Why I Love Madden NFL 16's Connected Franchise - Operation Sports Forums

Why I Love Madden NFL 16's Connected Franchise

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4846

    #1

    Why I Love Madden NFL 16's Connected Franchise


    Most modes in the world of sports video games have seemingly gravitated towards being online, and in most cases, rightfully so. The days of getting together and playing cards until the wee hours of the morning is slowly fading away. It's now being replaced by people hanging in an online party playing games together until those same late hours. The reasons are simple, and honestly, not that hard to understand. It’s much easier for us as gamers to connect to friends that are spread across the country rather than trying to get together all in one place, at the same time.

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  • Brightline
    Banned
    • Jul 2013
    • 382

    #2
    Re: Why I Love Madden NFL 16's Connected Franchise

    I strongly disagree. Having the ability to play with 31 other people can be great. But if player progression/regression is not sound (and it is not) then the core of the mode fails.

    The XP system was a mistake, and it just inconsistent with a sim mode.

    And really, because the of the XP system the mode is irredeemable. Drafting, free agency, team building etc. all dont really matter because the players dont progress and regress properly.

    CFM has also suffered from a lack of direction. I.e. one year owner mode is a focus and the next it gets no improvement, is not even the default option and is basically hidden.

    I actually think the gameplay in Madden is very strong and very much headed down the right path. But as far as CFM is concerned. The best thing to do is take what works but really rebuild the mode from the core.

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    • AMSchieffer
      Rookie
      • Dec 2013
      • 43

      #3
      I have always preferred the solo-Franchise route but this article had some interesting comments related to the ability of Madden to bring people together socially. Although it did seem like much of what was used to interact was not actually attributable to Madden itself.

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      • Fusker
        Rookie
        • Dec 2013
        • 223

        #4
        Re: Why I Love Madden NFL 16's Connected Franchise

        Conceptually I agree, but the reality for me wasn't even close, with Madden at least. I was in on-line leagues the last two years, but can't bring myself to do it this year specifically because of the humans.

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        • NDAlum
          ND
          • Jun 2010
          • 11469

          #5
          Re: Why I Love Madden NFL 16's Connected Franchise

          Originally posted by Fusker
          Conceptually I agree, but the reality for me wasn't even close, with Madden at least. I was in on-line leagues the last two years, but can't bring myself to do it this year specifically because of the humans.
          If you have a group of members who aren't on the same page you'll never have a league succeed. There needs to be a common league philosophy and all members have to stand by it.

          It's much harder than you would think, but it can be done.
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          • Fusker
            Rookie
            • Dec 2013
            • 223

            #6
            Re: Why I Love Madden NFL 16's Connected Franchise

            In theory, sure.

            My experience however has been that 6-8 teams are constantly in flux with new owners...very hard to get 32 humans that all play nice. Beyond that, scheduling of games is easily the biggest pet peeve of mine. Squeezes the joy out of it.

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            • vc3616
              Pro
              • Aug 2010
              • 878

              #7
              Re: Why I Love Madden NFL 16's Connected Franchise

              Nothing you mentioned has anything to do with madden daddy leagues etc all seperate cfm as a whole is terrible to be honest its pretty basic nothing to keep me interested, the scheme ratings kills the game a 74 ovr player becomes a 83 overall that player gets more money in free agency a 83 ovr player turns to a 74 gets less money plus you can never tell what your players true rating is.

              In offline teams dont follow any kind of blue print they just get random players, commentary is frustratingly basic, gameplay is improved imo but players still have crap movement animations so much more i could add.

              Sent from my SM-G928P using Tapatalk
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              • SyncereBlackout
                Rookie
                • Aug 2014
                • 829

                #8
                Re: Why I Love Madden NFL 16's Connected Franchise

                Originally posted by Brightline
                ... The XP system was a mistake, and it just inconsistent with a sim mode.



                And really, because the of the XP system the mode is irredeemable. Drafting, free agency, team building etc. all dont really matter because the players dont progress and regress properly.

                Your premise I agree with but I feel it makes drafting and free agency vital. There will be a minor swing in attributes due to confidence and minimal XP so you have to draft and sign players that fit your style of play and can start immediately or be a role player. The inadvertent ceiling adds to CFM (online).
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                • onin9190
                  Rookie
                  • Sep 2013
                  • 46

                  #9
                  The problem is the some positions are given a bigger emphasis than others. So strategy is taken out the game because a DL is pretty much useless as their ratings and attributes do mean anything. It over values certain positions like CB so you can easily get rid of bad CB for better players or picks. The free agency market is terrible as it doesn't actually matter how the player performs as they don't progress or regress properly so you can have a 3 time MVP QB in the high 80s and just pay him like a back up QB.

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                  • Retropyro
                    Pro
                    • Jul 2010
                    • 798

                    #10
                    I have the same experience as the writer. I've played in a great 32 player league for years. It's been a blast and keeps the game engaging.

                    DaddyLeagues integration is fantastic.
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                    • GailEBirdsong
                      Banned
                      • Nov 2015
                      • 7

                      #11
                      Searching for jobs you can do from home used to be a matter of scanning the Sunday classifieds for offers to get rich quick by stuffing envelopes... WALLSTREET34.COM

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                      • speedtrucker
                        Pro
                        • Jan 2008
                        • 536

                        #12
                        Agree with the premise but we've never been able to keep a Madden OCM going for more than a couple of season and usually it starts out around 10-12 users and by the 3rd season it is usually 2-4 users at most.

                        whereas in NCAA we would keep a full 12 users from launch until next seasons launch, there was more fun to be had in the NCAA mid-week and off-season activities that usually kept everyone involved, especially recruiting and recruiting directly against the other users.

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                        • goillini03
                          MVP
                          • Nov 2005
                          • 1247

                          #13
                          Re: Why I Love Madden NFL 16's Connected Franchise

                          I love CFM but some of the items mentioned earlier need fixed. I have a group of four of us that play CFM, and it is a blast. We usually get 5 or 6 years in, which is 3-4 more than I get in on my own.

                          Sent from my VS980 4G using Tapatalk

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                          • Brightline
                            Banned
                            • Jul 2013
                            • 382

                            #14
                            Re: Why I Love Madden NFL 16's Connected Franchise

                            Originally posted by SyncereBlackout
                            Your premise I agree with but I feel it makes drafting and free agency vital. There will be a minor swing in attributes due to confidence and minimal XP so you have to draft and sign players that fit your style of play and can start immediately or be a role player. The inadvertent ceiling adds to CFM (online).
                            I take your point. Because progression is broken, it is more important than ever to be able to add new players. OK. But I don't think this reflects the NFL which, in theory, CFM is supposed to be emulating.

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                            • NDAlum
                              ND
                              • Jun 2010
                              • 11469

                              #15
                              Re: Why I Love Madden NFL 16's Connected Franchise

                              Originally posted by Fusker
                              In theory, sure.

                              My experience however has been that 6-8 teams are constantly in flux with new owners...very hard to get 32 humans that all play nice. Beyond that, scheduling of games is easily the biggest pet peeve of mine. Squeezes the joy out of it.
                              If I had that experience I would feel the exact same way.
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