See, this is what I did not like about the more recent EA golf games. In my opinion, there's clearly something wrong with the real-time swing mechanism if being off-tempo simply results in an aborted swing. I know it's a videogame and it's a function of the mechanism the game uses to simulate a golf swing, but there's virtually no one who, in the real world, if you handed them a golf club and told them to swing at a ball - even if the tempo was totally bad and the backswing/downswing were way, way off - almost no one would simply abort their swing mid-swing because of bad tempo (Charles Barkley excluded). The fact that this happens (not infrequently) means that something about the swing mechanism in the game is counter-intuitive or requires too much 'buy-in' from the user into the game's swing mechanism.
Anyway, it's good to see the game continuing to be supported by EA with content release. Hopefully they keep making things better over time.

Comment