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Old 11-29-2015, 06:36 PM   #618
JoshC1977
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Join Date: Dec 2010
Location: Morgantown, WV
Posts: 11,561
Re: JoshC1977's M16 Sliders

Quote:
Originally Posted by tdawg3782
So with all this nonsense of main menu settings affecting CFM settings would it stand to chance that the actual game play sliders might work in the same way. I mean we already make sure it's set to AP or AM (whichever you play) in both main menu and CFM. Now we need auto subs and penalties playing off each other as well. What if adjusting sliders can help find, as King would say, that in between value for certain sliders. Just a random thought I had driving home from work. This game makes my head hurt lol.
Quote:
Originally Posted by KingV2k3
Yeah, I was thinking the same thing after the penalty / levels thing...

But decided not to open THAT can of worms...

Yet?

Good god....dare we?

(....and yes, I had already considered that....)

Here's the thing with the gameplay sliders, if it does nothing more than average the MM and CFM, then we don't really gain anything given that we have a full range from 0-100 already.

IF (and that's a big IF) one set controls, say. behaviors and the other animations, then we could be in business.
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