NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

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  • Smirkin Dirk
    All Star
    • Oct 2008
    • 5183

    #421
    Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

    The main movement issue for me is getting the ball in transition.
    2022 'Plug and play' sim roster (XBX)

    Comment

    • JoFri
      Pro
      • Mar 2013
      • 1486

      #422
      Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

      Originally posted by nuckles2k2
      But off-ball D is a mess.



      If my man comes off of a screen, it's anyone's best guess where I'll end up. My player is out there turning, chop stepping, and moving everywhere except where I want him to.

      off ball d is fine imo for myleague vs cpu. once a while i'll caught up in the screens but it happened when i fell 'asleep' on the plays the opponent ran. my controlled players will go where i want them to go.

      did u mean mc? got some vidz to show? also not quite sure on what u meant by false stepping.

      Comment

      • Jrocc23
        MVP
        • May 2010
        • 3207

        #423
        Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

        Originally posted by The 24th Letter
        Man I have my issues but I swear it's not that hard for me to move in this game, lol

        There definitely was crazy issues w/ movement before patch #4. I still wonder why it happened to some users and not others. But most I talked to had issues.

        Now, I am not having those problems being mentioned. It might happen slightly, but it's nothing like it was before.

        Feel sorry for the dudes still experiencing this because this is most likely the last patch and that issue damn near made me quit 2K.
        HATE LOSING MORE THAN I LOVE WINNING!

        NBA 2K11
        XtremeXplicit Crew
        Ranked
        35



        Check us out: http://www.youtube.com/jroccdagameboy

        Comment

        • sportsgamer5761
          Rookie
          • Dec 2015
          • 48

          #424
          Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

          Originally posted by Jrocc23
          There definitely was crazy issues w/ movement before patch #4. I still wonder why it happened to some users and not others. But most I talked to had issues.

          Now, I am not having those problems being mentioned. It might happen slightly, but it's nothing like it was before.

          Feel sorry for the dudes still experiencing this because this is most likely the last patch and that issue damn near made me quit 2K.
          It really is weird how people experience patches so differently. When you and others say that you are not having these issues that are destroying the game for me, I completely believe you. But it makes the problem that much more frustrating, too. The answer must be some combination of: how you play, whether you play mostly online or offline, and whether you play on XB1 or PS4. It still doesn't explain the huge discrepancies, but it's something.

          Comment

          • Jrocc23
            MVP
            • May 2010
            • 3207

            #425
            Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

            Originally posted by sportsgamer5761
            It really is weird how people experience patches so differently. When you and others say that you are not having these issues that are destroying the game for me, I completely believe you. But it makes the problem that much more frustrating, too. The answer must be some combination of: how you play, whether you play mostly online or offline, and whether you play on XB1 or PS4. It still doesn't explain the huge discrepancies, but it's something.

            Yeah. I had the movement issues bad last patch. Player not turning around, running out of bounds on change of possessions and etc. After the patch, I feel a lot better. Not as good before patch #3, but it's a lot better.
            HATE LOSING MORE THAN I LOVE WINNING!

            NBA 2K11
            XtremeXplicit Crew
            Ranked
            35



            Check us out: http://www.youtube.com/jroccdagameboy

            Comment

            • GSWarriors9
              Pro
              • Aug 2011
              • 511

              #426
              Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

              I've missed so many alley oop dunks since this Patch. Anyone else having the same problem?
              Golden State Warriors Fanatic

              Comment

              • jfsolo
                Live Action, please?
                • May 2003
                • 12965

                #427
                Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

                It's like there are 4 different version of the game out right now. If this was a PC only game, then I could understand because all kind of crazy stuff happen with video cards, drivers, motherboards, etc. but for console versions to seemingly play so different from each other is really strange.
                Jordan Mychal Lemos
                @crypticjordan

                Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                Do the same thing tomorrow. And the next. Now do it forever.

                Comment

                • psydefx
                  Banned
                  • Oct 2015
                  • 370

                  #428
                  Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

                  how are you guys liking the 'lighter' players? they're not as heavy-feeling as they were in previous version of the game. i'm not likin' it.

                  Comment

                  • JoFri
                    Pro
                    • Mar 2013
                    • 1486

                    #429
                    Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

                    Originally posted by psydefx
                    how are you guys liking the 'lighter' players? they're not as heavy-feeling as they were in previous version of the game. i'm not likin' it.

                    hmm ... u mean when play onball defend or on offense?

                    for onball, i'm at 30 defensive assist strength and it works great for me offline myleague - the player go where i control it. i tried once on 100 and dislike it - the player slide more than where i want them to be.

                    for off ball, i absolutely got no issue and i rely heavily on it to counter the cpu ai defender nonsense.

                    for offense, the player movement in pnr plays, freelance triangle, post moves, crossovers - they are working great for me. love those crossover animations.

