NHL 16 Project Realism Roster Spreadsheet

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  • SENS_AK27
    MVP
    • Jan 2010
    • 2849

    #1

    NHL 16 Project Realism Roster Spreadsheet

    I posted in MattG's Ultimate Roster thread but I wanted to make it official with my own thread.

    I'm going to be working with PrometheusX and any others willing to help to come up with a shareable spreadsheet with complete and edited roster attributes.

    The idea is without roster sharing the best way to help others is to allow them to at least see a spreadsheet that has the edited player ratings should they undertake a more realistic roster for their BaGM's.

    My goal is to work on the teams week by week so it would be a long project but something that will benefit the community.

    I hope to have a link to my drop box file later today starting with Anaheim.
    SENS -
    GOLDEN KNIGHTS -
    YANKEES - EA
    GLES - USC

  • AdamJones113
    #AyJay
    • Apr 2013
    • 2764

    #2
    Re: NHL 16 Project Realism Roster Spreadsheet

    Looks good! How about a gdoc? I'd definitely be interested in helping.
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    • SENS_AK27
      MVP
      • Jan 2010
      • 2849

      #3
      Re: NHL 16 Project Realism Roster Spreadsheet

      I'd like to set a precedent for our ratings system. So perhaps we can discuss that beforehand. I'm not the best person for actually deciding on the player adjustments as I feel others would have a better perspective but I will maintain the spreadsheet and make it available for others to download and use.

      My initial thoughts on a player classification is:

      FORWARDS
      Generational: 96+
      Franchise: 91-95
      Elite: 88-90
      Top 6: 84-87
      Top 9: 80-83
      Bot 6: 77-79
      AHL: 75-76

      DEFENSE
      Generational: 96+
      Franchise: 91-95
      Elite: 88-90
      Top 4: 84-87
      Top 6: 80-83
      7th D: 77-79
      AHL: 75-76

      GOALIE
      Generational: 96+
      Franchise: 91-95
      Elite: 88-90
      Starter: 84-87
      Fringe Starter: 80-83
      Backup: 77-79
      AHL: 75-76
      SENS -
      GOLDEN KNIGHTS -
      YANKEES - EA
      GLES - USC

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      • SENS_AK27
        MVP
        • Jan 2010
        • 2849

        #4
        Re: NHL 16 Project Realism Roster Spreadsheet

        I've started the spreadsheet and wanted to show where I'm at.

        I have Anaheim tab completed and ready for player adjustments.

        If you have some insight please post below and I will edit.

        Full credit to Petr Puck's website as he has the active rosters of all the NHL teams in Google Docs. I'm only expanding on this to show what EA has recorded for the player attributes.

        If there is anything that is missing or you would like added let me know (not doing equipment at this time).

        I will also recreate my template for either Google Docs or Drop Box so if anyone else would like to help by taking on a team let me know.



        SENS -
        GOLDEN KNIGHTS -
        YANKEES - EA
        GLES - USC

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        • Steven547
          MVP
          • May 2004
          • 3796

          #5
          Re: NHL 16 Project Realism Roster Spreadsheet

          Here's my initial impression on the new ratings. I think you need more separation between the classes. Your bottom 6 and elite are only 11 points off. I assume those are OVRs, but I still think there needs to be more distance.

          When rating players, it seems everyone gets worried that certain players should be an 80+ overall. In the long run, you have to look at how the player will perform rated against other players, not what his OVR "should" be.

          Example: You might want a player like Duncan Keith to be a 88+ rated OVR player, but it's his DEF ratings that need to be high. The other OFF ratings will probably be lower and his overall might be low 80's. But he'll still perform as a top defenseman because his D ratings will be high.

          The one (of many) problems with EA's rosters is that the ratings, even a 10 point difference, are still too close to notice any difference in game play. Over or under exaggerating ratings is not a bad thing.

          Just some thoughts.

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          • AussieGiantsFan
            Rookie
            • Jun 2010
            • 97

            #6
            Re: NHL 16 Project Realism Roster Spreadsheet

            Originally posted by Steven547
            Here's my initial impression on the new ratings. I think you need more separation between the classes. Your bottom 6 and elite are only 11 points off. I assume those are OVRs, but I still think there needs to be more distance.

            When rating players, it seems everyone gets worried that certain players should be an 80+ overall. In the long run, you have to look at how the player will perform rated against other players, not what his OVR "should" be.

            Example: You might want a player like Duncan Keith to be a 88+ rated OVR player, but it's his DEF ratings that need to be high. The other OFF ratings will probably be lower and his overall might be low 80's. But he'll still perform as a top defenseman because his D ratings will be high.

            The one (of many) problems with EA's rosters is that the ratings, even a 10 point difference, are still too close to notice any difference in game play. Over or under exaggerating ratings is not a bad thing.

            Just some thoughts.
            Exactly my thoughts.

            Which makes it tough because then if you get deep in BeAGM mode, the regens will be so much better than they should be....

