Here is the issue:
Trying to make everyone happy.
For example, my goal is for the striking to be as realistic as possible and have real consequences. I want people who strike wildly and without purpose to get easily destroyed by people who are strategic and land heavy punches. When it comes to striking, I think realism is the goal of most of the gamechangers. I also believe that its the goal of the dev team.
The problem is the dev team doesnt have the final say in whats in the final product. Executives do. So here are the things that could cause a change in the game.
- If an executive plays the game and thinks that that its too easy to get KOd and striking is too difficult.
- If multiple reviewers say the same thing.
- Tons of online posters/casual fans say the same thing.
Thats why so many sports games (especially combat sports games) look drastically different after the first patch and subsequent patches. This is why you saw a ton of people post about how the Fight Night games were good at release and got worse after the patches.
With that said, I understand the tough position devs are in. Think about it in the perspective of your job. If you create something and your boss ask you to change something about it.....you are going to change it. You may object initially. You may try to convince them that the change isnt needed. But if your boss is adamant that change is needed, you are going to make that change. No one in their right mind is going to risk losing their job over something they dont own.

Comment