Madden: A Look Inside for CFM Play
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Re: Madden: A Look Inside for CFM Play
This isn't Icon, as in the player is at a "Legend/HOF" status or on a best/worst scale, but like the "Cornerstone" of the franchise.
- think DC4 and K. Mack of the Raiders, A. Luck of Colts, or T. Brady of Patriots.
- This should impact Trade logic, meaning a team will not trade away these guys so easily, if at all.
- Default rosters actually follow this designation pattern also (although I'm lowering many guys AWR down to Marque and Regular level)
I just started tonight, but so far I have for Icon (cornerstone) status;
Raiders
1) K. Mack - DE/OLB
2) A. Cooper - WR
3) D. Carr - QB
4) C. Woodson - FS
Rams
1) A. Donald - DT
2) R. Quinn - DE
3) T. Gurley - RB
4) J. Jenkins - CB
5) T. McDonald - SSComment
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Re: Madden: A Look Inside for CFM Play
So if I'm understanding correctly, you're saying it would be much easier to trade for a 75 overall guy with low awareness (for example) than it would be to trade for a 75 overall guy with high awareness, because the CPU perceives higher awareness to be more valuable?
EDIT: If the CPU places more value on awareness, how come whenever I start a CFM with Steelers and sim preseason, they end up releasing William Gay (highest rated CB with 91 awareness) and James Harrison (highest rated ROLB with 91 awareness)?Last edited by TheWood56; 12-19-2015, 04:03 AM.Comment
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Re: Madden: A Look Inside for CFM Play
It's not "the" determinate, but one of several.So if I'm understanding correctly, you're saying it would be much easier to trade for a 75 overall guy with low awareness (for example) than it would be to trade for a 75 overall guy with high awareness, because the CPU perceives higher awareness to be more valuable?
EDIT: If the CPU places more value on awareness, how come whenever I start a CFM with Steelers and sim preseason, they end up releasing William Gay (highest rated CB with 91 awareness) and James Harrison (highest rated ROLB with 91 awareness)?
1) Things that gets left out of the "Trade Logic" discussion is a teams "Back Story".
In this case, the AI actually looks to dump "aging" vets demanding high salaries due to the high OVR created by a high AWR.
- salary cap is considered by "some", not all teams.
Steelers Back Story is set to utilize the "Free Agent" market to rebuild rather than the draft.
- with that, the AI Coach/Owner will make player moves to meet its Scheme and fulfill their Back Story.
Career Phase will impact AI decisions also.
- these guys Career Phase is at "Decline".
There's so much to CFM and why things are, the way they are, that's misunderstood due to lack of explanation, but I'm starting to understand how the "game" in general works/functions with the information that I'm coming across.Comment
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Re: Madden: A Look Inside for CFM Play
Maybe this is OT to the actual thread, but aren't the Steelers the exact opposite of what they should be? They are well known for not being spenders in the FA market.It's not "the" determinate, but one of several.
1) Things that gets left out of the "Trade Logic" discussion is a teams "Back Story".
In this case, the AI actually looks to dump "aging" vets demanding high salaries due to the high OVR created by a high AWR.
- salary cap is considered by "some", not all teams.
Steelers Back Story is set to utilize the "Free Agent" market to rebuild rather than the draft.
- with that, the AI Coach/Owner will make player moves to meet its Scheme and fulfill their Back Story.
Career Phase will impact AI decisions also.
- these guys Career Phase is at "Decline".
There's so much to CFM and why things are, the way they are, that's misunderstood due to lack of explanation, but I'm starting to understand how the "game" in general works/functions with the information that I'm coming across.
Did you just create that example off the top of your head? Maybe you misread it or maybe it is a wtf moment by EA?
Back to the general topic (kind of), other than the head (few years ago Looman took over, now Kolb is), I wonder what the turnover is like for the franchise team.Comment
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Re: Madden: A Look Inside for CFM Play
No misread, not making anything up, pulling from the information I see.Maybe this is OT to the actual thread, but aren't the Steelers the exact opposite of what they should be? They are well known for not being spenders in the FA market.
Did you just create that example off the top of your head? Maybe you misread it or maybe it is a wtf moment by EA?
Back to the general topic (kind of), other than the head (few years ago Looman took over, now Kolb is), I wonder what the turnover is like for the franchise team.
The only two team building aspect of Back stories I've come accross is "through draft" and "through Free Agency".
- Trades for developing talent may be under the umbrella of building through FA
- Don't have to be a big spender in FA for the FA Back Story to work.
- Back Stories are still farely new and the minute aspects of it really haven't been explained in great detail.
The Patriots are another team that uses FA in CFM.
Just cause a gamer doesn't grasp something they're (EA) trying to do or it's not done the way I/we feel it should be done, doesn't mean that EA is some how in error.
Either playing CFM will be enjoyable for a gamer or it will not.
The choice really is upon each gamers shoulders.
