Problems with HoF cheese

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  • trandoanhung1991
    Rookie
    • Nov 2012
    • 372

    #1

    Problems with HoF cheese

    I'm playing MyCareer on HoF and the cheeese in infuriating. While I'm making smart plays leading to high FG%, while defending very well (still somehow they have 50% shooting), and managed to carve out a 20+ points lead.

    Comes the 4th quarter and all of a sudden everyone on my team can't make shots, while CPU makes pretty much all shots contested or not. Which leads them to close the gap and win the game.






    So I want to point out a few issues.
    • CPU makes too many contested shots and layups on HoF. SS doesn't suffer from this problem as much. Still, it's not fun to see your defensive efforts mean nothing, while on the other end, you can't make open B+ shots all game.
      • One consequence of this is that all games played on HoF are very high scoring. My team have to score around 130 points a game to have a chance of winning at all.
      • Another consequence of this is that rebounds suffer since there are so few missed shots. Just switching to Super Star allows me to get over 10 defensive rebounds a game easy, while on HoF I struggle to get more than 5.
    • Hot/cold or the momentum system makes no sense. How can you be hot 3 quarters long, and all of a sudden can't make open shots in the 4th? That doesn't happen IRL that often. Look at GSW, when they have a 20 point lead on you before the 4th, they'll run you out of their gym in the 4th. Actually, look at any competent teams, they'll do the same.
    • Defensive pressure from teammates seem weaker compared to SS. There's more silly mistakes, bad judgement and bad rotations, which is weird. They should be playing tighter, better, since it's HoF. If the CPU can do it, why can't my teammates? Also, again, too many contested makes, leading to sky high FG% even though we play good defense most of the time. I can't imagine how much better D we have to play to make them shoot <40% like IRL.
    • 4th quarter needs tweaking. Again, it's not realistic to be hot and playing well all game and all of a sudden open shots don't fall. When you're hot and you keep getting good looks, you stay hot. It's that simple. I understand the want to keep the game challenging, but honestly there aren't enough blow outs in the game. If a team has a bad night defensively and aren't on par with the opponent offensively, a blow out is the result most of the time.
  • DonWuan
    MVP
    • Oct 2010
    • 1756

    #2
    Re: Problems with HoF cheese

    Once you figure out that HOF is not about playing smart basketball you will succeed.

    Comment

    • Jrocc23
      MVP
      • May 2010
      • 3207

      #3
      Problems with HoF cheese

      Once you make a thread sort of like this, you'll just get mostly responses like above assuming they know how you play the game. Best thing to do is just post and hopefully a dev look into it. You do have some guys that give respectful advice.

      I am not sure I can agree with the game you pointed out but I agree with the first issue you listed 1000%.

      The first thing you pointed out is very accurate but I am on SS-Sim. So I know it has to be crazy on HOF-Sim. The CPU makes almost all of their contested layups. I can understand Bron, Harden and superstars, but it's all types of players. And it's not just the opposing CPU, but your teammates also do the same. And ones also go in at a high rate. The thing that kills me the most is if you contest it well and they just so happen to miss, it's a foul. The fouls on here needs a lot of work for 2K17. At least add some more defensive animations that's not some flagrant looking fouls. I can go in on fouls all day. All around the paint area still needs work.

      Middies still go in like crazy for the CPU players. Teammate and opposing CPU players. I mean you can be all in their face and it's good lol. I know Mike said he tweaked it, but it doesn't seem to have affected the CPU.
      HATE LOSING MORE THAN I LOVE WINNING!

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      Comment

      • jackzagal
        Rookie
        • Oct 2014
        • 218

        #4
        Re: Problems with HoF cheese

        Man, after seeing the OP, I don't regret not even trying HoF/Sim this year. +0.5 multiplier to earn a bit more VC per game isn't really worth it to me. Looks like they didn't cut all the cheese, after all

        Comment

        • RobMUFC1987
          Rookie
          • Sep 2013
          • 258

          #5
          Re: Problems with HoF cheese

          I'm playing for the Pelicans in Year 2. We started out going 8-15, but now we're 12-16 since i stopped trying to force things after I or my teammates make a mistake. I'll now wait for the game to come to me and I'll only take open shots. It's lead to a high FG% of 70 for me but at least we have a chance of winning now and we blew out the Wizards and Suns in back to back games.

