NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

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  • Rockie_Fresh88
    Lockdown Defender
    • Oct 2011
    • 9621

    #76
    Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

    Also those short PGs are even faster with transition finisher and one man fastbreak . Not too mention they get speed boosts on their dribble moves which makes it harder to keep up




    #1 Laker fan
    First Team Defense !!!

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    • iam31yearsold
      Banned
      • Apr 2015
      • 606

      #77
      Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

      Thank God for this article.

      OS needs to take it to 2k and call them out more and NOT just give GOTY out just because.

      Imagine yourself back in 2011, looking forward to new consoles...5 years later, imagining what 2k will be like.

      If they showed me this, would not be impressed. 2k has regressed into a child's game and EVERYONE gives them a pass because of presentation, announcers, and graphics.

      Keep calling these guys out. Everything mentioned here is spot on, and untill they are addressed, this game is a laughing stock of an eSports title.


      Sent from my XT1528 using Tapatalk

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      • A6_Foul_Out
        Banned
        • Jan 2016
        • 525

        #78
        Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

        Originally posted by Rockie_Fresh88
        You actually won't be when they have 2 7'3 centers with maxed rebounding. Also shorter guards have much higher stealing so expect lots of turnovers . Again I'm guessing you haven't played many of the top 100 teams or been in the top 100. You would even have to ask these questions TBH. It sounds good in theory "smaller guards should get out rebounded " "I'll just get back if they cherry pick " the game just doesn't reward that as well as you think when you're playing a top 20 team. If you're playing this game seriously the fowards positions (my favorite positions ) are pretty much not important , that's not to say you won't be effective . But you are better off making a 7'3 center , a shorter PG , and maybe a 6'6 SG.
        Not in the top 100.

        lol

        19, 25, 46 and 85.

        http://xboxdvr.com/gamer/a5onAPUSHex...enshot/3847623
        http://xboxdvr.com/gamer/a5onAPUSHex...enshot/3847618

        We have four teams in the top 100.

        7'3 Centers are a crutch, but with skill/badges can easily be out-rebounded by Centers at least 7ft, 7'1.

        Small guards have steal rating... Yeah ok. Don't get stripped? Why aren't you taking a shot that's a dunk or green?

        Although this isn't the most representable, you can see here our 3 with rebounding isn't a liability at all. Is constantly able to crash and lockup at that position.

        http://xboxdvr.com/gamer/a5onAPUSHex...enshot/3847619

        Comment

        • A6_Foul_Out
          Banned
          • Jan 2016
          • 525

          #79
          Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

          Originally posted by iam31yearsold
          Thank God for this article.

          OS needs to take it to 2k and call them out more and NOT just give GOTY out just because.

          Imagine yourself back in 2011, looking forward to new consoles...5 years later, imagining what 2k will be like.

          If they showed me this, would not be impressed. 2k has regressed into a child's game and EVERYONE gives them a pass because of presentation, announcers, and graphics.

          Keep calling these guys out. Everything mentioned here is spot on, and untill they are addressed, this game is a laughing stock of an eSports title.


          Sent from my XT1528 using Tapatalk
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          $$$$$$$$$$$$$$$$$


          BUY VC BUY VC BUY VC BUY VC BUY VC

          DIAMOND LUIS SCOLA

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          • A6_Foul_Out
            Banned
            • Jan 2016
            • 525

            #80
            Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

            Originally posted by Rockie_Fresh88
            Also those short PGs are even faster with transition finisher and one man fastbreak . Not too mention they get speed boosts on their dribble moves which makes it harder to keep up




            http://youtu.be/sWG_iN8Fcbg
            Please come to the pro-am with three of these guards. We will win by 40. Top teams don't do this. Little kids at the park do.

            Comment

            • Rockie_Fresh88
              Lockdown Defender
              • Oct 2011
              • 9621

              #81
              Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

              Originally posted by A6_Foul_Out
              Not in the top 100.

              lol

              19, 25, 46 and 85.

              http://xboxdvr.com/gamer/a5onAPUSHex...enshot/3847623
              http://xboxdvr.com/gamer/a5onAPUSHex...enshot/3847618

              We have four teams in the top 100.

              7'3 Centers are a crutch, but with skill/badges can easily be out-rebounded by Centers at least 7ft, 7'1.

              Small guards have steal rating... Yeah ok. Don't get stripped? Why aren't you taking a shot that's a dunk or green?

              Although this isn't the most representable, you can see here our 3 with rebounding isn't a liability at all. Is constantly able to crash and lockup at that position.

              http://xboxdvr.com/gamer/a5onAPUSHex...enshot/3847619
              Ok man lol good luck to ya in the tourney . I hope you do win in just pointing out what works on ps4 I'm sure there are much more players worldwide and probably harder to be in the top 100. I have a question you have 7 feet centers who are great a rebounding right ? Now imagine yourselves at 7'3 with the same badges wouldn't the height increase your rebounding ? Also is the tourney a combined representation of both systems? Just things to keep in mind
              #1 Laker fan
              First Team Defense !!!

