NCAA Punts on Athlete Likeness Monetization, College Games Still Not Viable -
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dont know if this is legal but, why couldnt a developer make a football game or basketball game with 22 teams in them and fictitious conferences.
just give the game all customization options found in all the sports games.
and what actually defines likeliness. is it just the name and number. or is it just the positions itself,
is a generic elite qb playing for Baylor the same as the actual player, if given a different name and number.
if school likeliness is ok, then why not just create the game with fictitious player names.
Re: NCAA Punts on Athlete Likeness Monetization, College Games Still Not Viable
Originally posted by tril
dont know if this is legal but, why couldnt a developer make a football game or basketball game with 22 teams in them and fictitious conferences.
just give the game all customization options found in all the sports games.
and what actually defines likeliness. is it just the name and number. or is it just the positions itself,
is a generic elite qb playing for Baylor the same as the actual player, if given a different name and number.
if school likeliness is ok, then why not just create the game with fictitious player names.
The likeness issue is they created the Baylor QB #10 black, from Copperas Cove, TX, 6'2", 222 LBs, Right Handed, black dreads, and one of the best QBs in the nation. If he (Baylor #10) was white, 5'11", from Boston, crew cut, lefty, 200 lbs, and still one of the best in the nation there wouldn't be an issue with anything.
Re: NCAA Punts on Athlete Likeness Monetization, College Games Still Not Viable
Originally posted by redsox4evur
The likeness issue is they created the Baylor QB #10 black, from Copperas Cove, TX, 6'2", 222 LBs, Right Handed, black dreads, and one of the best QBs in the nation. If he (Baylor #10) was white, 5'11", from Boston, crew cut, lefty, 200 lbs, and still one of the best in the nation there wouldn't be an issue with anything.
If they're smart. They will just have every team just be place holders. And random rosters will be created each time. Can use the same formulas used that create recruiting classes each year.
dont know if this is legal but, why couldnt a developer make a football game or basketball game with 22 teams in them and fictitious conferences.
just give the game all customization options found in all the sports games.
and what actually defines likeliness. is it just the name and number. or is it just the positions itself,
is a generic elite qb playing for Baylor the same as the actual player, if given a different name and number.
if school likeliness is ok, then why not just create the game with fictitious player names.
meant to say 200+ teams not 22 teams sorry for that typo
Re: NCAA Punts on Athlete Likeness Monetization, College Games Still Not Viable
Eventually athletes will be able to make money of their likenesses. It's coming. Some of the power 5 want to be able to do this in some form but the NCAA says no. Except now the power 5 have threatened to disband from the NCAA so the NCAA will eventually have to give in.....and if that doesn't happen, schools will be forced to give compensation. The courts are already deciding to side with athletes as we've seen with the O'Bannon trial.
We are just a long ways away from this coming back. But it will come back. EA could bring it back now in theory but they would be missing several schools and conferences which have backed out in fear of litigation.
What I don't fully understand is how other mediums are still making money off of athletes likenesses. For example, I picked up an issue of SI last month with Dashaun Watson on the cover....Huh? We still have countless Magazines, internet sites, tv, radio, etc sill monetizing off of student athlete likenesses.
Re: NCAA Punts on Athlete Likeness Monetization, College Games Still Not Viable
Originally posted by SolidSquid
Sure ea could make a game with completely randomized rosters but once they allow those rosters to edited and shared the likeness issue rears its head
Forgive my ignorance on this subject, but how would creating an "editable" roster with completely generic players violate any likeness rules? I can see how the sharing would be an issue, but I would think that editing players who are completely generic would not raise any issues as long as the rosters can't be shared. Correct me if I'm wrong.
I agree, create random rosters with similar ratings and random likenesses would be easy. They just need to make sure Power 5 teams are good and smaller conference schools are weaker.
If I edit the rosters to resemble the current NCAA in which EA is not profiting directly off of my rosters and neither would I. I guess the only catch would be NCAA sales would most likely increase because someone has created accurate rosters that interest people to buy the game. However if I add a created player that resembles a pro, say a minor league baseball player in MLB15, they are not going to get royalties or be able to sue Sony for their likeness. Definitely a grey area right now. I still don't understand how EA can say that NCAA is not a viable series, NCAA football is very popular right now and growing with the new playoff system. I miss NCAA Football and NCAA Basketball dearly, it leaves an empty hole in my video gaming enjoyment!
Why are these people so stupid? Just like a few others have mentioned, randomize every aspect of a player from height/weight to skin color, to jersey number. Then allow customization unseen before in a sports game where the gamers do the "dirty" work. The only thing authentic should be the schools, stadium, and fight songs/cheers. What are they afraid of when 2K just released a game with actual college teams? Where are the thinkers among these damn people?
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