- I think you are in the extreme minority when it comes to your opinion on blocking. If anything, most people found blocking to be easy in UFC 1. There was no strategy to defense. Most people (and the CPU) would just hold the block button until they thought it was safe to strike back. With UFC 2, if you telegraph your block, you are going to get hit. You actually have to think "where is this person going to strike" instead of blindly pressing a button.
- I dont understand the issue with the move list. Are you upset because fighters have different movesets this year? Or because the striking controls are slightly different? I'm unhappy with the movesets for opposite reasons, I dont think they changed them enough. There are still instances where guys have moves they shouldnt have (Gastellum has a superman punch off the cage).
- The old was was turn based and it was unrealistic and bad in my opinion. You go....then I go. This ground game is infinetly more realistic. I spent the entire day dominating people on the ground...why? Because I've played the game enough where I dont need the hud for most moves. The HUD is actually a disadvantage if you are going against someone who knows the moves because they can out speed you to the next transition.