                    Comment

                    • nuckles2k2
                      MVP
                      • Sep 2006
                      • 1922

                      #430
                      Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

                      Originally posted by JoFri
                      off ball d is fine imo for myleague vs cpu. once a while i'll caught up in the screens but it happened when i fell 'asleep' on the plays the opponent ran. my controlled players will go where i want them to go.

                      did u mean mc? got some vidz to show? also not quite sure on what u meant by false stepping.
                      Yes, I'm talking about in MC.

                      Here, I sprint along w/ James to the left elbow, FT-line extended. He moves to the top of the key, I follow, but somehow end up at the right elbow. I get back in time to cover any driving angles, and he puts up a shot that misses.

                      https://vid.me/uluW

                      Inputs: followed LBJ to the corner & kept my eye on the action on the bottom of the screen --- when I see Irving pass to Love and sprint over, I feather LS to the right & get ready to R2 past him --- LS & R2 past the screen shadowing LBJ to the left elbow --- when he makes his move to the top of the key, I'm following him but right here:



                      My player stops responding & subsequently slows down, so I tap R2...and he goes flying all the way to the to the right elbow.


                      In this vid, check out how my player stops a dead sprint, and hesitates at 0:13. I'm assuming that my progress was somehow impeded by Mozgov's presence, but I never fully regained control of my guy. After the hesitation, he runs off to Bron's right shoulder. I was damn near dragging him back in front of LBJ, and when I finally got him there, and the shot went up from the left wing, my player turned around and started basically tap dancing near the lane.

                      https://vid.me/NTh3

                      Inputs were: feathered LS towards LBJ when he makes his move from the corner --- still feathering LS to stay between him & the hoop --- LS down and R2 to sprint behind him when he cuts to the top of the key --- still holding R2 & LS down when my player pauses --- release R2 & LS --- hold LS down and slightly left to get in front of LBJ...my player goes directly to the top of the key & to the right & slightly behind LBJ --- I move the LS up and then slightly left to step back and move over in front of him and that resulted in the tap dancing that you saw near the FT line.

                      After that hesitation at 0:13, I never felt like I was in control of the dude. All of that extra movement was not what I was doing w/ the sticks.

                      I'm saying...this wasn't happening on Dec. 15th (day 1 of patch 4). What I mean by that is: tapping R2 in the situation in video 1 did not result in my player flying off several feet away from who he's guarding. That situation wasn't the first time where I had to try to get in front of someone, especially from a standstill, with the aid of R2 after patch 4, but I don't remember having a player in full "dead sprint" animation from one tap...from a standstill.

                      Same thing in vid 2. On Dec 15th, I could course-correct and go where I want to go. That entire situation was a cluster**** of "the hell is going on rn...?" I did not move my LS in the directions the dude was running. And every attempt at a re-route, lead to more confusion.

                      The game isn't broken...I'm not complaining about losses or whatever folks whine about. I'm just saying, I can see & feel when my inputs are not being played out. I just don't get why it's all of a sudden happening now, when it wasn't a week ago.

                      Only thing I can think of is that the 'main menu update' had some sort of a negative affect. It's not supposed to, no...but that can happen with the code, depending on the architecture of it. I work with code for a living, just in a diff field. If anyone can appreciate the fickle bitch nature of code/programming, it's me; and any other developer/programmer/engineer in here.

                      But unless I was playing a diff game 7 days ago, those weird movements weren't there. I'm refraining from calling it 'input lag', because some of them aren't my inputs at all.

                      Comment

                      • The 24th Letter
                        ERA
                        • Oct 2007
                        • 39373

                        #431
                        Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

                        So glad I can hit the CPU back with these now and muck possessions up as much as they can mine...

                        https://vid.me/QuG4

                        Comment

                        • BPM 81
                          Rookie
                          • Jan 2009
                          • 317

                          #432
                          Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

                          opponents keep lagging out online i guess, or either quitting in close games due to lag

                          Comment

                          • JoFri
                            Pro
                            • Mar 2013
                            • 1486

                            #433
                            Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

                            Originally posted by nuckles2k2
                            Yes, I'm talking about in MC.

                            Here, I sprint along w/ James to the left elbow, FT-line extended. He moves to the top of the key, I follow, but somehow end up at the right elbow. I get back in time to cover any driving angles, and he puts up a shot that misses.

