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Old 01-01-2016, 09:42 PM   #6
SuperGoalies
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Join Date: Apr 2013
Blog Entries: 2
Issues with hardcore, Moved to Simulation

changed - game style : Simulation (from Hardcore)


decreased - fighting: 1 (Halfway)
decreased - penalties: 3
changed - post whistle rules: relaxed
decreased - penalty time scaling: 2
increased - coincidental penalty time scale: 3


changed - away shot aim: manual
changed - home shot aim: manual


decreased - attribute effects: 4
kept - broken stick frequency: 2
decreased - game speed: 1


decreased - fatigue effect: CPU: 2 / Human: 2
increased - fatigue recovery: CPU: 4 / Human: 4
kept - injury occurrence: CPU: 3 / Human: 3
decreased - player acceleration: CPU: 1 / Human: 1
decreased - puck control: CPU: 1 / Human: 1


decreased - ai learning 4
kept - BAP Strategy adjustment: 3
kept - CPU difficulty adjustment: 0
decreased - CPU faceoff difficulty: 3
decreased - CPU penalties: 3
decreased - CPU strategy adjustment: 1
decreased - CPU teammate penalties: 1
increased - fight difficulty: 2


kept - pass assist: 5
kept - pass speed: 4
kept - saucer pass speed: 6
decreased - pass accuracy: CPU: 2 / Human: 2
decreased - pass interceptions: CPU: 3 / Human: 3
decreased - pass reception ease: CPU: 1 / Human: 1


kept - one timer accuracy: CPU: 2 / Human: 2
kept - shot accuracy: CPU: 2 / Human: 2
kept - shot power: CPU: 3 / Human: 3
decreased - slap shot accuracy: CPU: 1 / Human: 1
decreased - slap shot power: CPU: 4 / Human: 4


decreased - hitting assistance: 1
increased - aggression: CPU: 4 / Human: 4
decreased - hitting power: CPU: 1 / Human: 1
decreased - poke effectiveness: CPU: 2 / Human: 2
decreased - stick lift effectiveness: CPU: 2 / Human: 2


decreased - goalie cover frequency: 2
kept - goalie passing: 3
decreased and raised - goalie reaction speed: 1 / Human: 4
decreased - goalie screen effect: CPU: 2 / Human: 2


changed - left stick hitting: On
kept - shooting controls: Always Up
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