Team chemistry in Be a GM Mode - Operation Sports Forums

Team chemistry in Be a GM Mode

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  • cowellj
    Rookie
    • Mar 2012
    • 104

    #1

    Team chemistry in Be a GM Mode

    What is the highest % someone has gotten their 'team chemistry' too? In a GM mode season
    I am in my second season, and the highest I can get to is 83% (seems to hover around that), and we have a good record, 3rd in the NHL overall. thanks!
  • kestrel
    Rookie
    • Apr 2006
    • 368

    #2
    Re: Team chemistry in Be a GM Mode

    I've gotten as high as 80, but I'm down to 75 now after "benching" injured players, and they got their feelings hurt. Now, they say they are "disconnected," and that's hurt the locker room chemistry. I have the top record in the league after 19 games my first season.

    I hate that they want to meet with me after being scratched to tell me how pissed they are, and there is no, "Shut up, buttercup, you're injured and can't play," response.

    Comment

    • 13SM13
      Rookie
      • May 2012
      • 30

      #3
      Re: Team chemistry in Be a GM Mode

      Originally posted by kestrel
      I've gotten as high as 80, but I'm down to 75 now after "benching" injured players, and they got their feelings hurt. Now, they say they are "disconnected," and that's hurt the locker room chemistry. I have the top record in the league after 19 games my first season.

      I hate that they want to meet with me after being scratched to tell me how pissed they are, and there is no, "Shut up, buttercup, you're injured and can't play," response.
      Currently experiencing this now... benched an injured player and they're still mad about it a full season later...

      Also ruined one of my prospect's development by sending him down to the AHL after my NHL season was over. Apparently the game doesn't realize that the NHL season is over and takes it as an insult

      Comment

      • kyussmanchu
        Rookie
        • Aug 2010
        • 77

        #4
        Re: Team chemistry in Be a GM Mode

        There needs to be an option to disable that entire system. It's bad, very bad.

        Comment

        • s_mkheidze
          Rookie
          • Nov 2013
          • 208

          #5
          Re: Team chemistry in Be a GM Mode

          yet another example of a good concept ineptly implemented by an inept team. You keep cutting them corners EA!

          Comment

          • stevendah
            Rookie
            • Sep 2011
            • 184

            #6
            Re: Team chemistry in Be a GM Mode

            I had my team chemistry at 83%, and traded a "star" player. It dropped to mid 70s. Then I didn't dress a player when his injury became playable after being out for a month and all of a sudden the room collapsed. 69% is the lowest it's gone and I'm currently rebuilding it again. I believe I have it at 76% now.

            What I find ruins this feature is
            1. There are not enough players with bad team chemistry amongst one another. Any trade we make will only result in the team chemistry dropping.
            2. Bringing in good assets via free agency/trades also ruins team chemistry because players start to feel as though they're being replaced by others. This is a sports game and in the world of sports, players are aware that transactions occur. In this game, it rattles the entire team. It's as though nobody is willing to accept change and the process of becoming a better team.
            3. The "I feel the front office is making poor decisions" comment a player makes should be less frequent. I started my franchise and was immediately told that by a star player, so I answered to purposely have him lose morale since I was planning on trading him anyway. But then I couldn't because all my star players have the best chemistry with that player, so they would complain!
            4. I shouldn't have to have player meetings every time I dress a player, or every time I scratch one. And that is for two reasons. The first being that players who aren't regularly in the lineup should know that their role on the team is not secure and that rotation is very likely. The second reason is because I am the GM! Not the COACH! And even though the assistant coach edit lines is off when I play, scratching and dressing players is something a coach does, not a GM. The mode is called Be A GM mode so the meetings should be more about things GMs take care of.
            5. Lastly, I can't meet up with players at my own will. So let's say someone is underperforming, they need to realize it first, bring it to my attention, and then I get to chose what to say. I should be able to address it myself that way I can scratch them with reason. The players also don't seem too aware of their own stats. A player of mine was leading the team in points and complaining about his play, and I couldn't even tell him he was meeting my expectations. I had to agree with him and let him know he would get passed his slump.

            I'm no saying this feature is garbage here. It just got repetitive too soon.

            Comment

            • Nickflyers
              MVP
              • Oct 2008
              • 1858

              #7
              Re: Team chemistry in Be a GM Mode

              I don't really mind it too much, until they start B****ing about being scratched despite still being injured. Voracek dropped to an 87 and Schenn is sitting at an 80...ugh....Good idea, but it needed to be fleshed out a bit more
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              • actionhank
                MVP
                • Jan 2010
                • 1530

                #8
                Re: Team chemistry in Be a GM Mode

                The chemistry seemed like something that would be cool, but it doesn't really seem to matter much. I wanted to see what would happen if I took my team (the Blues) that was doing well (11-2-2) and had a roster shakeup. Not just some small trade, I wanted to make big moves and really have a blockbuster trade.

                So, figuring there was a team in need of size and defensive skill, along with a real PP Quarterback, I traded Shattenkirk, Ott, and Backes, along with a 1st round pick to Edmonton for Eberle, Nugent Hopkins (retained 2m on him) and Darnell Nurse (I don't know that Edmonton would ever go for it...but it was done).

                The team morale dropped a bit, but it didn't really affect anything after that, and aside from addressing the player's concerns and telling them it's for the best...nothing changed. It was cool to see that everyone was bummed that I traded Shattenkirk, but there was no real change. Schwartz was most upset, but he quickly pepped back up when promoted to captain.

                Like a lot of EA's idea, it was a cool idea that has no substance to it. The entire Be a GM mode just lacks any real depth. It's still just teams playing in a vacuum. My record doesn't matter, trades don't really matter...nothing seems to happen for a reason.

                Comment

                • spidertour02
                  Pro
                  • Apr 2014
                  • 866

                  #9
                  Re: Team chemistry in Be a GM Mode

                  I got it all the way up to 86% after a hot winning streak to start the season, but after cooling off with a few losses it's dipped back down a bit to around 83%.

                  Comment

                  • GlennN
                    MVP
                    • Oct 2003
                    • 1930

                    #10
                    Re: Team chemistry in Be a GM Mode

                    Whether a good idea in concept or bad, the prudent option for EA would have been to include an option to disable it. While they want everyone to play with their shiny new toy, I am not a fan and would like to have an option to just turn it off.

                    Comment

                    • stevendah
                      Rookie
                      • Sep 2011
                      • 184

                      #11
                      Re: Team chemistry in Be a GM Mode

                      I signed Manny Malhotra as a depth centre in my Dallas GM mode. First thing he said was that management weren't making good decisions. Was he the first to tell me that signing him was a bad idea?

                      Comment

                      • schlitz73
                        Rookie
                        • Mar 2014
                        • 113

                        #12
                        Re: Team chemistry in Be a GM Mode

                        Team chemistry and player morale has never been implemented correctly in the few games I have experienced it. It's been put into about every sport and yet players get upset and ruin team chemistry over the wrong things. It seems like NHL 16 has the worst implementation of it I've seen yet. I started a BaGM and won the first 10 games of the season yet a handful of players were upset about how things were going with the team. A couple of my top scorers were complaining about lack of playing time. Injured guys whining about being benched. It's a total mess.

                        I honestly don't think morale and chemistry add enough to sports games to warrant their use. Scrap it and focus on more important things.

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