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            • Prometheus_X
              Rookie
              • Sep 2014
              • 18

              #7
              Re: NHL 16 Project Realism Roster Spreadsheet

              Stevens is right, but what Aussie mentions will also play a factor because for all your hard work you'll enjoy 2-3 good seasons and then the Rookies and Regens will throw everything off.

              The progression system is also more intuitive this year from what I heard where rookies develop to 90+ Ovr.

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              • speels
                Pro
                • Feb 2004
                • 780

                #8
                Re: NHL 16 Project Realism Roster Spreadsheet

                Originally posted by Prometheus_X
                Stevens is right, but what Aussie mentions will also play a factor because for all your hard work you'll enjoy 2-3 good seasons and then the Rookies and Regens will throw everything off.

                The progression system is also more intuitive this year from what I heard where rookies develop to 90+ Ovr.
                I may be wrong, but are we not able to edit attributes in this mode. If that is an option you can always edit the attributes every year in this mode to keep it going. Now I get that it would be different for everyone because you would basically be making players how you feel they should be as opposed to the original group ratings.

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                • Steven547
                  MVP
                  • May 2004
                  • 3796

                  #9
                  Re: NHL 16 Project Realism Roster Spreadsheet

                  Originally posted by speels
                  I may be wrong, but are we not able to edit attributes in this mode. If that is an option you can always edit the attributes every year in this mode to keep it going. Now I get that it would be different for everyone because you would basically be making players how you feel they should be as opposed to the original group ratings.
                  I'm not sure either. If we can't edit in BaGM or season mode, then when the new "rookies" are generated, they'll be better rated than the NHL players. EA needs to adjust it so that the "rookies" are maybe only rated in the 60's or 70's to start, with the occasional "great" player.

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                  • Simple Mathematics
                    MVP
                    • Sep 2009
                    • 1791

                    #10
                    Re: NHL 16 Project Realism Roster Spreadsheet

                    I have done extensive research in the past on the topic of finding a good separation of player ratings while still having the CPU generated rookies fit in well. That is why we made the Revamped Rosters with the ratings scale we had. The league's average overall will increase slightly after about 6 years. But keep in mind that a large majority of CPU rookies are very randomly rated, thus keeping their overalls lower than usual
                    NHL REVAMPED ROSTERS - CO-CREATOR

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                    • SENS_AK27
                      MVP
                      • Jan 2010
                      • 2849

                      #11
                      Re: NHL 16 Project Realism Roster Spreadsheet

                      Simple Mathematics, I'm a huge fan of your previous roster updates so naturally I was incredibly disappointed that NHL16 doesn't include roster sharing.

                      That being said, if you would like to help with this project (as I have no idea where to begin with player edits) I would gladly do all the leg work putting a shareable spreadsheet together and posting it for our community to use as a guideline.

                      If you are interested send me a PM.

                      Cheers
                      SENS -
                      GOLDEN KNIGHTS -
                      YANKEES - EA
                      GLES - USC

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                      • Simple Mathematics
                        MVP
                        • Sep 2009
                        • 1791

                        #12
                        Re: NHL 16 Project Realism Roster Spreadsheet

                        I would love to help. If I had enough time, I would have done this myself already and had it ready for everyone to jump on as soon as the season started. However, I just don't have the time at the moment. I am away from home 5 days out of the week and only have access to my laptop and PS4 on the weekends. I am doing a revamped roster for myself whenever I have some free time on the weekend, but it is going very slowly.

                        When I eventually finish my rosters I plan on posting a long video of all of my player ratings if there is interest in this. I don't plan on making a spreadsheet out of my ratings because that is very time consuming and I'd rather spend my limited time on editing my roster on the PS4.

                        However, if you need any help with anything or need some opinions, I'm always browsing this site. Give me a shout.
                        NHL REVAMPED ROSTERS - CO-CREATOR

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                        • Prometheus_X
                          Rookie
                          • Sep 2014
                          • 18

                          #13
                          Re: NHL 16 Project Realism Roster Spreadsheet

                          Is there anyone else that can help with the roster adjustments?

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                          • AdamJones113
                            #AyJay
                            • Apr 2013
                            • 2764

                            #14
                            Re: NHL 16 Project Realism Roster Spreadsheet

                            Idea. Alongside this edit overhaul, would editing the CHL prospects down to reflect their eventual place on this scale work? Obviously it would only extend your BAGM for a few years, but that could be a start.
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                            • SENS_AK27
                              MVP
                              • Jan 2010
                              • 2849

                              #15
                              Re: NHL 16 Project Realism Roster Spreadsheet

                              That would be a huge undertaking; but we'll see how the NHL spreadsheet progresses.

                              The problem now is no one is helping with suggestions to tweak players. I have the Ducks already ready for tweaks I just need some people to make suggestions and I'll put them into action.
                              SENS -
                              GOLDEN KNIGHTS -
                              YANKEES - EA
                              GLES - USC

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