11-01-2015, 12:14 PM
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#1
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Banned
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2K16 has totally killed contested shooting
While I admire their efforts to lower the frequency of jumpers going in (it was pretty ridiculous at times last season), it seems this season it has come at the expense of shots taken when you size up your opponent, use pivot moves, or take tough late shot clock jumpers.
Now before you jump on me and say they don't happen often in real life, here's what I'll say. In a way it's true, but then you go watch LeBron, Curry, Kobe etc and they hit these shots with far greater regularity than in 2K.
Right now unless Curry is wide open, he airballs or badly misses any shot where a defender gets anywhere near him. It's ridiculous, just go look at his 53 point explosion yesterday and look at some of the ridiculous shots he makes.
Superstars and great shooters should not be impacted so heavily by what a defender does to them. Curry doesn't even care if Anthony Davis is on him. LeBron will happily take fallaways from anywhere and hit them, yet in 2K this seems to be a lost art.
I also have a feeling it is to do with the forced animations that occur when the defender gets within a distance of the shooter. I know they're fixing that, but I really hope they look at fixing this other blatant shooting issue.
I should be able to use jab steps, hesitations etc with players with the right amount of skill to create that gap necessary to get a shot off and hit it at a decent clip.
Right now it feels as though you need to completely lose the defender to hit shots regularly.
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