Re: NCAA Punts on Athlete Likeness Monetization, College Games Still Not Viable
I agree. But I think the thing is we don't know what EA knows. They know what percentage of NCAA Football buyers downloaded and shared rosters. That's with them aiding us some by having the rosters accurate for the most part. Heck, I used to edit (name) my Bulldogs and roll with generated names until a named roster became available. Maybe they don't see sales and stuff being as high should the rosters not be that way and we're not able to share or edit them. Sure, I'd buy and probably most of OS and hardcore College Football fans. But would the sales reach where they were previously? I'm not sure, honestly. And this is an investment at the end of the day. From what I understand, developing a video-game is an expensive endeavor. I could live with what 2K did with the college teams in 2K (no editing, generic, but still realistic) but I don't think it would catch on the way we think it would. Here's hoping.
I agree. But I think the thing is we don't know what EA knows. They know what percentage of NCAA Football buyers downloaded and shared rosters. That's with them aiding us some by having the rosters accurate for the most part. Heck, I used to edit (name) my Bulldogs and roll with generated names until a named roster became available. Maybe they don't see sales and stuff being as high should the rosters not be that way and we're not able to share or edit them. Sure, I'd buy and probably most of OS and hardcore College Football fans. But would the sales reach where they were previously? I'm not sure, honestly. And this is an investment at the end of the day. From what I understand, developing a video-game is an expensive endeavor. I could live with what 2K did with the college teams in 2K (no editing, generic, but still realistic) but I don't think it would catch on the way we think it would. Here's hoping.
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