Contested/off balance shot animations

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • The 24th Letter
    ERA
    • Oct 2007
    • 39373

    #1

    Contested/off balance shot animations

    Mentioned this a few weeks back, but the situations that's trigger contested shot animations should be looked at.

    Will post some examples when I get home....but I feel like these shots should be regulated to when someone is smothering you and would actually effect your gather. These shouldn't happen when the defender is a jab step distance away. Guys like Melo feast on these type of situations without awkwardly getting shots off...

    Instead too many times they are being triggered when the defender is a foot away or worse, behind you off of a screen...some guys online exploit this running around chaotically and get close enough beside you to trigger these when they are out of position too...

    What I did notice playing today is if you go into a shot to quick during a size up situation or before competing your dribble it will trigger an off balance shot animation....I guess I could live with that...but I hate the timings..

    What do you guys think?




    Sent from my iPhone using Tapatalk
  • Biaxident
    Rookie
    • Apr 2006
    • 177

    #2
    Re: Contested/off balance shot animations

    Absolutely agree, especially with regard to a defender trailing you in recovery off a screen. I play with the Clips a lot and seeing JJ Redick fade away in these situations bugs me, considering in reality he and Korver are masters of this shot. Having a guy on your hip or behind you should not reduce your chance at making an otherwise clean look to nearly 0%.

    In general, I think these animations need a slight boost in make %. I can probably count on one hand the number of shots I've made from these animations since day 1, and not all attempts were bad looks.

    Comment

    • manu1433
      Pro
      • May 2014
      • 552

      #3
      Re: Contested/off balance shot animations

      Originally posted by The 24th Letter
      Mentioned this a few weeks back, but the situations that's trigger contested shot animations should be looked at.

      Will post some examples when I get home....but I feel like these shots should be regulated to when someone is smothering you and would actually effect your gather. These shouldn't happen when the defender is a jab step distance away. Guys like Melo feast on these type of situations without awkwardly getting shots off...

      Instead too many times they are being triggered when the defender is a foot away or worse, behind you off of a screen...some guys online exploit this running around chaotically and get close enough beside you to trigger these when they are out of position too...

      What I did notice playing today is if you go into a shot to quick during a size up situation or before competing your dribble it will trigger an off balance shot animation....I guess I could live with that...but I hate the timings..

      What do you guys think?




      Sent from my iPhone using Tapatalk
      for sure

      wish I had made a video of one I had a couple of hours ago

      was playing a game of domination with Boogie and had a defender behind me and one on the baseline off to the side....neither of which were close enough to challange my shot

      game triggered a fade away animation despite the challanging defender (i assume it was him that triggered it anyway) being behind me -.-

      Comment

      • The 24th Letter
        ERA
        • Oct 2007
        • 39373

        #4
        Contested/off balance shot animations

        Originally posted by Biaxident
        Absolutely agree, especially with regard to a defender trailing you in recovery off a screen. I play with the Clips a lot and seeing JJ Redick fade away in these situations bugs me, considering in reality he and Korver are masters of this shot. Having a guy on your hip or behind you should not reduce your chance at making an otherwise clean look to nearly 0%.

        In general, I think these animations need a slight boost in make %. I can probably count on one hand the number of shots I've made from these animations since day 1, and not all attempts were bad looks.

        Agree with all of this...


        Originally posted by manu1433
        for sure

        wish I had made a video of one I had a couple of hours ago

        was playing a game of domination with Boogie and had a defender behind me and one on the baseline off to the side....neither of which were close enough to challange my shot

        game triggered a fade away animation despite the challanging defender (i assume it was him that triggered it anyway) being behind me -.-

        Then most of the bigs have that slow lean back contested animation....it's gotten me blocked a couple of times, lol



        Sent from my iPhone using Tapatalk
        Last edited by The 24th Letter; 10-09-2015, 07:05 PM.

        Comment

        • I_am_legend417
          Rookie
          • Sep 2015
          • 90

          #5
          Re: Contested/off balance shot animations

          They need contested shots in practice. Something that you can do continuously. Also the ability to repeat drills without the bonuses, I continuously fail the dribbling one and I never know what I did wrong or how to do it correctly.

          I like the practices but I wish they were true practices and not only bonuses for the games.

          Post practice would be awesome.

          But that's off topic, they need to do something about what is considered contested, because the computer constantly takes contested shots and their form rarely changes. But mines changes whey they are 4 feet away or once when the defenders back was to me.

          Comment

          • hanzsomehanz
            MVP
            • Oct 2009
            • 3275

            #6
            Re: Contested/off balance shot animations

            Yes, the contest shot system desperately needs refining.

            Using sliders I was able to tune the errant interactions to more simulated interaction: awareness and consistency sliders did the trick for me.

            I thought it was contest shot strength but awareness and consistency still appear to be the drivers because I don't see the flaws reappear on simulation so long as consistency and awareness are set high enough.

            There may be a composure connection between awareness of shooting ability and awareness of surroundings -whatever it may be I have been able to clean it up with slider adjustments but would like to see the system work by default as fundamentally as it can from a logical perspective within the appropriate context.

            Sent from my SM-T330NU using Tapatalk
            how could I lose? im playing by my own rules..

            Comment

            • morningstar777
              Rookie
              • Nov 2005
              • 241

              #7
              Re: Contested/off balance shot animations

              Agreed. This is a legit issue.


