Sim Stats *myleague*

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  • d23x
    Pro
    • Jun 2010
    • 838

    #1

    Sim Stats *myleague*

    Hopefully this hasn't been answered yet but I'm having a small issue with sim stats in myleague. Almost every team in myleague is averaging 50+ rebounds when irl its only about 30-37 for defensive and 9-10 for offensive on average. I'm seeing sim stats where teams are pulling down 19-20 offensive boards; which could happen, but no team is going to average that. I just want to know if there's a way for me to fix that or would I need to address it in hopes for a patch? Is anyone else seeing this issue?
  • iker30
    Rookie
    • Jul 2012
    • 478

    #2
    Re: Sim Stats *myleague*

    You could try using some custom sliders, that you can download. I'm not sure though if sliders actually count for sim matches or only for playing/simcast. You could also try to reduce the quarter length to 11 minutes.

    Rebounds seem fine for me when I sim games. What teams are you talking about? Are there any players that get a lot more rebounds then they should?

    Comment

    • jeremym480
      Speak it into existence
      • Oct 2008
      • 18198

      #3
      Re: Sim Stats *myleague*

      Originally posted by iker30
      You could try using some custom sliders, that you can download. I'm not sure though if sliders actually count for sim matches or only for playing/simcast. You could also try to reduce the quarter length to 11 minutes.

      Rebounds seem fine for me when I sim games. What teams are you talking about? Are there any players that get a lot more rebounds then they should?
      Simmed games uses the sim engine. Sim Cast Live uses game play sliders. I'd imagine using Sim Cast Live for every game would take a very long time and wouldn't be something that someone would want to do.
      My 2K17 Boston Celtics MyLeague

      Alabama Crimson Tide
      Green Bay Packers
      Boston Celtics

      New Orleans Pelicans

      Comment

      • CaseIH
        MVP
        • Sep 2013
        • 3945

        #4
        Re: Sim Stats *myleague*

        Sim stats over the years with NBA2k have been subpar unfortunately, and while it has improved the past 2 or 3 years from where it was as atleast they aren't glitched now like in 11 thru 13. Teams have always averaged a few more total rebounds over the years with the game, so I don't know if there is a fix by roster editing or not, as I haven't seen it anyway. As far as to many off reb. I cant really comment on this year as I have started a My league just yet as Im waiting till hopefully a another patch comes out. Hate hearing that teams are now averaging to many off rebounds in sim stats, as if I remember correctly they were solid last year in the game.


        Curious are teams shooting a worse fg% than they should be compared to real life? If so that could possibly be leading to a over amount of team reb totals. Plus also are turnover to low compared to real life, as this has also been a issue with NBA2k over the years as teams don't everage quite enough turnovers per game, which could also play into more total rebound numbers.
        Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

        Favorite teams:
        MLB- Reds/ and whoever is playing the Cubs
        NBA- Pacers
        NFL- Dolphins & Colts

        Comment

        • BluFu
          MVP
          • May 2012
          • 3596

          #5
          Re: Sim Stats *myleague*

          Originally posted by CaseIH
          Curious are teams shooting a worse fg% than they should be compared to real life? If so that could possibly be leading to a over amount of team reb totals. Plus also are turnover to low compared to real life, as this has also been a issue with NBA2k over the years as teams don't everage quite enough turnovers per game, which could also play into more total rebound numbers.
          Rebound totals are off because the sim engine doesn't account for shots going out of bounds. Every missed shot = 1 rebound which is why they're so high all the time.

          I ran a test here that shows that even with accurate FG%, PPG, FTA, and Turnovers, rebounds will still be too high.

          Comment

          • CaseIH
            MVP
            • Sep 2013
            • 3945

            #6
            Re: Sim Stats *myleague*

            Originally posted by BluFu
            Rebound totals are off because the sim engine doesn't account for shots going out of bounds. Every missed shot = 1 rebound which is why they're so high all the time.

            I ran a test here that shows that even with accurate FG%, PPG, FTA, and Turnovers, rebounds will still be too high.



            That's very interesting, thanks for sharing, and running the test that you did. Wish the devs would spend some time tweaking these sim stats, as they for the most part they are improved from what they use to be, as back in NBA2k11 thru NBA2k13 they were absolutely awful.
            Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

            Favorite teams:
            MLB- Reds/ and whoever is playing the Cubs
            NBA- Pacers
            NFL- Dolphins & Colts

            Comment

            • d23x
              Pro
              • Jun 2010
              • 838

              #7
              Re: Sim Stats *myleague*

              What's frustrating is they were for the most part perfect last year. All my other stats are pretty on par with league averages it's just the rebounding.

              Comment

              • chadeo23
                Rookie
                • Apr 2010
                • 196

                #8
                Re: Sim Stats *myleague*

                Im also seeing too few points in the paint across the board. Im only seeing 20-30 per simmed game

                Comment

                • d23x
                  Pro
                  • Jun 2010
                  • 838

                  #9
                  Re: Sim Stats *myleague*

                  Originally posted by chadeo23
                  Im also seeing too few points in the paint across the board. Im only seeing 20-30 per simmed game

                  Same, actually just checked this out and it's really low. It seems PIP and Rebs are the only off stats right now.
                  Last edited by d23x; 12-09-2015, 04:32 PM.

