The other thing that was good about NCAA dynasties is that because you were only 12 users out of ~120 teams, any new player joining would have a pretty decent selection to choose from. In an NFL dynasty, if you have a midseason quit it can be very hard to find a player to take over the 2-10 Titans.
Why I Love Madden NFL 16's Connected Franchise
Collapse
Recommended Videos
Collapse
X
-
Re: Why I Love Madden NFL 16's Connected Franchise
The other thing that was good about NCAA dynasties is that because you were only 12 users out of ~120 teams, any new player joining would have a pretty decent selection to choose from. In an NFL dynasty, if you have a midseason quit it can be very hard to find a player to take over the 2-10 Titans.Bills, Sabres, Illini, Cubs, basically any team that abuses its fanbase and I'm there. -
Re: Why I Love Madden NFL 16's Connected Franchise
CFM is great, but IMO 32 is too many human users to keep focused and on the same page. You'll always wind up with a handful of people who lose interest or have an impossible time scheduling (often, the latter is me as I live on Pacific time and work a lot of evenings).
CFM would be perfect if you could do smaller leagues, or even throwback arrangements. It would be crazy fun to just take the original 8 AFL teams, for example, and play the small 14 game seasons they used to. Just delete 75% of the free agents at random to avoid over-stacking the teams.
I completely agree re: 32 users. I've always run my CFM with 12-18 (optimal at 16). For me it's just the right balance of user and CPUComment
-
Re: Why I Love Madden NFL 16's Connected Franchise
I didn't initially until I looked at my jets and the AFC east as a whole. IRL players learn their coaches scheme and hopefully their technique gets better (awr/throw accuracy/carry/tackle/etc). Seldom will a player get faster over his NFL career. Offensive linemen get stronger or block better (impact block) but not dramatically. Players have a cap on physical ability. Very very few break past that ceiling.
A solid guy / role player will make it to the pro bowl occasionally but if he's a perennial pro bowler then there's usually talk of a gold jacket.
Rambling a bit, but the point is MOST players don't change much from who they are when they enter the league. (See average NFL player career). Either they are a solid role player (avg development), a superstar (star dev) or on the fringe/replaceable (slow dev or 66-75 ovr).
Intentional or not, that's what this madden has shaped up to be.Comment
-
Re: Why I Love Madden NFL 16's Connected Franchise
Theres alot of negative that can and will be said about this game, but i have to say... i hadnt played in about 8 years and now im officially back.
As far as human problems with CFM, between the group of coworkers and college buddies i have in my league of 11 we have an absolutely great time, it has brought us closer and it reminded me of before when the PS2 in the dorm room was ALWAYS hot back when you had to wait for everyone to play one person at a time.
I know there are flaws with XP and progression, but if you have a core of decent ethical gamers i believe you can have a great timeComment
-
I don't like the fact that I download a new roster, go into connected franchise and all my players are cut. I don't like the fact that when I draft players they have horrible and inconsistent gear and swollen shoulderpads.Champions of Baltimore
Orioles, 1966,1970,1983 Ravens: Superbowl XXXV, XLVII,
Baltimore Colts: 1958 NFL Champions, 1959 NFL Champions, SuperBowl V.Washington Capitals:2018 Stanley Cup ChampionsComment
-
Re: Why I Love Madden NFL 16's Connected Franchise
main problem to me is the incoming draft classes sh1tting on the stock players due to the huge discrepancy in speed. Ya, we can turn down the threshold, but that isni't a legimtimate solution.
They nerfed stock speed, but didn't do it in draft classes. Then acknowledged there was an issue and increase CB speed which didnt mean anything. You have like 10 guys incoming every year with 95+ speed while stock players are stuck mostly in the 92 and under range and the CBs slow too. You have linebackers as fast as receivers, come on son.
Simple fix, dont have ot nerf speed, but if you do, nerf it in the draft classes too. Or just keep the rating scale the same and just limit how many players run like 4.2s coming in every year. Changing the scale for stock players and keeping the draft classes the same as previous years creates huge imbalance.Comment
-
Is it perfect? Of course not but this is some of the most fun I have been having with an offline franchise mode since 2005. Progression/regression is tough because it doesn't happen as often as people seem to think in the real NFL. A monster season means a guy played better not that he greatly improved his physical attributes. Most guys real life attributes never change or change very little.Comment
-
I disagree. Playing with 31 other people sounds great but even when I've played with just 5 or 6, waiting on people to play their games is just a killer. A 32 person online connected franchise would be cool to see your stats over a season but at the same time, it would take the length of an NFL season to do so.Win, Lose, or Draw, I'm a Titan and a Vol (and a TTU Golden Eagle!)Comment
-
Re: Why I Love Madden NFL 16's Connected Franchise
That's why you have to have 32 owners who you know and trust. I do one with 12 owners, (also my fantasy football league). We play our games every Saturday and Sunday and we never have any issues. We usually can play 2 full seasons over the course of one NFL season. And we set aside an entire Saturday for the offseason/draft. It has worked out perfectly the past few years. The only online league I ever play in in any game because we have known each other for years and with us being spread out across the country its the best way to keep in touch.I disagree. Playing with 31 other people sounds great but even when I've played with just 5 or 6, waiting on people to play their games is just a killer. A 32 person online connected franchise would be cool to see your stats over a season but at the same time, it would take the length of an NFL season to do so.Comment
-
-
Re: Why I Love Madden NFL 16's Connected Franchise
You need to start the season in preseason if you don't want the cpu to decide who to cut
Sent from my SM-G900T using TapatalkComment
-
Re: Why I Love Madden NFL 16's Connected Franchise
Ummm...I disagree?I disagree. Playing with 31 other people sounds great but even when I've played with just 5 or 6, waiting on people to play their games is just a killer. A 32 person online connected franchise would be cool to see your stats over a season but at the same time, it would take the length of an NFL season to do so.
We have a 72-hour advance schedule so you get 3 days to play a game. We're already in week 5 of season 2.
Get more reliable members?SOS Madden League (PS4) | League Archives
SOS Crew Bowl III & VIII Champs
Atlanta Braves Fantasy Draft Franchise | Google Docs History
NL East Champs 5x | WS Champion 1x (2020)Comment
-
Re: Why I Love Madden NFL 16's Connected Franchise
Did you ever use a 48 hour schedule? I've been debating moving my league to 72 but fear that if you give someone an inch...they'll take 100 yards.
Last year we were able to get to season 9, but we are in week 9 of season 2 on our current schedule. Comforting to know that on a 72 hour you are just as close.Comment
-
Re: Why I Love Madden NFL 16's Connected Franchise
We'll have moments where we get a couple quick advances and think "48 hours would be awesome!" and then we pitch the idea and several like "nahhhhhhhhhh we're good".Did you ever use a 48 hour schedule? I've been debating moving my league to 72 but fear that if you give someone an inch...they'll take 100 yards.
Last year we were able to get to season 9, but we are in week 9 of season 2 on our current schedule. Comforting to know that on a 72 hour you are just as close.
I would love to but the 72 hours works great and is the most fair. Plus when we advance in under 48 hours we'll move the next advance up a day.SOS Madden League (PS4) | League Archives
SOS Crew Bowl III & VIII Champs
Atlanta Braves Fantasy Draft Franchise | Google Docs History
NL East Champs 5x | WS Champion 1x (2020)Comment

Comment