Details on Classic Stadiums, Open/Closed Roofs, Animations & More For MLB The Show 16 - Operation Sports Forums

Details on Classic Stadiums, Open/Closed Roofs, Animations & More For MLB The Show 16

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  • WaitTilNextYear
    Go Cubs Go
    • Mar 2013
    • 16840

    #61
    Re: Details on Classic Stadiums, Open/Closed Roofs, Animations & More For MLB The Sho

    Originally posted by Godgers12
    This is nice and all. But all I really want is sortable season/career/rookie/position stats, an owner mode, and an advanced stadium creator, even more advanced than 2k's, is that too much to ask for?
    Originally posted by Godgers12
    This is nice and all. But all I really want is sortable season/career/rookie/position stats, an owner mode, and an advanced stadium creator, even more advanced than 2k's, is that too much to ask for?
    Is not making a double post too much to ask for?

    But seriously, I do think a stadium creator is too much to ask for at this point--at least too much for a single dev cycle. As was mentioned elsewhere, there is so much unique about each ballpark that doing it RIGHT would be an incredibly daunting task--I mean the other new mode could simply be "ballpark creator mode" and it would be engrossing by itself. Heck, they're still working on the 30 real ballparks and ironing things out! I'm sure SCEA could've done a stadium creator half-assed already, but that they haven't speaks volumes.
    Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

    Comment

    • Knight165
      *ll St*r
      • Feb 2003
      • 24986

      #62
      Re: Details on Classic Stadiums, Open/Closed Roofs, Animations & More For MLB The Sho

      IDK....

      I think they would love to add in a stadium builder of some kind.....but with the complexity of the stadiums in game.....it seems daunting.

      I wonder if they did, would they look even marginal?....and I don't think SCEA wants that.


      M.K.
      Knight165
      All gave some. Some gave all. 343

      Comment

      • Speedy
        #Ace
        • Apr 2008
        • 16168

        #63
        Re: Details on Classic Stadiums, Open/Closed Roofs, Animations & More For MLB The Sho

        Originally posted by Turbojugend
        Also, it appears as though low-res dugouts are finally a thing of the past.
        Originally posted by tnixen
        Physically Based Rendering - Makes wood look like wood, glass look like glass, concrete look like concrete, etc...
        I'm curious about this.

        Ramone said it was ONLY turned on for the home dugout but nothing else. I wonder what the field looks like and whether it will be more crisp? What about the stands and even outfield walls?

        Originally posted by Gibson88
        Anyone who asked for an ETA is not being Master of their Domain.
        It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.

        Comment

        • ShowTyme15
          LADetermined
          • Jan 2004
          • 11858

          #64
          Re: Details on Classic Stadiums, Open/Closed Roofs, Animations & More For MLB The Sho

          Originally posted by Knight165
          IDK....

          I think they would love to add in a stadium builder of some kind.....but with the complexity of the stadiutms in game.....it seems daunting.

          I wonder if they did, would they look even marginal?....and I don't think SCEA wants that.


          M.K.
          Knight165
          I wouldn't mind if they did what ASB did back in the day with Future Stadiums and 8 pre-built stadiums for expansion mode. IDK if they can do any of that, but it's just a thought/starting point.

          Comment

          • Peter_OS
            Banned
            • Jul 2002
            • 5088

            #65
            Re: Details on Classic Stadiums, Open/Closed Roofs, Animations & More For MLB The Sho

            Already pre-ordered the digital copy. Open/Closed Roofs, new animations.. Nice!!

            Can't wait to hear more from the game!
            Last edited by Peter_OS; 12-16-2015, 10:39 PM.

            Comment

            • Spokker
              Pro
              • May 2014
              • 616

              #66
              Re: Details on Classic Stadiums, Open/Closed Roofs, Animations & More For MLB The Sho

              Originally posted by Speedy
              I'm curious about this.

              Ramone said it was ONLY turned on for the home dugout but nothing else. I wonder what the field looks like and whether it will be more crisp? What about the stands and even outfield walls?

              Physically based rendering involves the way light bounces, reflects or otherwise interacts with objects in the game world. Each object is given different characteristics such as reflectivity, opacity, absorption, diffusion and refractivity. This is part of the reason why next-gen games like Star Wars Battlefront look so good. It's one of the key differences between last-gen and this gen, and its absence in MLB The Show is why some people think it looks last-gen still, in my opinion.

