Five New Additions For Madden NFL's Franchise Mode We'd Like to See

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  • apmw13
    Rookie
    • Jun 2015
    • 14

    #61
    Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

    A few thoughts, some of which have been in previous iterations. Most of these apply to owner mode (maybe coach mode too).

    1. Coaching Staff. It would be great to hire offensive/defensive coordinators. These coordinators offer different XP advantages to certain specific postions (i.e. passrushers or safeties, etc). Depending on what coordinator is hired it also affects/decides what scheme you run. So, if you are the Panthers for example and hire Wade Phillips you move from a 4-3 to a 3-4 scheme and so on. You can of course, also hire one of these coordinators as a potential head coach and could make an offer to a coordinator from a team.

    2. Get rid of the option to hire a scout and replace them with actual NFL GM's. Signing a GM can give you the scouting bonus trait and re-sign traits for certain positions. A head coach can still have this but it's more rare. A GM could also come with a certain philosophy that if in unison with your HC could add for XP, scouting bonuses etc. It would make the strategy interesting and finding the right mix of GM, Head Coach and Coordinators could give you a little bit of an edge in XP for example. A GM like Ozzie Newsome would offer more weekly scouting points than a young GM maybe. These are just thoughts.

    3. The Draft Process. Mock drafts that get released every 3 weeks, for example. It would make it interesting and also give you more of an idea where a draft day trade might be needed.
    Also, it would be fun to be able to edit the draft class at the beginning of the season to a certain extent. You can maybe create the type of players and an x amount of ability points. This way you can not create a prospect that is 99 overall. But this can fluctuate and come draft time this player might have lost point or gained points. Still keep story line players in the draft, these can be non editable.

    4. Being able to edit relocation teams. In my eyes it would be fine to have a set amount of logo's, uniforms, team names. A la Madden 15, 16. But let us mix uniforms, logo's and cities. Also, let us change the colors if we so chose. If you want to move a team to Brooklyn, call them the bulldogs (currently only available for London), use the uniform option of the aftershocks but pick a green and red color scheme for logo's and uniforms, let us do that.
    Also, if we want to relocate the rams to LA for example, let us keep the name but change the uni's. But so it would work with the legal side of things you can only use the current color scheme or the team, but apply that color scheme to one of the uniforms from the pool we can chose from.

    5. Updated equipment. Fifa has this every year. It's a little detail that adds to the realism. New gloves, helmets, etc. NCAA gave us good options.

    Again, these are just ideas and it might have been a little long winded, but I think these would be cool and add some excitement to CFM and make everyone's CFM experience a little more unique to the next persons.
    Last edited by apmw13; 11-13-2015, 12:18 AM.

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    • Ueauvan
      MVP
      • Mar 2009
      • 1625

      #62
      Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

      previously posted most of these:

      - in roster you change teams if you want to look at WRs, in the old versions you could look up Free Agents or Entire NFL (as if they were a team), ie im looking for a WR where CAT is sorted high to low, i want to scan through all players/teams inc FAs to find say a sub 23 yr old who is 80+ cat i can then manually look for CIT/RTE etc

      - back up one level not right back to the beginning when navigating
      - Not all players go to the combine at Indy, or to a regional combine so wouldn't expect all players to have draft scores
      - Wunderlic result if appropriate and GPA (madden 08) and what year they are, did they redshirt are they a junior etc, declaring early etc
      - All players that attend Indy (dont know about regionals) have medical check, so injury history and INJ rating, i dont want to draft someone with low tgh or inj, and %age of downs played for their position on their stat card indicating possible stamina
      - Senior Game as per Madden 08 PC
      - training camp, otas etc as per mods for Madden Amp(?) for Madden 08 PC
      - RFAs and all types of franchise tag Madden 08/HC09
      - practice squad
      - resigning a free agent you signed in that year during the season
      - when trading up/down during draft, the pick number being offered if that pick is for that draft, or any trade post season before pick is chosen
      - dressing 46 (47 with 3rd QB new rule recently?) as per HC09
      - formation subs as per madden 08/hc06/hc09/NCAA 14 but system highlights when sub isnt present due to injury not dressed (see above) no limit to number of subs in my opinion if i want to do it
      - morale madden 08
      - personality and ego hc09
      - coordinators and position coaches as HC06/HC09
      - ability to instruct team on field to try and strip/intercept or any of the things you can do in NCAA 14 at playcall
      - captains
      - play design, specifically defence. ie if i want to create 3 man under with 3-4 even or 3-3-5 nickel i can, or half zone half man or whatever (hc06/hc09/madden 08) and for offence i suppose
      or as the 49ers had stellar lbers in 2013 why cant i create 2-5-4 formation
      - assignments ie cb1 stays with wr1 unless cb has trait for being a plonker and only playing one side
      - true coach mode
      - practice mode defence only option where the camera stays at all 22 or wide (links to play design and testing) so i can field coverage etc
      - ability to practice as your defence vs your offense ( and what string 1/2/3 (hc06) both of your playbooks not having two logins to do that)
      - player edit
      - in game save (s/w dont rely on xbox one functionality)
      - visibility or prompting by my staff where a player may be suited better as mlb rather than ss (ie can cycle thru positions when editing and over is shown without committing and red yellow green flag from staff if they support the position change for each position as you cycle
      - injured reserve and designated to return, pup etc
      - decent 3-4 NT prospects please, NT and being double teamed
      - show me my 3-4 team not 4-3 during presentation
      - ir and roster size and cutting being correct during preseason
      - being able to watch cpu vs cpu
      - watch probowl or have to coach it as your teams performance meant its you
      - change wording at coin toss ie want wind at back in 4th qtr
      - visibility of cap (forecast) for future years and cap space and affect on those years if you trade for or away or release or sign etc. ie i gotta resign my hb next year what is my cap looking like assuming mid round pick costs
      - weekly training schedule (as per game i wont name) in lieu of game prep
      - choosing training/medical staff/scouts etc and getting to choose the best if you can afford it
      - relocation; conceptual artwork photos of stadium chosen/designed. logically same for uniforms
      - IR designated to return (not cut)
      - ability to either amend plays in playbook to add stunts if none present or audible a dline stunt etc.

