So far in 3 games the opposing QB's have thrown for a total of 11 incomplete passes - not one errant throw.
Issue #5: Crazy decisions by defensive players: I have had a couple of occasions where I had a blitzing LB or a DE with an open shot on the QB stop mid-run, turn around, and drop back into coverage...
Issue #6: No pass rush: I know I am playing as the crappy Bears, but in 3 games I have not had a sack or have even come close. My players are just stuck dancing unable to get pressure.
Issue #7: More crazy decisions by defensive players: I run the option with Tebow and it is pretty comical how stupid the defense is. On many, many players defenders just run right past me and keep going to only God knows where. I will seriously run the option and not even see a defender on the screen for a second - lol! Lots of time the defenders run in the backfield and just turn around and run into the lineman.
Issue #8: Broken sim engine?: On probably half my run players with Forte when running full steam ahead and trucking, a CB or Safety hits me and my legs come out from under me and go forward and Forte just simply sits down. I personally believe the tackling is infinitely worse than last year and could not look anymore silly.
Issue #9: Horrible loading screen graphics: Anyone else notice this? I think I'll have to take a picture... It is like EA took screenshots of a 240p YouTube video and added the pic to the loading screen. Looks like N64 graphics - super grainy, blurry, and just overall terrible.
Issue #10: Worse commentary?: In game one, Rogers was 15/16 for 200yds and 2tds in the first half. Phil Sims started the Packers first possession in the second half by telling me how downright awful he played in the first half... I would say maybe half the plays have correct commentary but when they fail, they fail hard.
Based on this experience I am going to have to put Madden back down. In my personal opinion, this years title is worse than than last years. I believe the tackling looks horrendous - often 4-5 players hit the ball carrier and just fall over backwards to their deaths? The penalties are working correctly for me, the tipped balls on every contested catch... the vanishing players mid play etc. It's just too much for me and I have not even mentioned my disdain for the drive goals yet!
I'll wait until maybe another patch but more than likely will wait until next years title. I am pleased with the progress made to receivers aggressively attacking the ball but am really unimpressed with every single other aspect of the game. Doesn't even feel like football.Comment
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