I'm hoping this information helps someone to enjoy it in one way or another as it has done for me.Last edited by khaliib; 12-19-2015, 04:27 PM.Comment
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Re: Madden: A Look Inside for CFM Play
Definitely seems like a wtf moment by EA. The Steelers are arguably the biggest advocates of building through the draft. They'll sign low-mid tier FA's here and there, but they mostly rely on the draft to build their team and develop their own, almost to a fault at times.
They also rarely ever dump aging vets. They like the stability and leadership those guys bring to the table, and are big believers in treating their players right and having a strong family culture. They're known to hang onto and favor vets too long as opposed to dumping them and moving onto someone younger.
They've certainly got the Steelers backwards. They would NEVER release Gay or Harrison at this point. I created a SS in a player CFM and joined the Steelers, and looking at their roster and the moves they were making was incredibly fake. Half the team was torn apart. Something they did which had to be a glitch was every single week they would sign a FA CB, instantly cut him, then sign another CB the next week, instantly cut him, etc. They did this every single week I tracked up until the playoffs lol.Comment
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Re: Madden: A Look Inside for CFM Play
Keep in mind, Back Stories are tied to individual Owners/Coach's not a particular team.Definitely seems like a wtf moment by EA. The Steelers are arguably the biggest advocates of building through the draft. They'll sign low-mid tier FA's here and there, but they mostly rely on the draft to build their team and develop their own, almost to a fault at times.
They also rarely ever dump aging vets. They like the stability and leadership those guys bring to the table, and are big believers in treating their players right and having a strong family culture. They're known to hang onto and favor vets too long as opposed to dumping them and moving onto someone younger.
They've certainly got the Steelers backwards. They would NEVER release Gay or Harrison at this point. I created a SS in a player CFM and joined the Steelers, and looking at their roster and the moves they were making was incredibly fake. Half the team was torn apart. Something they did which had to be a glitch was every single week they would sign a FA CB, instantly cut him, then sign another CB the next week, instantly cut him, etc. They did this every single week I tracked up until the playoffs lol.
For CFM replayability/functionality, players/teams have to be forced in some areas into behaviours/decisions that are not in line with what is perceived as "real".
If aged players aren't forced in some way to "move along" per say, then the mode basically becomes Play Now with no dynamic application.
At some point, current coach's will be fired for one reason or another, so teams will eventually step away from what we perceive to be their norms due to the individual Back Stories each coach/owner may come with.
This is a good thing because the more dynamic CFM can be, the longer it'll keep our attention until the next release.Comment
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Re: Madden: A Look Inside for CFM Play
Yeah, I understand, but I'd personally prefer the "back stories" be tied to specific organizations as a whole. The Steelers historically build through the draft and aren't big spenders in free agency, mostly signing low-mid tier level players. Throughout CFM, they should predominantly build through the draft and to a certain extent be limited to signing solid high character "role players" in free agency. The "organization" should place a higher value on development and players already under contract, particularly experienced vets such as Gay and Harrison. Where as the Redskins for example (just off the top of my head), should be big spenders in free agency like they've been known to do in the past under Dan Snyder who's not afraid to spend money.Keep in mind, Back Stories are tied to individual Owners/Coach's not a particular team.
For CFM replayability/functionality, players/teams have to be forced in some areas into behaviours/decisions that are not in line with what is perceived as "real".
If aged players aren't forced in some way to "move along" per say, then the mode basically becomes Play Now with no dynamic application.
At some point, current coach's will be fired for one reason or another, so teams will eventually step away from what we perceive to be their norms due to the individual Back Stories each coach/owner may come with.
This is a good thing because the more dynamic CFM can be, the longer it'll keep our attention until the next release.
I think this should be the model for the first few years in CFM anyway, and could possibly change the further you go into CFM (after multiple seasons maybe), but certainly not a complete 180 of philosophical approach when firing up the 2015 season. Greatly takes away from the realism IMO.
I understand you have no input and are just reporting what you're finding, and this is the first I'm hearing about this, so big kudos to you for scratching beneath the surface and revealing a substantial nugget. All of the above is just my 2 cents. I'd just prefer organizations to operate in line with their real life counterparts (at least for the first couple seasons) as opposed to being "randomized" for a more dynamic CFM. I believe it could be both dynamic and realistic, though it's well known that CFM is due for a big overhaul and has been mostly overlooked up to date.Last edited by TheWood56; 12-19-2015, 09:58 PM.Comment
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Re: Madden: A Look Inside for CFM Play
is there any evidence that this game plays different if say you play 10 min quarters with the ACC clock on at 20 sec, vs. playing a 9 min quarter game with ACC clock Off?
i guess this maybe isn't the best place to ask, but there it is."Not the victory but the action. Not the goal but the game. In the deed the glory."Comment
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Re: Madden: A Look Inside for CFM Play
Does this mean that if we put in 11 bad blockers on FGs that they can be blocked? Ex QB, WR, etc?Comment

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