01-08-2016, 06:03 PM
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#6
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MVP
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Re: TGC course builder question
Welcome to TGC! I'm not at all a golfer IRL but enjoy a casual "stroll" on the virtual golf course from time to time. Like you, I had heard some great things about TGC here on OS and thought I'd give it a try. While I'm not creative enough to design courses, I LOVE the concept of playing other users' created content in just about any game. It basically makes for an unlimited game life. I know that any time I pop the game in, I can play a course that I've never seen before.
And I heard AWESOME things about their post-release support. I think Anthony's presence and responses here demonstrate that plenty.
Finally, if you want some good playing "crack", I'd recommend TGCTours.com membership. It's free and they set up tours for all different play levels with the opportunity to move up (and down, if necessary) as you progress. Even if you don't want to play their tours, they do a GREAT job of curating their course list so you can find some really cool ones.
Anthony, one thing I recently estimated out...
Based on the created courses on tgctours.com, if you take the yardage of each course and lay it end to end, it would stretch from New York to LA and back. And that's just the courses that they list and using a low-ball assumption of 7000 yds/course. Maybe there's something to that thought that you could use in marketing the game and the community courses? I'm sure there are a ton more out there than what they have listed so maybe it could circle the globe or stretch to the moon or something. Just seems like a lot of your biggest fans value the ability to play created content far above any official licensing or progression system. Maybe use that in your marketing efforts?
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