                  Comment

                  • tril
                    MVP
                    • Nov 2004
                    • 2914

                    #10
                    Re: Sim Stats *myleague*

                    rebounds are off because there arent enough non shootings fouls called also. and most teams tempo is higher than last year.
                    I find that rebounding and field goal attempts all skew high.

                    Comment

                    • Smallville102001
                      All Star
                      • Mar 2015
                      • 6542

                      #11
                      Re: Sim Stats *myleague*

                      Originally posted by BluFu
                      Rebound totals are off because the sim engine doesn't account for shots going out of bounds. Every missed shot = 1 rebound which is why they're so high all the time.

                      I ran a test here that shows that even with accurate FG%, PPG, FTA, and Turnovers, rebounds will still be too high.


                      I thought the reason rebounding numbers where off was just because teams where playing at to fast of a pace so there are more shoots being attempted then there should be. Sounds like PPG, rebound per game and PIP are way off. Sucks because last year that was not a issue and stats where just about perfect.

                      Comment

                      • tril
                        MVP
                        • Nov 2004
                        • 2914

                        #12
                        Re: Sim Stats *myleague*

                        Originally posted by Smallville102001
                        I thought the reason rebounding numbers where off was just because teams where playing at to fast of a pace so there are more shoots being attempted then there should be. Sounds like PPG, rebound per game and PIP are way off. Sucks because last year that was not a issue and stats where just about perfect.
                        the problem with th rebounds is that the math in the code isnt correct.
                        the total number of rebounds at the end of the game in the box score will differ from when you look at the team comparison box score once you leave the game. look at the box score of your game from the calender. they will be different.
                        the rebound numbers its usually off by what ever number of offensive rebound a team has.

                        so i think the offensive rebounds is being added to the equation twice.

                        for instance:
                        box score at the end of the game says defensive rebound 40, offensive rebound 8 giving you a total of 48

                        now when you go look at the box score from the calender the rebounds number will be 56.
                        so who ever coded the game did the average wrong for total rebounds.
                        I think the offensive rebound variable is in the team comparison variable twice.
                        the team comparison totals variable is what I believe they use for all the stats in the team stats variable.
                        I believe that's where the error is. the code that averages rebounds is incorrect

                        Comment

                        • Smirkin Dirk
                          All Star
                          • Oct 2008
                          • 5183

                          #13
                          Re: Sim Stats *myleague*

                          The offensive tempo POE given to each team is pretty crucial in sim stats.

                          At default I was getting ranges of 102 at fastest and 96 at slowest. When adjusted that changes to 105-92. The fast teams play fast and vice versa.

                          PLayers minutes are a bit of a juggling act. I simmed a few seasons and not players were playing 30+ minutes. So I shortened every teams rotation, and this had the effect of making too many stars play 39+ minuted. The bench utilisation sliders doesnt do much. Some teams appear be hard coded to spread minutes around. NYK has 8 players between 31mpg and 23mpg. I cant get Melo to play more then 30mpg.
                          2022 'Plug and play' sim roster (XBX)

                          Comment

                          • Mikelopedia
                            The Real Birdman
                            • Jan 2008
                            • 1523

                            #14
                            Re: Sim Stats *myleague*

                            Originally posted by chadeo23
                            Im also seeing too few points in the paint across the board. Im only seeing 20-30 per simmed game
                            Another issue that is fixed by the woefully ignored player tendencies.

                            Raise individual players' Shot Under Basket tendencies to increase points in the paint.
                            Die hard Heat and Dolphins fan since '89

                            PSN: MiiikeMarsh

                            Comment

                            • CaseIH
                              MVP
                              • Sep 2013
                              • 3945

                              #15
                              Re: Sim Stats *myleague*

                              Originally posted by tril
                              the problem with th rebounds is that the math in the code isnt correct.
                              the total number of rebounds at the end of the game in the box score will differ from when you look at the team comparison box score once you leave the game. look at the box score of your game from the calender. they will be different.
                              the rebound numbers its usually off by what ever number of offensive rebound a team has.

                              so i think the offensive rebounds is being added to the equation twice.

                              for instance:
                              box score at the end of the game says defensive rebound 40, offensive rebound 8 giving you a total of 48

                              now when you go look at the box score from the calender the rebounds number will be 56.
                              so who ever coded the game did the average wrong for total rebounds.
                              I think the offensive rebound variable is in the team comparison variable twice.
                              the team comparison totals variable is what I believe they use for all the stats in the team stats variable.
                              I believe that's where the error is. the code that averages rebounds is incorrect




                              You should send this to Leftoes to make sure someone see this from 2k. Could put it in the big thread but I sometimes wonder if they see everything in there going by there track record on fixing some things. Atleast if Leftoes gets it, you know someone with a clue on basketball will see it from 2k.
                              Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                              Favorite teams:
                              MLB- Reds/ and whoever is playing the Cubs
                              NBA- Pacers
                              NFL- Dolphins & Colts

                              Comment

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