              Where I think it would really shine is in tandem with the time of day settings. As the sun moves through the sky and sets, objects will look more realistic under the different lighting conditions.

              I don't know how far they are going to take it, but in theory it means that the outfield walls would look more like the material they are made out of, and light will interact with them more realistically.

              So it really depends on how far they push it. All Ramone said is that it wasn't turned on throughout the entire trailer.
              Last edited by Spokker; 12-16-2015, 11:17 PM.

              Comment

              • tnixen
                MVP
                • Oct 2011
                • 3185

                #67
                Re: Details on Classic Stadiums, Open/Closed Roofs, Animations & More For MLB The Sho

                Originally posted by Spokker
                Physically based rendering involves the way light bounces, reflects or otherwise interacts with objects in the game world. Each object is given different characteristics such as reflectivity, opacity, absorption, diffusion and refractivity. This is part of the reason why games like Star Wars Battlefront look so good.

                Where I think it would really shine is in tandem with the time of day settings. As the sun moves through the sky and sets, objective will look more realistic under the different lighting conditions.

                I don't know how far they are going to take it, but in theory it means that the outfield walls would look more like the material they are made out of, and light will interact with them more realistically.

                So it really depends on how far they push it. All Ramone said is that it wasn't turned on throughout the entire trailer.
                This new technology should make the Green Monster at Fenway Park look much better for example

                Comment

                • Stolm
                  Pro
                  • May 2012
                  • 649

                  #68
                  Re: Details on Classic Stadiums, Open/Closed Roofs, Animations & More For MLB The Sho

                  Originally posted by Spokker
                  Physically based rendering involves the way light bounces, reflects or otherwise interacts with objects in the game world. Each object is given different characteristics such as reflectivity, opacity, absorption, diffusion and refractivity. This is part of the reason why next-gen games like Star Wars Battlefront look so good. It's one of the key differences between last-gen and this gen, and its absence in MLB The Show is why some people think it looks last-gen still, in my opinion.

                  Where I think it would really shine is in tandem with the time of day settings. As the sun moves through the sky and sets, objective will look more realistic under the different lighting conditions.

                  I don't know how far they are going to take it, but in theory it means that the outfield walls would look more like the material they are made out of, and light will interact with them more realistically.

                  So it really depends on how far they push it. All Ramone said is that it wasn't turned on throughout the entire trailer.
                  I wonder if you will only notice these details if you are very close or zooming in with the free roam camera. I notice lots of details fade out (especially the grass on the field).

                  Seems to be from lack of Anisotropic Filtering. I notice it a ton when fielding in RTTS. When looking around a certain distance from your player, the field becomes very muddy looking.

                  Comment

                  • wilb626
                    Rookie
                    • Dec 2003
                    • 182

                    #69
                    Re: Details on Classic Stadiums, Open/Closed Roofs, Animations & More For MLB The Sho

                    Crossing my fingers that they announce the comeback of Sounds of The Show. Here's to hoping they found a way with the PS4 USB media player!!!

                    Comment

                    • Speedy
                      #Ace
                      • Apr 2008
                      • 16168

                      #70
                      Re: Details on Classic Stadiums, Open/Closed Roofs, Animations & More For MLB The Sho

                      Originally posted by Stolm
                      I wonder if you will only notice these details if you are very close or zooming in with the free roam camera. I notice lots of details fade out (especially the grass on the field).

                      Seems to be from lack of Anisotropic Filtering. I notice it a ton when fielding in RTTS. When looking around a certain distance from your player, the field becomes very muddy looking.
                      Good thing I have Google...

                      So is the feature just for lighting purposes and textures? I was kindly hoping for a brighter shade of grass so the field doesn't look, as the above poster said, muddy.
                      Last edited by Speedy; 12-16-2015, 11:38 PM.
                      Originally posted by Gibson88
                      Anyone who asked for an ETA is not being Master of their Domain.
                      It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.

                      Comment

                      • MauerMorneau09
                        Pro
                        • Mar 2011
                        • 675

                        #71
                        Re: MLB The Show 16 Developer Discusses New Features - IGN Video!

                        Originally posted by Knight165
                        I LOVE that classic stadiums have returned!
                        I hope they add on to them each year.
                        Thank you!!!


                        I'm also very happy to see that closed roofs have made it in for those that have been asking for this.