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              • Rockie_Fresh88
                Lockdown Defender
                • Oct 2011
                • 9621

                #82
                Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                Originally posted by A6_Foul_Out
                Please come to the pro-am with three of these guards. We will win by 40. Top teams don't do this. Little kids at the park do.
                I don't play like that . And yes some top teams do this through screens , handoffs etc while big man stand out of bounds or hold picks under the basket. I'm not saying bro you're doomed in the tourney I'm saying be aware of these things when you play. Don't kill the messager just hear the message . Believe it or not you could face a team that plays exactly like you but their centers could be taller , their guards could be a bit faster , and they could just have more luck on their shots that game .
                Last edited by Rockie_Fresh88; 01-28-2016, 11:13 AM.
                #1 Laker fan
                First Team Defense !!!

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                • Caelumfang
                  MVP
                  • Oct 2012
                  • 1218

                  #83
                  Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                  A6 has a point, in a way. On PS4, we've been as high as #3 before we stopped playing as regularly and dissention crept in. But most all of that cheese play really doesn't work against the top teams in arena Pro-Am. What helps that the most is the fact that boosts don't work in there.

                  Comment

                  • Rockie_Fresh88
                    Lockdown Defender
                    • Oct 2011
                    • 9621

                    #84
                    Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                    I'm not saying all cheese works . I am saying break starter gold on a 7'3 center outlet ting to 94 speed guards with one man fastbreak is cheesy point blank .

                    But my other point is I'm sure you guys are amazing rebounders at 7'. With great badges and high overalls . Now imagine playing yourselves at 7'3 . That height matters.

                    I'm not saying you guys are doomed I'm saying those issues 2k should take a look at.

                    I damn sure would prefer if an OS member won the tournament . And I hope the games are broadcasted so we can all reflect on this thread and see if the issues the OP presented are there in the finals.
                    #1 Laker fan
                    First Team Defense !!!

                    Comment

                    • YaBoial
                      Rookie
                      • Apr 2014
                      • 223

                      #85
                      Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                      Honestly if some of the basic fundamentals of ball were properly emulated the game would be better. For example, rebounding is completely broken. They give the edge to a 7'3 C because of his height but neglect all the true things that come into play of rebounding. Position and timing have too little effect when it comes to this thus allowing 7'3 Cs to jump before the ball even touches the rim. This game is honestly not ready for esporting events being that u can buy skills. Easily acquire game changers (badges) and too many predicated animations. Just think some ppl will lose because of the terrible ankle breaker animation or dunks that are pre determined.

                      Sent from my LIFE PURE MINI using Tapatalk

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                      • abuC
                        Banned
                        • Oct 2003
                        • 1123

                        #86
                        Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                        Originally posted by A6_Foul_Out
                        Why isn't the guard chasing him?

                        Run 3 6ft PG's, you will be out rebounded to death.
                        I play on PS4, we used to be a top 100 team, have about 300 games and have gone against Homicide Gang a couple of times (the former number 1 team on PS4). Last I checked they were 320-6 and they run 3 PGs, two look like they're 6'1" and the other is 6'3 or 6'4" all of them are outside, their centers are also outside but are 7'3".

                        You will not outrebound them with centers under 7'3" and their entire gameplan consists of abusing the speed of their players and the break starter. But they throw a nice little wrinkle into it by combining it with the corner three specialist. Due to the court size, they use their PGs to basically fly all over the place doubling and trapping the ball when it's near the three point line, and because of that speed they recover also it seems like everyone on their team has interceptor too. When you miss a shot, they get the board and outlet it because all 3 of their PGs are breaking but instead of going for the dunk, one runs to the middle and the other two flare out to the corners, you try and stop the guy running the middle and they have an open three in the corner. You stop all of that and then they get into their half court set which is having their bigs set high screens near the PG while he iso-spams and speed burts until your guy eventually just runs into a screen.

                        They cheese like nobodies business, we have played a lot of the top teams and it's almost always the same thing, while we're running legitimate offense they just do some ole bull**** to score. It got to the point where WE have two break starting 7'3" big men because that was the only way to honestly compete with the top teams on PS4.

                        Comment

                        • jagswag21
                          Banned
                          • Nov 2014
                          • 37

                          #87
                          Originally posted by abuC
                          I play on PS4, we used to be a top 100 team, have about 300 games and have gone against Homicide Gang a couple of times (the former number 1 team on PS4). Last I checked they were 320-6 and they run 3 PGs, two look like they're 6'1" and the other is 6'3 or 6'4" all of them are outside, their centers are also outside but are 7'3".

                          You will not outrebound them with centers under 7'3" and their entire gameplan consists of abusing the speed of their players and the break starter. But they throw a nice little wrinkle into it by combining it with the corner three specialist. Due to the court size, they use their PGs to basically fly all over the place doubling and trapping the ball when it's near the three point line, and because of that speed they recover also it seems like everyone on their team has interceptor too. When you miss a shot, they get the board and outlet it because all 3 of their PGs are breaking but instead of going for the dunk, one runs to the middle and the other two flare out to the corners, you try and stop the guy running the middle and they have an open three in the corner. You stop all of that and then they get into their half court set which is having their bigs set high screens near the PG while he iso-spams and speed burts until your guy eventually just runs into a screen.

