1. Smart CPU training schedule A.I. for the aspect of player progression that's based on training. (right now player progression of cpu players is too rounded. players get +2pts in all of the attributes, sort of thing). Training regimes should be based on player position + STAFF PREFERRED STYLES! (i.e. a SG playing for a coach who prefers "skill" over "defense" is obviously gonna get bumps in the shooting and handling and passing categories)
2. Create a staff member (coaches, GM's, scouts, etc)
3. EVERYTHING to do with the NBA landscape should be editable before starting the league, even for MyGM (staff & owners attributes, freelance offense, all the things that currently aren't)
4. Coach preferred styles should be viewable in MyGM mode. They should editable in roster edit mode.
5. Keep working on dat generated rookie A.I. Maybe come up with a few hundred "player types" and generated rookies are given ratings + tendencies based on the template that got randomly assigned to them.

I think part of it too is just that it's so much easier to have an overall rating to quantitate value. Like a guys potential is an "83". Ok. Well, what attribute increases lead him to that and do they make sense? I think a simple way to do it while still keeping it fairly simple is to have each attribute have a "cap". Say player A's 3 pt shooting cap is 71. If he does all the training in the world and has the high work ethic badge that's as high as it'll get. He will never be a Ray Allen. Now badges and things could make him more effective. But that's the jist.
Comment