                            https://vid.me/uluW

                            Inputs: followed LBJ to the corner & kept my eye on the action on the bottom of the screen --- when I see Irving pass to Love and sprint over, I feather LS to the right & get ready to R2 past him --- LS & R2 past the screen shadowing LBJ to the left elbow --- when he makes his move to the top of the key, I'm following him but right here:



                            My player stops responding & subsequently slows down, so I tap R2...and he goes flying all the way to the to the right elbow.


                            In this vid, check out how my player stops a dead sprint, and hesitates at 0:13. I'm assuming that my progress was somehow impeded by Mozgov's presence, but I never fully regained control of my guy. After the hesitation, he runs off to Bron's right shoulder. I was damn near dragging him back in front of LBJ, and when I finally got him there, and the shot went up from the left wing, my player turned around and started basically tap dancing near the lane.

                            https://vid.me/NTh3

                            Inputs were: feathered LS towards LBJ when he makes his move from the corner --- still feathering LS to stay between him & the hoop --- LS down and R2 to sprint behind him when he cuts to the top of the key --- still holding R2 & LS down when my player pauses --- release R2 & LS --- hold LS down and slightly left to get in front of LBJ...my player goes directly to the top of the key & to the right & slightly behind LBJ --- I move the LS up and then slightly left to step back and move over in front of him and that resulted in the tap dancing that you saw near the FT line.

                            After that hesitation at 0:13, I never felt like I was in control of the dude. All of that extra movement was not what I was doing w/ the sticks.

                            I'm saying...this wasn't happening on Dec. 15th (day 1 of patch 4). What I mean by that is: tapping R2 in the situation in video 1 did not result in my player flying off several feet away from who he's guarding. That situation wasn't the first time where I had to try to get in front of someone, especially from a standstill, with the aid of R2 after patch 4, but I don't remember having a player in full "dead sprint" animation from one tap...from a standstill.

                            Same thing in vid 2. On Dec 15th, I could course-correct and go where I want to go. That entire situation was a cluster**** of "the hell is going on rn...?" I did not move my LS in the directions the dude was running. And every attempt at a re-route, lead to more confusion.

                            The game isn't broken...I'm not complaining about losses or whatever folks whine about. I'm just saying, I can see & feel when my inputs are not being played out. I just don't get why it's all of a sudden happening now, when it wasn't a week ago.

                            Only thing I can think of is that the 'main menu update' had some sort of a negative affect. It's not supposed to, no...but that can happen with the code, depending on the architecture of it. I work with code for a living, just in a diff field. If anyone can appreciate the fickle bitch nature of code/programming, it's me; and any other developer/programmer/engineer in here.

                            But unless I was playing a diff game 7 days ago, those weird movements weren't there. I'm refraining from calling it 'input lag', because some of them aren't my inputs at all.

                            ok saw the video. it seem like the momentum brings the player past the spot where u want him to be.
                            can try this? continue to feather using the left stick and turbo when u feel u need to chase. now when u anticipate Lbj coming to a stop, use the left trigger and put the left stick to centre. sometimes i do use alot of the left trigger + left stick to prevent them from running out of the designated spots. momentum is part of game and used to be worst in past 2K where they move like sliding on the ice skating ring.

                            i'm really not sure if this works in mc. in myleague, i use 30 for defensive assistance and the above controls work for me. if that applies in mc, i think it may help. when i used 100, i experienced A LOT cpu sliding effect (on ball). sliding as in the player doesnt come to a stop when i place left stick to neutral position.

                            Comment

                            • ForeverVersatile
                              Pro
                              • Jan 2011
                              • 3498

                              #434
                              Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

                              Uninstalled and reinstalled the game and there's still this horrible input lag. Has to be patch 4. I checked everything. My internet connection is solid, my controllers work fine with any other game and my monitor is damn near brand new. Either my ps4 has a problem running the digital game online or patch 4 has some negative affect on my game.


                              Sent from my iPhone using Tapatalk
                              PSN: ForeverVersatile
                              Xbox Live: TheBluprint09

                              Comment

                              • JoFri
                                Pro
                                • Mar 2013
                                • 1486

                                #435
                                Re: NBA 2K16 Patch #4 Available For PlayStation 4, Xbox One & PC - Details Included

                                i
                                Originally posted by The 24th Letter
                                So glad I can hit the CPU back with these now and muck possessions up as much as they can mine...

                                https://vid.me/QuG4
                                in this video u are using the piston? u'll get blocking fouls sometimes Lol

                                Comment

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