      Comment

      • Senator Palmer
        MVP
        • Jul 2008
        • 3314

        #63
        Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

        Gameday inactives, practice squad and having an ACTUAL Long Snapper position which would add an element of strategy to roster decisions that is long overdue.
        "A man can only be beaten in two ways: if he gives up, or if he dies."

        Comment

        • Falconfreak
          Rookie
          • Dec 2005
          • 171

          #64
          Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

          I want a feature we used to have but for some reason it was taken out: bring back the coaching staffs. I want to see at least coordinators with various bonuses to different positions like we used to have. Actually give these guys coaching packages to start out with as well. Some of these guys who become head coaches are already really good at several positions, why not have their packages reflect it?

          I also want retirement redone completely. They make guys retire way too young esp. when in real life these guys have several years left on their contracts and have publicly stated they will play for years to come. Having big name guys retire en mass after the first two seasons in franchise is extremely frustrating.

          Why not have some kind of option during the season where you can talk to them as the coach/owner and get them to stay? Then if they agree you can then talk about honoring the rest of their deal or specify just how long they plan to play.

          Comment

          • 60bedrock
            Rookie
            • Mar 2008
            • 14

            #65
            Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

            Originally posted by Senator Palmer
            Gameday inactives, practice squad and having an ACTUAL Long Snapper position which would add an element of strategy to roster decisions that is long overdue.
            All GREAT suggestions. AMEN and seconded on this one for all the "roster geeks" like me. Add:Put Special Teams back into setting Depth Chart. I hate to see Brady blocking on kickoffs!

            Comment

            • noplace
              MVP
              • Jul 2004
              • 2118

              #66
              Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

              People have pretty much touched on everything...

              More defensive line stunts, gap integrity (1 and 2 gap), more defensive movement pre-snap ( e.i. Strong slide players recognizing formations and moving according to offensive sets.

              More organic and realistic running and passing animations. Allow us to edit these animations based on how individual players move. Like NBA2K does with shot animations...
              Last edited by noplace; 01-13-2016, 11:29 AM.
              PSN: Somo23P



              Nebraska Cornhuskers
              Washington Redskins
              Miami Heat

              Comment

              • juggalotusx
                Pro
                • Apr 2009
                • 730

                #67
                Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

                1. The IR glitch needs to be addressed-A team over the season builds with players on IR with FA, not so much in madden and this needs to be addressed.

                2.positional coaches and assistant coaches.

                3. Better create a player/coach/owner models and ability for face scan and creating, its so basic.

                4.Organic flow movement with players, it takes to long with animations spinning,swim move and so on that it throws you into some other player to get tackled. If I am running to the right and want to cut back rightstick without a pause, just stick my foot in the ground and go.

                5. I want the 08 entrance back with it highlighting the star players as they come out.

                6. Challenge system is still messed up with not being able to challenge half the time, it sucks.

                7.QB cone vision as an option.

                8.Building chemistry with a team in practice for better chance at running plays and getting more comfy passing to your players giving them boosts.

                9. Icons should come back, with that give a reason to sign a older FA that is a leader that will boost something on your team for instance. If boldin in sitting in FA say if you sign him all WR CIT goes up by 2 or someting like that when he plays. They are mentors.

                10.Create a team only using what is in the FA pool, I swear in one of the maddens they had this and it was awesome. I would be like starting your own expansion team.

