WWE 2K16 Available Now, Post Your Impressions Here
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Re: WWE 2K16 Available Now, Post Your Impressions Here
BigBluefan1987. My beefs were that he didn't have the franchise logo on the back and he's rated too high, but I like him a lot. The ratings on the Dudley's I got were too low so I'll have to make some tweaks to these guys.
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Re: WWE 2K16 Available Now, Post Your Impressions Here
ECW Night on WWE 2K16.
https://t.co/bpZhEfPmDsLast edited by Pappy Knuckles; 11-05-2015, 02:31 AM.Comment
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Re: WWE 2K16 Available Now, Post Your Impressions Here
Where did you get that RVD?
Are PS4 and Xbox shares the same? Or different for each console?
And what do you have them saying RVD's name?
The one CAW i downloaded had him as RobVanDick. :OComment
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Re: WWE 2K16 Available Now, Post Your Impressions Here
A couple things which have worked for me with respect to the CPU kicking out of multiple finishers:
Most of the time on normal momentum speed, I'm getting a finisher icon before I've completely depleted my opponent's yellow health bar. In this case, I tend to stash my finisher icon and not use it immediately. This is particularly useful for characters with Resiliency I or Resiliency II; both of these require having a finisher icon to use the ability. This can get you out of a bind if the match turns.
Once I get my opponent down to red health, I tend to go for pins to try to force the AI to use its Resiliency ability. Particularly after hitting my signature. The downside is that doing this too much will charge the opponent's momentum gauge, so you have to be careful with this. You can use working holds in tandem with this to make sure the opponent can't land a finisher on you after a single reversal; finishers require about 1/3 to 1/2 a bar of stamina to use (charged finishers require a little more, I think). The act of kicking out of a cover also expends stamina as well (however, an opponent can always kick out even at zero stamina).
Finally, I'm really not ever expecting to win by pin fall unless and until I've depleted my opponent's HP gauge entirely and also landed a big move to do so (be it a signature, finisher, or top rope move).Comment
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Re: WWE 2K16 Available Now, Post Your Impressions Here
Eamonn120385 on PS4. They call him Rob Vandiver on mine. I guess that's the best they could do.Comment
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Re: WWE 2K16 Available Now, Post Your Impressions Here
Great read. This should help a lot of people complaining about opponents kicking out after one finisher.A couple things which have worked for me with respect to the CPU kicking out of multiple finishers:
Most of the time on normal momentum speed, I'm getting a finisher icon before I've completely depleted my opponent's yellow health bar. In this case, I tend to stash my finisher icon and not use it immediately. This is particularly useful for characters with Resiliency I or Resiliency II; both of these require having a finisher icon to use the ability. This can get you out of a bind if the match turns.
Once I get my opponent down to red health, I tend to go for pins to try to force the AI to use its Resiliency ability. Particularly after hitting my signature. The downside is that doing this too much will charge the opponent's momentum gauge, so you have to be careful with this. You can use working holds in tandem with this to make sure the opponent can't land a finisher on you after a single reversal; finishers require about 1/3 to 1/2 a bar of stamina to use (charged finishers require a little more, I think). The act of kicking out of a cover also expends stamina as well (however, an opponent can always kick out even at zero stamina).
Finally, I'm really not ever expecting to win by pin fall unless and until I've depleted my opponent's HP gauge entirely and also landed a big move to do so (be it a signature, finisher, or top rope move).
Sent from my SM-N910T using TapatalkCall me the Clutch Man
PSN - Clutch-man24
XBL- Dynasty11Comment
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Mets/Giants/Knicks/Rangers/Manchester United/Notre Dame Football
Never let fear determine who you are. Never let where you came from determine where you are going.Comment
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Re: WWE 2K16 Available Now, Post Your Impressions Here
Its not complaining, when General Adnan kicks out of 2 finishers (I was Warrior) something is weird.Mets/Giants/Knicks/Rangers/Manchester United/Notre Dame Football
Never let fear determine who you are. Never let where you came from determine where you are going.Comment
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Re: WWE 2K16 Available Now, Post Your Impressions Here
I'm going to really pay attention tonight after I play a couple matches. You are totally right about the General kicking out of warriors finisher more than once. That guy should be done after one finisher.
Sent from my SM-N910T using TapatalkCall me the Clutch Man
PSN - Clutch-man24
XBL- Dynasty11Comment
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Re: WWE 2K16 Available Now, Post Your Impressions Here
Jobbers shouldn't kick out I agree with that. But for anyone else it's common practice that it takes multiple finishers to finish them off. Look at Cena (the biggest man in the company) he finished Ziggler (mid card guy) on a Raw after about 4 or 5 AA's.Comment
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Re: WWE 2K16 Available Now, Post Your Impressions Here
Assuming that the CPU follows the same rules that the player does - two kick out chances after a finisher - I think that this could benefit from a balance change to one chance to kick out after a finisher, and two chances to kick out from any other pin when health is in the red bar.
This would make Resiliency much more important than it currently is as well, and limit the number of kick outs at zero and one by users (which I apparently have a knack for; I'm either kicking out immediately or not at all, lol).Comment
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Re: WWE 2K16 Available Now, Post Your Impressions Here
Just bought the game and so far it is awesome! Haven't bought a WWE game since smackdown vs raw.
Does anyone know how to delete a CAW that I downloaded from community creations?Comment
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Re: WWE 2K16 Available Now, Post Your Impressions Here
Thought I'd add my 2 cents to late kick outs.
I had the same issues in late kick outs. Had to diamond cut most people 2-3 times and sometimes even that wouldn't work.
Took me about an hour but I went and edited everyone stamina and stamina recovery. I put tier 1 wrestlers 70-80, tier 2 at 60-70, and tier 3 at 50-60.
Then I used the same scale for the pin fall attribute. Next I got rid of all resilience skills. Finally I kept the stamina recovery slider at default.
I don't know how this combo of things I did is working but it's working for me. Taking me one finisher in most cases as long as I don't use it too quick.Comment

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