              Sent from my iPhone using Tapatalk

              Comment

              • amedawg00
                2K OL Legend
                • Jan 2008
                • 2884

                #8
                Re: Contested/off balance shot animations

                Cosigning this post 100%. These wierd contested shot animations when even being breathed by defenders 5 feet away is gimmicky way of 2k nerfing the catch and shoot game. The situation got so bad that we had to ban lazy LT intense d defense in our myleague online. Users would just sag off shooters and lazily press LT to contest shots with no anticipation needed whatsoever. You can have your cake and eat it too..stop the drive and stop the shot with a simple trigger press while quick shuffling, bumping, and harassing the ball handler and shooter all the same. Low and behold when we mandated manual shot contest, where users have actually anticipate and contest with right stick or Y button jump contest, it greatly reduced the contested shot animations and has even opened up the post game where users cannot simply lazily hold LT intense d to defend the post without anticipation as well. Now the cat and mouse game has opened up with quick pull ups, catch and shoots and advance post moves.
                [OS Vets NBA 2K10 Champion]

                [XLSL SIX NBA 2K11 Champion]

                [NSBA SIV NBA 2K11 Champion]


                [NSBA SVI NBA 2K12 Champion]


                [SCH SI NBA 2K15 Champion]

                [SCH SII NBA 2K15 Champion]

                [SCH SIII NBA 2K15 Champion]

                [SCH SIV NBA 2K16 Champion]

                [SCH SV NBA 2K18 Champion]

                Comment

                • Beluba
                  Gameplay Director, NBA2k
                  • Jul 2002
                  • 1389

                  #9
                  Re: Contested/off balance shot animations

                  It will be patched


                  Sent from my iPad using Tapatalk

                  Comment

                  • Yesh2kdone
                    Banned
                    • Feb 2015
                    • 1412

                    #10
                    Re: Contested/off balance shot animations

                    Originally posted by Beluba
                    It will be patched


                    Sent from my iPad using Tapatalk
                    Thanks for this. While you're here, does deadeye actually do anything this year? It's one thing having contested animations, but if as a player I'm hitting the white line consistently (but no green release), but I don't make any contested shots even with deadeye, then what is the purpose of it, or has this been watered down to the point of irrelevance in the hope of avoiding what happened last year?

                    Even when I feel it should trigger, I just get thrown into triggering "fade ace" instead. Thanks.

                    Comment

                    • The 24th Letter
                      ERA
                      • Oct 2007
                      • 39373

                      #11
                      Re: Contested/off balance shot animations

                      Originally posted by Beluba
                      It will be patched


                      Sent from my iPad using Tapatalk

                      Thanks Mike!


                      Sent from my iPhone using Tapatalk

                      Comment

                      • Rell7thirty
                        Pro
                        • Dec 2013
                        • 721

                        #12
                        Re: Contested/off balance shot animations

                        Very good point OP

                        I've been using Curry's jumpshot animation in my career mode, and even while being wide open he has awkward landings. One foot landings like if I'm leaning the joystick.

                        I know Curry has inconsistent landing but not when wide open.

                        Comment

                        • Rkhabeer
                          Rookie
                          • Sep 2011
                          • 7

                          #13
                          Re: Contested/off balance shot animations

                          Originally posted by hanzsomehanz
                          Yes, the contest shot system desperately needs refining.

                          Using sliders I was able to tune the errant interactions to more simulated interaction: awareness and consistency sliders did the trick for me.

                          I thought it was contest shot strength but awareness and consistency still appear to be the drivers because I don't see the flaws reappear on simulation so long as consistency and awareness are set high enough.

                          There may be a composure connection between awareness of shooting ability and awareness of surroundings -whatever it may be I have been able to clean it up with slider adjustments but would like to see the system work by default as fundamentally as it can from a logical perspective within the appropriate context.

                          Sent from my SM-T330NU using Tapatalk
                          What sliders did you change exactly? And to what?

                          Comment

                          • Beluba
                            Gameplay Director, NBA2k
                            • Jul 2002
                            • 1389

                            #14
                            Re: Contested/off balance shot animations

                            Originally posted by Yesh2k
                            Thanks for this. While you're here, does deadeye actually do anything this year? It's one thing having contested animations, but if as a player I'm hitting the white line consistently (but no green release), but I don't make any contested shots even with deadeye, then what is the purpose of it, or has this been watered down to the point of irrelevance in the hope of avoiding what happened last year?



                            Even when I feel it should trigger, I just get thrown into triggering "fade ace" instead. Thanks.

                            Deadeye was way too OP last year, essentially it made the game think that closing defenders were not there at all. It's still one of the strongest shooting badges, but we did have to neutralize it a bit.


                            Sent from my iPad using Tapatalk

                            Comment

                            • Sundown
                              MVP
                              • Oct 2010
                              • 3270

                              #15
                              Re: Contested/off balance shot animations

                              Originally posted by Beluba
                              Deadeye was way too OP last year, essentially it made the game think that closing defenders were not there at all. It's still one of the strongest shooting badges, but we did have to neutralize it a bit.


                              Sent from my iPad using Tapatalk

                              Deadeye in my experience seems to work well for Klay Thompson in 2K16. I'm getting a lot of makes with defenders contesting (late?). But that could just be because of his height differential to most defenders that guard him. Not sure which makes a larger difference this year.

                              Comment

                              Working...