HUMAN:
Pass Accuracy: 3 or 4 or 5 (your QB in the 90's use 3 / 80's use 4 / 70's use 5)
I'm fairly good at throwing the ball and anything above 3 was to high of a completion percentage... Adjust to your skill level as needed.
Pass Blocking: 0
The CPU pass rush is not that great and you cant have 3 minutes in the pocket all the time.
WR Catching: 0
With realistic stats as a goal this needs to be ultra low or you catch everything.... the right amount of drops by hits and lower rated WR's.
Run Blocking: 0
Enough said about that already.
Fumbles: 31
Seems like the best number for an occasional fumble but nothing out of the ordinary where you lay it on the ground multiple times a game.
Reaction Time: 0 (still testing)
This is a tricky one due to the CPU "bullet pass" glitch. There is nothing that can stop the glitch but a very low reaction helps.
Interceptions: 0
I wish I could make -50 but 0 is the lowest, need it at 0 to help offset "bullet pass" glitch.
Pass Coverage: 20 (still testing)
Trying to minimize CPU picks and DB's jumping routes.
Tacking: 36
No CB's should tackle Beast Mode one on one and JJ Watt shouldn't get trucked either.
Special Teams: Default
CPU:
Pass Accuracy: 43
Seems to offer the most realistic stats and game play.
Pass Blocking: 0
ALL MADDEN CPU pass blocking is way over powered and the QB has all day to throw and USER will never get a realistic number of sacks.
WR Catching: 47
A great balance of drops and lesser rated players not catching everything... elite WR still play well.
Run Blocking: 45
This really gets the CPU run game going.... higher will cause WR's to pancake DB's.
Fumbles: 46
Don't see a huge amount but with the right hit the ball will come out.
Reaction Time: 100
Don't be afraid to adjust this if you struggle throwing the ball, this is set for players with good passing skills.
Interceptions: 48
Set so a bad throw can be picked but not all are.
Pass Coverage: 100
See Reaction Time
Tackling: 58
Raising this makes Hum tackling worse and triggers a high amount of broken tackles by CPU.
Special Teams: Default
Game Setting:
Skill: All Madden
Injuries: 50
Fatigue: 70 (Good rotation of skill players and 2nd HB carries)
Game Speed: Very Fast (Helps Human Pass Rush)
Threshold: 100 (Helps tone down big plays and Human Run Game)
Penalties: In this years game penalties "make" things happen as opposed to "letting" them happen these settings reflect that.
Offside: 100 (Helps HUM and CPU pass rush)
False Start: 0 (Helps tone down HUM run game)
Holding: 0 (Helps HUM and CPU block shed)
DPI: 0 (Helps CPU pass defense and more swat's than picks)
OPI: 0 (Helps CPU pass offense)
KR/PR Int: 0
Clipping: 35
Int Grounding: 0
Roughing Passer: 0 (Helps HUM and CPU pass rush)
Roughing Kicker: 100 (Helps CPU run defense)
Face Mask: 54 ( Thanks BoyyPace)

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