          For Defence, I'll run straight to the paint to stop them easy fastbreak layups then guard my matchup. I will refuse to switch and will only help out for a drive to the basket if they can't get a clean pass to my guy.


          My games are usually low scoring for 2K. Highest game has been us winning 117-105

          Comment

          • hanzsomehanz
            MVP
            • Oct 2009
            • 3275

            #6
            Re: Problems with HoF cheese

            To the OP: is your HoF experience based on My Career? How extensive is your HoF experience in 2k16?

            I enjoy HoF with modified sliders, the default sliders are not as friendly as they were in 2k15.

            Sent from my SM-T330NU using Tapatalk
            how could I lose? im playing by my own rules..

            Comment

            • trandoanhung1991
              Rookie
              • Nov 2012
              • 372

              #7
              Re: Problems with HoF cheese

              Originally posted by hanzsomehanz
              To the OP: is your HoF experience based on My Career? How extensive is your HoF experience in 2k16?

              I enjoy HoF with modified sliders, the default sliders are not as friendly as they were in 2k15.

              Sent from my SM-T330NU using Tapatalk
              I mostly play in MC. 5v5 the problems aren't as announced unless you play with preferred position, since you can switch to the defender, which helps a lot.

              Comment

              • Gosens6
                All Star
                • Oct 2007
                • 6101

                #8
                Re: Problems with HoF cheese

                This is what the hall of fame difficulty was intended to do, give the CPU an unfair advantage so you have the absolute hardest challenge, even if that means sacrificing realism for challenge.

                The devs have said this for YEARS and people still play on hall of fame and expect not to be cheated by the AI and get realistic, sim ball. Hardest doesn't always equal realism. It boggles my mind how people don't get this yet.


                Sent from my iPhone using Tapatalk

                Comment

                • The 24th Letter
                  ERA
                  • Oct 2007
                  • 39373

                  #9
                  Re: Problems with HoF cheese

                  Here's my question, does it have to be?

                  Like, do we have to break the rules of the game to increase difficulty?

                  I get annoyed when people say "the AI's intelligence should just increase as you raise the difficulty.....because that's way easier said than done.

                  BUT, with the leap the AI took this year I hope we are headed more in that direction.

                  A heavily contested shot should be a heavily contested shot from rookie- hall of fame....

                  Mosgov shouldn't be hitting pull up jumpers from rookie to hall of fame

                  My teammates shouldn't be dumbed down for the sake of difficulty...

                  I think we can maintain these principles without making the CPU complete pushovers right?


                  Sent from my iPhone using Tapatalk

                  Comment

                  • trandoanhung1991
                    Rookie
                    • Nov 2012
                    • 372

                    #10
                    Re: Problems with HoF cheese

                    I don't mind if the AI gets a progressive increase in reaction time from Rookie to HoF. That's fine, makes it more challenging to play.

                    I don't mind if the AI gets increased defensive awareness and defensive abilities, that's fine. So they'll make less mistakes on defense. That's great, I like a challenge.

                    I still don't mind if the AI gets increase offensive awareness, that's also fine. I like my defense to be challenged. I want the AI to be capable of punishing me on any given occasion if I slip up on defense.

                    What I don't want to see is cheese. The things I mentioned in the OP falls under cheese and shouldn't be a given for the highest difficulty of the game.

                    Also, in past 2Ks I believe the AI on HoF got boosts on physical and skill attributes. That is a no no, IMO. They should only have an advantage on mental attributes. Otherwise it's easy to end up with overpowering AI that makes tough shots with any player, or players who are not that good suddenly play like HoF 1st class players.

                    I like my skill to be challenged, not my knowledge of how to counter the cheese, which is what people seem to suggest when it comes to HoF.

                    Comment

                    • DonWuan
                      MVP
                      • Oct 2010
                      • 1756

                      #11
                      Re: Problems with HoF cheese

                      Yeah I wish one day we can have CPU become smarter as the difficulty goes up but tech is not there yet. So they have to implement these type of tactics for the CPU can compete.