                          They cheese like nobodies business, we have played a lot of the top teams and it's almost always the same thing, while we're running legitimate offense they just do some ole bull**** to score. It got to the point where WE have two break starting 7'3" big men because that was the only way to honestly compete with the top teams on PS4.
                          It's ridiculous yo. That just goes to show you how fake 2k16 really is. And I swear if 2K implemented penalties for holding down the sprint button all game up and down the court, defenders, especially point guards wouldn't be as cheesy as it is.
                          Not to mention every point guard maxes out their shooting so every point guard my player you see on this game is LITERALLY a combination of John Wall/Russell Westbrook with the athleticism AND Steph Curry wit the shot.
                          Got the game lookin like NBA Street on PS4/Xbox One.

                          Comment

                          • Caelumfang
                            MVP
                            • Oct 2012
                            • 1218

                            #88
                            Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                            Originally posted by abuC
                            I play on PS4, we used to be a top 100 team, have about 300 games and have gone against Homicide Gang a couple of times (the former number 1 team on PS4). Last I checked they were 320-6 and they run 3 PGs, two look like they're 6'1" and the other is 6'3 or 6'4" all of them are outside, their centers are also outside but are 7'3".

                            You will not outrebound them with centers under 7'3" and their entire gameplan consists of abusing the speed of their players and the break starter. But they throw a nice little wrinkle into it by combining it with the corner three specialist. Due to the court size, they use their PGs to basically fly all over the place doubling and trapping the ball when it's near the three point line, and because of that speed they recover also it seems like everyone on their team has interceptor too. When you miss a shot, they get the board and outlet it because all 3 of their PGs are breaking but instead of going for the dunk, one runs to the middle and the other two flare out to the corners, you try and stop the guy running the middle and they have an open three in the corner. You stop all of that and then they get into their half court set which is having their bigs set high screens near the PG while he iso-spams and speed burts until your guy eventually just runs into a screen.

                            They cheese like nobodies business, we have played a lot of the top teams and it's almost always the same thing, while we're running legitimate offense they just do some ole bull**** to score. It got to the point where WE have two break starting 7'3" big men because that was the only way to honestly compete with the top teams on PS4.
                            So, what's wrong with the guards flaring to the corners again?

                            In all seriousness, a lot of that stuff is negated with good defense. The Break Starter thing is really the only thing I can agree with you on, but even then, your guards need to know how to get back on defense.

                            I can say this because we were one of the L's on Homicide Gang's record. The only top 5 team that beat us during our runs was FamSkullGang before they changed their name. The top teams are challenging for sure, and if your team has a weak link on defense, they tend to exploit the hell out of it. But if your team doesn't know how to switch on screens, how to pick up, how to get back on transition, then y'all are gonna have a tough time.

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                            • abuC
                              Banned
                              • Oct 2003
                              • 1123

                              #89
                              Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                              Originally posted by Caelumfang
                              So, what's wrong with the guards flaring to the corners again?

                              In all seriousness, a lot of that stuff is negated with good defense. The Break Starter thing is really the only thing I can agree with you on, but even then, your guards need to know how to get back on defense.

                              I can say this because we were one of the L's on Homicide Gang's record. The only top 5 team that beat us during our runs was FamSkullGang before they changed their name. The top teams are challenging for sure, and if your team has a weak link on defense, they tend to exploit the hell out of it. But if your team doesn't know how to switch on screens, how to pick up, how to get back on transition, then y'all are gonna have a tough time.

                              There's nothing wrong with corner threes if they were coming off realistic ball movement, the problem is that they're creating the shot mostly because their big men are throwing Dan Marino laser passes from baseline to baseline with pinpoint precision hitting a guy in the middle who throws an over the shoulder no look pass to a guy in the corner.


                              We've played countless top 100 teams and won plenty of them, the issue is that we're not using basketball tactics to win against the very best because the vast majority of them aren't either. The top teams aren't challenging because they're executing basketball plays better, they're challenging because they're executing game exploits better than anyone else. The court size is an issue, especially since so many teams forgo having an SF, and the most realistic thing to do with a 6'3" SF would be to post him up, but since the court is small and everyone is so fast you're doubled and even if you find the open shooter they can still recover.

                              I wouldn't have a problem if we lost because the other teams were better at execution, but that's rarely the case and the Road to The finals is going to be loaded with cheese.
                              Last edited by abuC; 01-28-2016, 06:04 PM.

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                              • Vroman
                                Pro
                                • Aug 2014
                                • 959

                                #90
                                Re: NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

                                I hope that final tournament or whatever will be streamed or posted on youtube. I'm kinda curious how far will ppl come with the game exploiting.

                                On the other hand I had tons of fun in 4v4 park court, spacing feels not so bad and gameplay more challenging with extra guy per squad. I found it much more cheese-free than pro-am and latter supposed to be sim mode.
                                Last edited by Vroman; 01-28-2016, 06:21 PM.

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