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How Sliders Should Be Done

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  • northmen24
    MVP
    • Oct 2006
    • 1087

    #1

    How Sliders Should Be Done

    To say that they don't have the time, funds or technology is like hearing a broken record. For 1 they didn't put out a game on PS4 or XBOX One last year. Secondly I'm about to post sliders from NHL 2k5 that I used. The ability to change so many things that would make this game a masterpiece. The only thing that 2k didn't have was graphics and presentation, EA has always dominated in that area. But I played 2k 75% more than EA when it was out because I am more committed to gameplay than wether the guy has the proper face or the arenas look like the real life counterparts. The 2k football series was the same way.

    So if any developers or people that have a say in this series happen to read this, this is what 2k was doing 10 YEARS AGO.

    Last but not lease. The madden team uses a slider base from 0-100. Can we not do that in NHL so that we can actually see a difference when a slider is adjusted. We get 0-4 or 0-6 and very little difference from a slider at 0 and a slider maxed out.


    All-Star
    Game Speed: 2
    Period Length: 10 Minutes
    Penalties: On
    Fighting: 1
    Speed Burst After Fight Win: Off
    Puck Friction: Full
    Ice Friction: 0
    Freeze Puck Time: 4
    Goalie Freeze: 0
    Glass Break: 0
    Net off Moorings: On
    Pinning: On
    Offsides: On
    Icing: Auto
    2 Line Passing: Off


    Advanced:

    Manual
    Manual
    Manual
    Manual
    Referee: All
    OT: 10 min OT, 5 on 5 SO
    Clock: Accelerated
    Clock Type: Auto
    Last Minute Real Time: On
    Penalty Time: OFF
    Roughing: Full
    Elbowing: Full
    Cross Checking: Full
    Boarding: Full
    Charging: 25
    Interference: Full
    Slashing: Full
    Hooking: Full
    Tripping: Full
    Spearing: 17
    Penalty Shots: Full


    CPU/Human

    Goalie: 1/1
    Offense: 6/4
    Defense: 6/4
    Speed Burst Effect: 1/2
    Speed Burst Time: 4/5
    Speed Burst Recovery: 14/12
    Fatigue Effect: Full/Full
    Fatigue Recovery: 6/6
    Fatigue Time: Full/Full
    Hitting Power: 5/3
    Shot Accuracy: 5/5
    Pass Accuracy: 0/8
    Pass Speed: 5/5
    Pass Interceptions: 5/5
    Rebound Distance: 5/5
    Shot Blocking: 6/6
    Puck Retention: 0/0
    Puck Control: Full/0
    Goalie Anticipation: 0/0
    Goalie Cover Depth: 5/5
    Goalie Saves: 0/0
    Goalie Wraparound: Full/Full

    Audio Presentation:

    Menu Music Volume: Full
    Menu SFX Volume: 30
    Commentator Volume: Full
    Announcer Volume: 30
    Crowd Volume: 21
    Chants Volume: Full
    Arena Music Volume: 24
    Arena SFX Volume: Full
    Arena Horn Volume

    THATS WHAT YOU GIVE YOUR LOYAL FANBASE THATS BEEN WITH YOU SINCE 92, not the half assed crap they give us now.
    Games streamed on Twitch: https://m.twitch.tv/northmen_24
  • BleacherCreature
    MVP
    • Apr 2007
    • 3160

    #2
    Re: How Sliders Should Be Done

    Totally agree with having a better playing game than the faces and arenas looking right. Quality over quantity.
    Besides, during game play with the camera angle I use I couldn't tell if the players had the right face or not. During replays and cut scenes yeah, but I would rather have the game play better.
    And I believe this is the only EASportsgame that doesn't use a 0-100 sider scale. Makes no sense to me.

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