                      They could never iron out all the bs, CPU could but compete. If our teammates wasn't on rookie the CPU wouldnt score a point. It's not even the challenge that causes me to rage. Its the 50/50 balls that turn into 10/90 balls. Higher clip of passes flying through bodies, and not being rewarded when running great offense/defense.

                      It becomes the animation/glitch/cheese difficulty. That's what i meant by playing smart bball will not bring you tons of success in hof. You have to have knowledge about animation triggers. Now it's not normal pick and roll, its can I trigger this bump to get a clear shot.

                      Buts that's the reason I stop playing hof. And as long as my career needs the user to put up insane amounts of points, asst, reb, etc

                      Sent from my Nexus 6 using Tapatalk

                      Comment

                      • Kese86
                        Rookie
                        • Aug 2012
                        • 158

                        #12
                        Re: Problems with HoF cheese

                        Since the complaints about HOF cheese seem to be falling on deaf ears, I propose just removing HOF difficulty from the game period and making the highest difficulty whatever the devs tuned the game to. This is a basketball sim so there should be no cheesy difficulty level as if it were NBA Jam or NBA Street. The highest difficulty should be whatever is closest to mirroring real NBA basketball. Why put a setting in a game based on reality that has so many unrealistic things happening?

                        Comment

                        • iam31yearsold
                          Banned
                          • Apr 2015
                          • 606

                          #13
                          Re: Problems with HoF cheese

                          Just don't play it. Doesn't need to be removed. Nothing to prove against that AI, I don't understand that mentality.

                          Most realistic way to play offline is through managing the team and swimming games r watch/coach. There is no difficulty, just numbers.

                          User v. User is the only place one should ever need to prove oneself. Playing the AI is about finding a balance of difficulty and realism, and playing within those boundaries.

                          Sent from my XT1528 using Tapatalk

                          Comment

                          • NDAlum
                            ND
                            • Jun 2010
                            • 11453

                            #14
                            Re: Problems with HoF cheese

                            You scored 79 points in the paint. I would really like to see game play footage.

                            To anyone who has success on Super star or HOF I would love to see video. Just want to see the types of offenses ran. Also how D is played.


                            Sent from my iPhone using Tapatalk
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                            Comment

                            • Gosens6
                              All Star
                              • Oct 2007
                              • 6101

                              #15
                              Re: Problems with HoF cheese

                              Originally posted by The 24th Letter
                              Here's my question, does it have to be?

                              Like, do we have to break the rules of the game to increase difficulty?

                              I get annoyed when people say "the AI's intelligence should just increase as you raise the difficulty.....because that's way easier said than done.

                              BUT, with the leap the AI took this year I hope we are headed more in that direction.

                              A heavily contested shot should be a heavily contested shot from rookie- hall of fame....

                              Mosgov shouldn't be hitting pull up jumpers from rookie to hall of fame

                              My teammates shouldn't be dumbed down for the sake of difficulty...

                              I think we can maintain these principles without making the CPU complete pushovers right?


                              Sent from my iPhone using Tapatalk

                              Then what's the point of even having a difficulty level? What's the point of having sliders?

                              Difficulty levels are necessary. Especially for first time players of this game, or older people and children who aren't very good at this game.

                              They have to play on rookie or pro and have an unfair advantage against the CPU to either win or get better at the game. If each level played fundamental, sim basketball, there would be no need for any difficulty. People would get frustrated always loosing, not knowing what to do.

                              It the same reason people need HOF difficulty. Some people like the hardest challenge, some people need it. If you want a hard challenge, but still keeping some sort of realism, play on superstar, adjust sliders to make it harder if you like.

                              But if you go to THE hardest difficulty, you're sacrificing realism and that's in EVERY sports game. It's the reason they have "special" names like hall of fame, all madden, legend, etc.

                              They aren't meant to play sim, they're meant to challenge you, and challenge you like you've never been challenged before. That's the point of the level, people cannot expect realism.


                              Sent from my iPhone using Tapatalk

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