                In closing to me the game is getting better with the new people in there like Clint and Rex, The game is just lacking in CFM with excitement, there is no replay ability after a month and its a bummer.
                NINERS FAN SINCE 96

                Comment

                • alexthegreatmc
                  Rookie
                  • Jan 2016
                  • 26

                  #68
                  Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

                  Great ideas.

                  1. Offensive and defensive coordinators.
                  2. Defensive assignments, I want my best CB on their best WR.
                  3. Proper injuries (I'm looking at all the lineman).
                  4. Adaptive AI: make me adjust, I want a chess match.
                  5. Team rankings before a game in offensive, defensive, rushing and passing categories.
                  6. Real time game updates from other teams.
                  7. Better challenging. It's either painfully wrong or you can't challenge at all in obvious challenging situations.
                  8. Dynamic and more diverse weather. I'm 12 seasons into my career and have only played ONE snow game, and a handful of rain. I want temperature and wind to be listed and impact the gameplay.

                  So much more.

                  Sent from my VS985 4G using Tapatalk

                  Comment

                  • Cnada
                    Rookie
                    • Mar 2009
                    • 407

                    #69
                    Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

                    Originally posted by MMChrisS

                    If you’re a fan of Madden's franchise mode, then more than likely you have a list of items you would like to see added or tweaked -- most of us do. That list of items will obviously differ and vary widely depending on whom you ask because we all have different perspectives, likes and wants when it comes to our gaming utopia. For myself though, I have a pretty specific set of changes and additions that I feel would dramatically expand the Madden CFM experience, and add much needed depth and longevity.

                    Read More - Five New Additions For Madden NFL's Franchise Mode We'd Like to See


                    Post on top 5 things for franchise

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                    • NateDogPack12
                      Go Pack Go!!
                      • Jul 2011
                      • 1271

                      #70
                      Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

                      Originally posted by Cnada
                      Post on top 5 things for franchise
                      Why did you quote the blog post that was the very basis of this thread?
                      XBOX Series X Gamer Tag: Alsbron

                      Comment

                      • Brabes2
                        Rookie
                        • Nov 2015
                        • 35

                        #71
                        Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

                        Re-tooled relocation options (customization)
                        -Create a stadium w/ full customization options.
                        -Custom uniforms
                        -Custom team names

                        Comment

                        • camo
                          Pro
                          • Apr 2012
                          • 603

                          #72
                          Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

                          The biggest thing I'd like to see for franchise mode is this:

                          Change the players from slow-superstar development to a system kind of similar to the one nhl 16 uses.

                          All players get an estimated potential with much more variance then we have now

                          BUT to make it better have the potential estimate you see dependant on the level of your scout and even at the top rating no scout should perfect.

                          Also potential should be randomized somewhat so that you can have a guy go high in the draft, show good measurables but still crash ala Rg3 or Sam Bradford.

                          Also this would work the other way allowing later round picks to be more of a hidden gem that you wouldn't know until they have had a decent amount of snaps...allowing for late round picks to develop into stars or be cut too early and end up signing and staring with another team

                          this would help make the offseason and training camps much more important. I really hope they can do something like this as it would help the a.i. with it's draft logic and free agency by not making everything a known #. The roster management is frustrating because they see everything as a hard # as opposed to a variable.

                          So at draft time the cpu has a 33 year old Qb with an exact potential of backup by this time and an overall of 82. They draft a Qb first round with franchise Qb potential and an overall of 78.

                          Currently the cpu will draft a second maybe a third qb in the same draft.

                          But if a potential rating was of higher value then current overall the cpu would be more likely to give the playing time to the rookie.

                          Something else that could be incorporated into franchise are more defined team goals for the season. Not stat or win based but team development based.

                          For example heading into next season the teams with an aging Qb should make it a point to either draft or sign/ re sign a younger qb with starter potential.

                          The more unknown variables in franchise mode the better but they just need a stronger foundation for decision making to replicate what the user does as well.


                          Check out My Edmonton Oilers Dynasty

                          Comment

                          • BJNT
                            Pro
                            • Sep 2002
                            • 531

                            #73
                            Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

                            Custom draft classes

                            Full player editing

                            Practice Squads

                            Comment

                            • Cavicchi
                              MVP
                              • Mar 2004
                              • 2841

                              #74
                              Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

                              I like the DBs matchup ability, and I especially like attributes to be more than visual numbers.

                              Comment

                              • RoDogz17
                                Banned
                                • Jan 2015
                                • 231

                                #75
                                Re: Five New Additions For Madden NFL's Franchise Mode We'd Like to See

                                How about actually interacting with your players/coaches? Storeylines.. Training camp.. Position battles.. I recently completed my first season of CFM and I'm bored as hell.. All you do is play play play.. Nothing else.. I'd love to be able to interact with players and personnel.. Like NBA 2K's GM mode..

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