                        Lastly.....I'm dying to know what that other new mode is.
                        Hoping that dev blog is soon!

                        Looking great.

                        M.K.
                        Knight165
                        Was hoping to see the Dome, among others, but it's a step in the right direction anyways. Excited for March regardless!

                        Comment

                        • Spokker
                          Pro
                          • May 2014
                          • 616

                          #72
                          Re: Details on Classic Stadiums, Open/Closed Roofs, Animations & More For MLB The Sho

                          Originally posted by Stolm
                          I wonder if you will only notice these details if you are very close or zooming in with the free roam camera. I notice lots of details fade out (especially the grass on the field).
                          The grass is a given. I think they do a good job of blending the detailed grass with the flat grass.

                          The LOD settings in the Show don't seem that aggressive. I usually see one change in shadows and crowd detail during home run replays. I've seen worse in games.

                          Seems to be from lack of Anisotropic Filtering. I notice it a ton when fielding in RTTS. When looking around a certain distance from your player, the field becomes very muddy looking.
                          This seems to be a common problem on consoles.

                          UPDATE 26/10/15 16:57: After publishing this feature over the weekend, Krzysztof Narkowicz, lead enginer programmer of …

                          Comment

                          • Cowboy008
                            MVP
                            • Mar 2012
                            • 4573

                            #73
                            Re: Details on Classic Stadiums, Open/Closed Roofs, Animations & More For MLB The Sho

                            The Physically Based Rendering looked real good in the Blue Jays dugout. Can't wait to see how everything looks when it's turned on the entire time.

                            DD cards are not my thing but I did like collecting the cards.

                            I'm glad that "show time" feature is just for RTTS and player lock.

                            Really interested in hearing more about the HumanIK.

                            Will use the classic stadiums for Spring Training Games.

                            Comment

                            • Russell_SCEA
                              SCEA Community Manager
                              • May 2005
                              • 4161

                              #74
                              Re: Details on Classic Stadiums, Open/Closed Roofs, Animations & More For MLB The Sho

                              Originally posted by Spokker
                              Physically based rendering involves the way light bounces, reflects or otherwise interacts with objects in the game world. Each object is given different characteristics such as reflectivity, opacity, absorption, diffusion and refractivity. This is part of the reason why next-gen games like Star Wars Battlefront look so good. It's one of the key differences between last-gen and this gen, and its absence in MLB The Show is why some people think it looks last-gen still, in my opinion.

                              Where I think it would really shine is in tandem with the time of day settings. As the sun moves through the sky and sets, objects will look more realistic under the different lighting conditions.

                              I don't know how far they are going to take it, but in theory it means that the outfield walls would look more like the material they are made out of, and light will interact with them more realistically.

                              So it really depends on how far they push it. All Ramone said is that it wasn't turned on throughout the entire trailer.

                              Exactly we will go much deeper into PBR later in the cycle can't really do a deep dive in an 6 minute video. But it was only turned on in the dugout because "game development" and that trailer had to be finished a week before PSX. As I've said in the past our game visually will move along the same path as PS3 did where it took us about 4 years to reach visually maturity. I'm not saying it will be in year 4 where on PS4, nor am I saying it will happen in year 3 either. We simply don't have the time and resources to do everything in year 1 or year 2 for that matter. Every year is a new layer and this year it's PBR last year was Seasonal Sun/Shadows. Etc..... Rome wasn't built in a day and neither is The Show.
                              Last edited by Russell_SCEA; 12-17-2015, 12:02 AM.

                              Comment

                              • Stolm
                                Pro
                                • May 2012
                                • 649

                                #75
                                Re: Details on Classic Stadiums, Open/Closed Roofs, Animations & More For MLB The Sho

                                Originally posted by Russell_SCEA
                                Exactly we will go much deeper into PBR later in the cycle can't really do a deep dive in an 6 minute video. But it was only turned on in the dugout because "game development" and that trailer had to be finished a week before PSX. As I've said in the past our game visually will move along the same path as PS3 did where it took us about 4 years to reach visually maturity. We simply don't have the time and resources to do everything in year 1 or year 2 for that matter. Every year is a new layer and this year it's PBR last year was Seasonal Sun/Shadows. Etc.....
                                So........New Models YEAR 4 CONFIRMED!!!!!!?

                                Thanks Ramone!

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