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Old 11-08-2015, 04:04 AM   #6
stevendah
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OVR: 0
Join Date: Sep 2011
Re: Team chemistry in Be a GM Mode

I had my team chemistry at 83%, and traded a "star" player. It dropped to mid 70s. Then I didn't dress a player when his injury became playable after being out for a month and all of a sudden the room collapsed. 69% is the lowest it's gone and I'm currently rebuilding it again. I believe I have it at 76% now.

What I find ruins this feature is
1. There are not enough players with bad team chemistry amongst one another. Any trade we make will only result in the team chemistry dropping.
2. Bringing in good assets via free agency/trades also ruins team chemistry because players start to feel as though they're being replaced by others. This is a sports game and in the world of sports, players are aware that transactions occur. In this game, it rattles the entire team. It's as though nobody is willing to accept change and the process of becoming a better team.
3. The "I feel the front office is making poor decisions" comment a player makes should be less frequent. I started my franchise and was immediately told that by a star player, so I answered to purposely have him lose morale since I was planning on trading him anyway. But then I couldn't because all my star players have the best chemistry with that player, so they would complain!
4. I shouldn't have to have player meetings every time I dress a player, or every time I scratch one. And that is for two reasons. The first being that players who aren't regularly in the lineup should know that their role on the team is not secure and that rotation is very likely. The second reason is because I am the GM! Not the COACH! And even though the assistant coach edit lines is off when I play, scratching and dressing players is something a coach does, not a GM. The mode is called Be A GM mode so the meetings should be more about things GMs take care of.
5. Lastly, I can't meet up with players at my own will. So let's say someone is underperforming, they need to realize it first, bring it to my attention, and then I get to chose what to say. I should be able to address it myself that way I can scratch them with reason. The players also don't seem too aware of their own stats. A player of mine was leading the team in points and complaining about his play, and I couldn't even tell him he was meeting my expectations. I had to agree with him and let him know he would get passed his slump.

I'm no saying this feature is garbage here. It just got repetitive too soon.
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