what is your opinion on how in depth the customization is in create a fighter? Will we be able to share fighters online for others to download?
EA Sports UFC 2 Features Revealed
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Re: EA Sports UFC 2 Features Revealed
Its contains all of the features UFC 3's event mode but a few small additions. There are more fights available per event (I think UFC 3 had a total of 8 and EA UFC 2 has 11). You choose the venue and the ref for each fight. There are some fights among mixed weight classes available. In event mode, I can have Aldo fight Dillashaw even though they are in different weight classes. Same goes for Jones v. Silva. But I dont think you can have GSP v. Silva because of the way the fighters are grouped. This is something I hope to talk to the dev team about in a few weeks so hopefully we can open it up more.
Keep in mind that the game I played was VERY early on so I dont feel safe discussing the presentation elements because those may change before release.Comment
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Re: EA Sports UFC 2 Features Revealed
Can you talk about the submission system ? Is it still that BS mini game like last time or did they change it to some thing else ?Comment
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Re: EA Sports UFC 2 Features Revealed
I dont think we will ever see online sharing in an EA fighting game again. The good news is that it will be similar to THQ's UFC Undisputed 1 and 2 in that people will be able to share formulas by posting them online.
With EA UFC 1, you had to choose between uploading a photo with gameface and hoping it looked like the fighter or use one of their preset faces. With UFC 2, you can upload a gameface and use the in game customization tool to perfect what the fighter looks like.Comment
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Re: EA Sports UFC 2 Features Revealed
Its still the mini game but there are more submission options. I'm probably one of the few people who liked the mini game. Its the only one I've ever been somewhat successful at. Especially compared to EA MMA's game and the THQ games.Comment
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Re: EA Sports UFC 2 Features Revealed
aholbert32, I noticed that the AI wasn't mentioned much (if at all) in this article. I'm mostly interested in fighter realism offline. Did you have any observations about the AI during your time at EA or did you strictly play against your fellow gamechangers?Comment
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Re: EA Sports UFC 2 Features Revealed
The last statement regarding rosters worries me. If idiots like Chuck Norris or Jean Claude Van Damme are in the game that cheapens it for me.... Hopefully notComment
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Re: EA Sports UFC 2 Features Revealed
There's some good stuff there. I'm definitely glad that we can use other people formulas for CAF. I'm sure that will breath some life back into the CAF community after the last game all but killed it. I'm disappointed that there isn't a Universe Mode, however Event Mode certainly sounds like a step in the right direction. I guess it's time to start updating the ole handy dandy UFC Universe spreadsheet.
All and all everything sounds fairly promising and I really want to play this game for myself. I'm still going to need to know a few things before getting too excited. They are:
- the roster/size
- caf slots
- if we can edit ratings
- if there are sliders
- if we have fights between weight classes. Nothing crazy just up/down one weight class would be fine
I'm sure most of those can't be answered now, but those are the kind of things that will sway my purchasing decision.My 2K17 Boston Celtics MyLeague
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Re: EA Sports UFC 2 Features Revealed
Hey aholbert32, thanks for everything so far. Your help so far has been wonderful. Two questions for you if you don't mind.
1. In regards to Event mode, can we choose to either play the event mode or Watch the fights? Also, in Career mode, can we watch the UFC cards there?
2. Also, in Career mode, are there some features that although you cant say, that will really surprise us in this time? Hopefully there is some reply value this time.
Thanks again broComment
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Re: EA Sports UFC 2 Features Revealed
Aaron...can you go into the discussion about Online vs Offline realism vs. equality?
I saw your posts in another thread and this is right up my alley. When I play these games I only do single player, so you want Rousey vs. Someone to be realistic (ie. Ronda's not easy to beat), whereas the online guys want it to be more even with skills....Nintendo Switch Friend Code: SW-7009-7102-8818Comment
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Re: EA Sports UFC 2 Features Revealed
In the build I played, the new AI wasnt installed yet except for 1 fighter. The AI I was playing most of the time was the AI from EA UFC 1. Now with that 1 fighter, it was good. That fighter performed exactly as he/she would in real life, went for moves that the real fighter does and finished me realistically.
I've talked to the devs about what they plan to do AI wise in UFC 2 and I really liked what I heard. With that said, I need to see it. I'm playing the game again in December and there will be a few more fighters with their AI installed.
I played 60/40 against the AI. I really only played other players when we were trying out KO mode and online modes.Last edited by aholbert32; 11-13-2015, 02:51 PM.Comment
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Re: EA Sports UFC 2 Features Revealed
Yeah I want to know if AI controlled fighters fight like their real life counter part ? That lessened the fun of the last game because for the most part, every fighter no matter their back ground just wanted to stand and bang. If I play against a submission guy I would like to see them to try to take it to the ground and go for an above average amount of submission attempts. If I play a wrestler I want to see him take the fight to the ground and do ground & pound. On the flip side, if I fight against a striker and I take him down, I want to see him try to get back up as fast as possible.
Speaking of take downs, are there more and different type of take downs specific to the fighter's back ground ? This was another area of the last game that was very weak. Everybody had the same kind of take downs. I would like to see wrestlers with single legs, double legs, driving take downs, scope slams. Then with judo fighters, I would like to see judo throws and judo trips. BJJ fighters I would like to see various forms of trips. And I would like to see the take downs specific to the fighter's discipline.
Also I hope they made butter fly guard and rubber guard more useful.Comment
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Re: EA Sports UFC 2 Features Revealed
It shouldnt. I cant confirm who is in the game or who isnt but lets say Bruce Lee is in the game. Lee isnt going to take the spot of some important or even mid level UFC fighter.Comment
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Re: EA Sports UFC 2 Features Revealed
Is Women's Strawweight in the game? I want to get my Joanna Champion on.Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)Comment
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Re: EA Sports UFC 2 Features Revealed
There's some good stuff there. I'm definitely glad that we can use other people formulas for CAF. I'm sure that will breath some life back into the CAF community after the last game all but killed it. I'm disappointed that there isn't a Universe Mode, however Event Mode certainly sounds like a step in the right direction. I guess it's time to start updating the ole handy dandy UFC Universe spreadsheet.
All and all everything sounds fairly promising and I really want to play this game for myself. I'm still going to need to know a few things before getting too excited. They are:
- the roster/size
- caf slots
- if we can edit ratings
- if there are sliders
- if we have fights between weight classes. Nothing crazy just up/down one weight class would be fine
I'm sure most of those can't be answered now, but those are the kind of things that will sway my purchasing decision.
So I pitched a number of devs on the mode and they had questions. Then they asked me to predict the number of people it would take to create this mode. The number I said was WAY OFF. I didnt realize how much work and manpower goes into creating a new mode from UI to Art to Audio to AI to Online (if possible). So my expectation or hope that this team on its second version of the game would give us Universe mode was a bit off.
Now, that doesnt mean I dont want Universe mode and dont think its a great idea. Keep in mind though that THQ was in its 11th year of making WWE games before they implemented Universe mode.
Regarding your questions, I can answer two of those right now. Regarding the roster, its big. I have a copy of the current roster right now (It could change because the team is still working on it) because I was helping them with a side project.
Being the fight nerd that I am, I started inputting the new fighters in my chart and started to look for fighters that were missing and would need to be created by CAF.....I struggled to find significant fighters that werent in the game.
Right now I dont think there are fights between weight classes in play now but there are in event mode. The one issue is I cant remember how they are organized. Its somewhat similar to how UFC 1's online is structured (FW/BW/FEW, LW/WW, MW/LHW and HW) but I feel like Event mode was more open than that. I could be wrong and I'll need to check that once I go back in December.Comment
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